diff options
Diffstat (limited to 'crawl-ref/source')
-rw-r--r-- | crawl-ref/source/dat/descript/items.txt | 2 | ||||
-rw-r--r-- | crawl-ref/source/fight.cc | 7 |
2 files changed, 9 insertions, 0 deletions
diff --git a/crawl-ref/source/dat/descript/items.txt b/crawl-ref/source/dat/descript/items.txt index b9a8e50d0a..728ac39fbb 100644 --- a/crawl-ref/source/dat/descript/items.txt +++ b/crawl-ref/source/dat/descript/items.txt @@ -410,6 +410,7 @@ A cloth cloak. club A heavy piece of wood, to be held or thrown. +Coshing someone on the head while they're asleep is a great idea. %%%% corpse @@ -448,6 +449,7 @@ armour. It is somewhat resistant to corrosion. dagger A long knife or a very short sword, which can be held or thrown. +It causes massive damage when used for backstabbing. %%%% dart diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index a0edf2bc37..b41ca53319 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -1586,6 +1586,12 @@ void melee_attack::player_weapon_auto_id() int melee_attack::player_stab_weapon_bonus(int damage) { + if (weapon && weapon->base_type == OBJ_WEAPONS + && (weapon->sub_type == WPN_CLUB || weapon->sub_type == WPN_SPEAR)) + { + goto ok_weaps; + } + switch (wpn_skill) { case SK_SHORT_BLADES: @@ -1599,6 +1605,7 @@ int melee_attack::player_stab_weapon_bonus(int damage) damage += bonus; } // fall through + ok_weaps: case SK_LONG_BLADES: damage *= 10 + you.skills[SK_STABBING] / (stab_bonus + (wpn_skill == SK_SHORT_BLADES ? 0 : 1)); |