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-rw-r--r--stone_soup/crawl-ref/source/stuff.h88
1 files changed, 88 insertions, 0 deletions
diff --git a/stone_soup/crawl-ref/source/stuff.h b/stone_soup/crawl-ref/source/stuff.h
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+/*
+ * File: stuff.cc
+ * Summary: Misc stuff.
+ * Written by: Linley Henzell
+ *
+ * Change History (most recent first):
+ *
+ * <3> 11/14/99 cdl added random40
+ * <2> 11/06/99 cdl added random22
+ * <1> -/--/-- LRH Created
+ */
+
+
+#ifndef STUFF_H
+#define STUFF_H
+
+#include "externs.h"
+
+char *const make_time_string(time_t abs_time, char *const buff, int buff_size, bool terse = false);
+void set_redraw_status( unsigned long flags );
+void tag_followers( void );
+void untag_followers( void );
+
+void seed_rng(void);
+void seed_rng(long seed);
+void push_rng_state();
+void pop_rng_state();
+
+void cf_setseed(void);
+bool coinflip(void);
+int div_rand_round( int num, int den );
+bool one_chance_in(int a_million);
+int random2(int randmax);
+unsigned long random_int(void);
+int random2avg( int max, int rolls );
+int bestroll(int max, int rolls);
+
+int roll_dice( int num, int size );
+int roll_dice( const struct dice_def &dice );
+void scale_dice( dice_def &dice, int threshold = 24 );
+
+
+int random2limit(int max, int limit);
+bool see_grid(unsigned char grx, unsigned char gry);
+int stepdown_value(int base_value, int stepping, int first_step, int last_step, int ceiling_value);
+int skill_bump( int skill );
+unsigned char get_ch(void);
+
+void end(int end_arg);
+
+void modify_all_stats(int STmod, int IQmod, int DXmod);
+
+void redraw_screen(void);
+
+void canned_msg(unsigned char which_message);
+
+bool yesno( const char * str, bool safe = true, int safeanswer = 0,
+ bool clear_after = true );
+
+int grid_distance( int x, int y, int x2, int y2 );
+int distance( int x, int y, int x2, int y2);
+bool adjacent( int x, int y, int x2, int y2 );
+
+bool silenced(char x, char y);
+
+bool player_can_hear(char x, char y);
+
+unsigned char random_colour(void);
+bool is_element_colour( int col );
+int element_colour( int element, bool no_random = false );
+
+char index_to_letter (int the_index);
+
+int letter_to_index(int the_letter);
+
+int near_stairs(int px, int py, int max_dist, unsigned char &stair_gfx);
+
+inline bool testbits(unsigned int flags, unsigned int test)
+{
+ return ((flags & test) == test);
+}
+
+bool is_trap_square(int x, int y);
+
+void zap_los_monsters();
+
+#endif
+