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-rw-r--r--crawl-ref/source/view.h27
1 files changed, 26 insertions, 1 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h
index da934d372a..f4a7fdb807 100644
--- a/crawl-ref/source/view.h
+++ b/crawl-ref/source/view.h
@@ -151,13 +151,23 @@ int get_mons_colour(const monsters *mons);
const feature_def &get_feature_def(dungeon_feature_type feat);
-void set_envmap_obj( int x, int y, int object );
+void set_envmap_obj( const coord_def& where, int object );
unsigned get_envmap_char(int x, int y);
bool inside_level_bounds(int x, int y);
bool inside_level_bounds(const coord_def &p);
int get_envmap_obj(int x, int y);
+inline int get_envmap_obj(const coord_def& c) {
+ return get_envmap_obj(c.x, c.y);
+}
void set_envmap_detected_item(int x, int y, bool detected = true);
+inline void set_envmap_detected_item(const coord_def& c, bool detected = true) {
+ set_envmap_detected_item(c.x, c.y, detected);
+}
+
void set_envmap_detected_mons(int x, int y, bool detected = true);
+inline void set_envmap_detected_mons(const coord_def& c, bool detected = true) {
+ set_envmap_detected_mons(c.x, c.y, detected);
+}
void set_envmap_col( int x, int y, int colour, int flags );
void set_envmap_col( int x, int y, int colour );
void set_envmap_prop( int x, int y, int prop );
@@ -166,13 +176,28 @@ bool is_bloodcovered( const coord_def& p );
bool is_envmap_detected_item(int x, int y);
bool is_envmap_detected_mons(int x, int y);
+inline bool is_envmap_detected_mons(const coord_def& c) {
+ return is_envmap_detected_mons(c.x, c.y);
+}
bool is_envmap_item(int x, int y);
+inline bool is_envmap_item(const coord_def& c) {
+ return is_envmap_item(c.x, c.y);
+}
void set_terrain_mapped( int x, int y );
+inline void set_terrain_mapped( const coord_def& c ) {
+ set_terrain_mapped(c.x,c.y);
+}
void set_terrain_seen( int x, int y );
+inline void set_terrain_seen( const coord_def& c ) {
+ set_terrain_seen(c.x, c.y);
+}
void set_terrain_changed( int x, int y );
bool is_terrain_known( int x, int y );
bool is_terrain_seen( int x, int y );
bool is_terrain_changed( int x, int y );
+inline bool is_terrain_changed( const coord_def& c ) {
+ return is_terrain_changed(c.x,c.y);
+}
bool is_terrain_known(const coord_def &p);
bool is_notable_terrain(dungeon_feature_type ftype);