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-rw-r--r--crawl-ref/source/dat/database/FAQ.txt2
-rw-r--r--crawl-ref/source/spl-cast.cc5
2 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/dat/database/FAQ.txt b/crawl-ref/source/dat/database/FAQ.txt
index d4b9771050..40ada1f3e7 100644
--- a/crawl-ref/source/dat/database/FAQ.txt
+++ b/crawl-ref/source/dat/database/FAQ.txt
@@ -131,6 +131,7 @@ type you are already highly skilled with to another one that you have no
skill in is a waste of time. The brands may greatly differ in damage output
but you can get a good idea by bashing a few comparatively harmless
monsters with each and comparing the results.
+
Of the enchantments, the second value (damage) is usually more important
than the first (accuracy) unless you hardly ever manage to hit with a
weapon.
@@ -384,6 +385,7 @@ the next version) online on http://crawl.develz.org, or you can download
Windows binaries from the same site. Note that trunk may be buggy, and that
many changes will invalidate your saved games. If that doesn't bother you,
go ahead and play!
+
Be sure to leave some feedback/suggestions/bug reports on the SourceForge
trackers. When doing so please mention the version (r?????) you're
currently playing in case the bug's already been fixed or the feature
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc
index 1ea11adf47..f9c865450d 100644
--- a/crawl-ref/source/spl-cast.cc
+++ b/crawl-ref/source/spl-cast.cc
@@ -207,11 +207,16 @@ static bool _spell_no_hostile_in_range(spell_type spell, int minRange)
case SPELL_PROJECTED_NOISE:
case SPELL_CONJURE_FLAME:
case SPELL_DIG:
+
+ // Airstrike has LOS_RANGE and can go through glass walls.
+ case SPELL_AIRSTRIKE:
+
// These bounce and may be aimed elsewhere to bounce at monsters
// outside range (I guess).
case SPELL_SHOCK:
case SPELL_LIGHTNING_BOLT:
return (false);
+
case SPELL_EVAPORATE:
case SPELL_MEPHITIC_CLOUD:
case SPELL_FIREBALL: