| Commit message (Collapse) | Author | Age | Files | Lines |
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If you need it, you can still get it with:
git submodule update --checkout crawl-ref/source/contrib/sdl-android
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It's the version modified by frogbotherer.
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Sadly, this fails to handle CJK well; I played long with fontforge trying to
get at least Korean in, but without much success. In theory, hangul glyphs
are built from few jamo (24, around a hundred graphical variants), but
fontforge seems to copy all 11184 glyphs as combined splines.
It may be possible to have a completely separate font, and load it if the
.ko or .zh translations are selected, but since 99.9% of the game is still
in English (you read descs once), it would need to be a good monospaced
font, and I can't seem to find one. They're always either proportional or
abysmally bad.
This is an issue only for 0.11, I plan to look into fontconfig (/ pango?)
integration later so the single font requirement or the inability to use
system fonts will be no more.
Also, the way font detection in the Makefile is done is a good example of
something that shouldn't be done in make...
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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This reverts commit d3622d988ed0a6e6c0e5e993a41a5575b628911d.
Currently this is broken for a variety of reasons, all of which are
a mystery to me. Temporarily revertedin order to fix it for people
who are doing a full new clone.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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