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* Gave Tiamat resistance to whatever her current colour is (I preferharanp2007-03-261-2/+3
* Added support for no_item_gen and generate_awake tags.dshaligram2007-03-262-45/+66
* Vault entries (David).dshaligram2007-03-261-1/+80
* Added instructions on using the Vim .des syntax highlighter.dshaligram2007-03-261-0/+7
* Default targeting on unidentified wands to enemies.dshaligram2007-03-261-2/+2
* Allow Elyvilon's invocations to be used even when confused (Eva Myers).dshaligram2007-03-254-57/+67
* Fixed compile breaking on Windows.dshaligram2007-03-251-1/+1
* Added open check for .where files.dshaligram2007-03-251-5/+7
* Applied whereis patch from crawl.akrasiac.org (tracks where the player is indshaligram2007-03-2519-39/+93
* Merged in crawl.akrasiac.org patches (simple messaging, milestones). These takedshaligram2007-03-2531-95/+504
* Added Tiamat, a unique colourshifting draconian with a largeharanp2007-03-257-12/+65
* Cleaned up hiscores xlog format (suggested by Shawn Moore). Breaks compatbilitydshaligram2007-03-255-323/+377
* Superior description for Frederick.dshaligram2007-03-251-1/+1
* Branch entries from David.dshaligram2007-03-251-5/+104
* Hard-capped see invisible and resist poison at 1 level to fix 1687499.haranp2007-03-241-2/+5
* s/Adolf/Frederickharanp2007-03-247-13/+13
* s/predictible/predictable/gharanp2007-03-241-1/+1
* Scaled down piety gain from killing creatures (or having your slaves do so),haranp2007-03-241-6/+20
* Dropped early melee boost and Sigmund's max hp to get closer to the 0.1.7dshaligram2007-03-242-2/+3
* Increase base hit of blowguns (as used by monsters), because kobolds aredshaligram2007-03-241-1/+1
* Update the Xcode project; I've been slacking on this.nlanza2007-03-241-0/+28
* Improve deflect missiles vs blockable missiles. We'll need to rework monsterdshaligram2007-03-232-2/+2
* Integrated David's manual changes.haranp2007-03-232-787/+1013
* More branch entry vaults (Erik).dshaligram2007-03-237-253/+241
* Small changes to the overview screen and smaller ones to the tutorial.j-p-e-g2007-03-236-95/+45
* Two more Lair entries (Erik).dshaligram2007-03-221-0/+46
* Added island Lair entry (Erik).dshaligram2007-03-222-2/+32
* Two Lair entries (Erik).dshaligram2007-03-221-0/+64
* Cleaned up clouds and threw out the foo_MON values from the cloud enum. Thedshaligram2007-03-2222-268/+195
* Cleaned up monster enchantments. Instead of the old enum abuse (ENCH_ABJ_I, II,dshaligram2007-03-2132-1354/+1111
* Added wizmode command to simulate monster vs player combat (&^F).dshaligram2007-03-219-401/+346
* Tutorial tweaks:dshaligram2007-03-205-53/+80
* Added classic_item_colours option to go back to 0.1.x item colours. The optiondshaligram2007-03-208-120/+293
* Added a funtion for formatted message history, and, while I was at it, j-p-e-g2007-03-206-173/+252
* Enable more verbose error messages from the map parser.dshaligram2007-03-202-1/+3
* Readjust smiting: smiting does more base damage, and less damage at the topdshaligram2007-03-201-12/+10
* More doc fixes.haranp2007-03-192-113/+105
* Manual fixes (Dylan O'Donnell + general spellcheck)haranp2007-03-191-38/+38
* Added dummy minivault for shallow depths.dshaligram2007-03-191-1/+12
* Make shield training a little less easy.dshaligram2007-03-191-1/+2
* Added explicit exit point to vault.dshaligram2007-03-191-1/+1
* Demonspawn control demon power was ridiculously overpowered, fixed (Juha).dshaligram2007-03-192-2/+5
* Spatial distortion heals blink frogs.dshaligram2007-03-193-9/+12
* Added an invocable power to train Invocations for Lugonu (previously the firstdshaligram2007-03-195-6/+69
* s/Lucy/Lugonu/.dshaligram2007-03-1911-57/+64
* Alias < to > for Abyss exits.dshaligram2007-03-191-5/+15
* Fixed shadow creature abuse in Hall of Blades.dshaligram2007-03-193-27/+46
* Minitomb was not being connected to the rest of the level, fixed.dshaligram2007-03-191-0/+1
* Clear targeting prompts after target is selected.dshaligram2007-03-181-1/+4
* Changes to the overview screen (%) - added abilities and made it scrollable.j-p-e-g2007-03-1812-1891/+1832