diff options
Diffstat (limited to 'crawl-ref')
-rw-r--r-- | crawl-ref/source/fight.cc | 19 | ||||
-rw-r--r-- | crawl-ref/source/item_use.cc | 6 |
2 files changed, 19 insertions, 6 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index 7f24fa9386..da36d867c9 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -771,10 +771,11 @@ static bool _vamp_wants_blood_from_monster(const monsters *mon) } // Should life protection protect from this? -// Called when stabbing and for bite attacks. +// Called when stabbing, for bite attacks, and vampires wielding vampiric weapons // Returns true if blood was drawn. static bool _player_vampire_draws_blood(const monsters* mon, const int damage, - bool needs_bite_msg = false) + bool needs_bite_msg = false, + int reduction = 1) { ASSERT(you.species == SP_VAMPIRE); @@ -826,6 +827,8 @@ static bool _player_vampire_draws_blood(const monsters* mon, const int damage, // Bats get a rather less nutrition out of it. if (player_in_bat_form()) food_value /= 2; + + food_value /= reduction; lessen_hunger(food_value, false); } @@ -1937,9 +1940,19 @@ bool melee_attack::player_monattk_hit_effects(bool mondied) { // No further effects. } + else if (you.species == SP_VAMPIRE + && damage_brand == SPWPN_VAMPIRICISM + && you.equip[EQ_WEAPON] != -1 + && _player_vampire_draws_blood(defender_as_monster(), + damage_done, false, + (mondied ? 1 : 10))) + { + // No further effects. + } // Vampiric *weapon* effects for the killing blow. else if (mondied && damage_brand == SPWPN_VAMPIRICISM - && you.equip[EQ_WEAPON] != -1) + && you.equip[EQ_WEAPON] != -1 + && you.is_undead == US_ALIVE) { if (defender->holiness() == MH_NATURAL && !defender->is_summoned() diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index 79a4a68779..6bcfb9a3ac 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -629,17 +629,17 @@ void wield_effects(int item_wield_2, bool showMsgs) break; } - if (you.is_undead != US_UNDEAD) + if (you.is_undead == US_ALIVE) { mpr("You feel a dreadful hunger."); + // takes player from Full to Hungry + make_hungry(4500, false, false); } else { mpr("You feel an empty sense of dread."); } - // takes player from Full to Hungry - make_hungry(4500, false, false); break; case SPWPN_RETURNING: |