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-rw-r--r--crawl-ref/source/beam.cc24
-rw-r--r--crawl-ref/source/food.cc3
-rw-r--r--crawl-ref/source/monstuff.cc10
3 files changed, 31 insertions, 6 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 567b6c26e9..fd8d0fc2a9 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -3714,12 +3714,28 @@ void bolt::affect_player_enchantment()
break;
}
- mpr("Pain shoots through your body!");
-
if (aux_source.empty())
aux_source = "by nerve-wracking pain";
- internal_ouch(damage.roll());
+ if (name.find("agony") != std::string::npos)
+ {
+ if (you.res_negative_energy()) // Agony has no effect with rN.
+ {
+ mpr("You are unaffected.");
+ break;
+ }
+
+ mpr("Your body is wracked with pain!");
+
+ // On the player, Agony acts like single-target torment.
+ internal_ouch(std::max(0, you.hp / 2 - 1));
+ }
+ else
+ {
+ mpr("Pain shoots through your body!");
+
+ internal_ouch(damage.roll());
+ }
obvious_effect = true;
break;
@@ -5056,7 +5072,7 @@ int bolt::range_used_on_hit(const actor* victim) const
used = 1;
// Assume we didn't hit, after all.
- if (is_tracer && used == BEAM_STOP)
+ if (is_tracer && beam_source == NON_MONSTER && used == BEAM_STOP)
return 1;
if (in_explosion_phase)
diff --git a/crawl-ref/source/food.cc b/crawl-ref/source/food.cc
index f6b33c0e36..caaad7cf26 100644
--- a/crawl-ref/source/food.cc
+++ b/crawl-ref/source/food.cc
@@ -571,8 +571,7 @@ bool butchery(int which_corpse)
if (butcher_tool == -1 && gloved_butcher)
removed_gloves = true;
-
- if (you.equip[EQ_WEAPON] != butcher_tool)
+ else if (you.equip[EQ_WEAPON] != butcher_tool)
wpn_switch = true;
}
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index f23f6b7c09..6d568b174f 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -2110,6 +2110,7 @@ bool monster_polymorph(monsters *monster, monster_type targetc,
mon_enchant neutral = monster->get_ench(ENCH_NEUTRAL);
mon_enchant shifter = monster->get_ench(ENCH_GLOWING_SHAPESHIFTER,
ENCH_SHAPESHIFTER);
+ mon_enchant sub = monster->get_ench(ENCH_SUBMERGED);
mon_enchant summon = monster->get_ench(ENCH_SUMMON);
mon_enchant tp = monster->get_ench(ENCH_TP);
@@ -2147,9 +2148,18 @@ bool monster_polymorph(monsters *monster, monster_type targetc,
monster->add_ench(charm);
monster->add_ench(neutral);
monster->add_ench(shifter);
+ monster->add_ench(sub);
monster->add_ench(summon);
monster->add_ench(tp);
+ // Allows for handling of submerged monsters which polymorph into
+ // monsters that can't submerge on this square.
+ if (monster->has_ench(ENCH_SUBMERGED)
+ && !monster_can_submerge(monster, grd(monster->pos())))
+ {
+ monster->del_ench(ENCH_SUBMERGED);
+ }
+
monster->ench_countdown = old_ench_countdown;
if (mons_class_flag(monster->type, M_INVIS))