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* Removed misplaced CHANCE:dshaligram2007-03-291-1/+0
* Poison damage threshold was too high.dshaligram2007-03-291-1/+1
* Fixed directionally challenged ball lightning (Ryan Kusnery).dshaligram2007-03-293-8/+8
* Further reduced the early-melee-boost.dshaligram2007-03-292-2/+2
* Rogue-themed Elf:7 vaults no longer use oklobs or jellies.dshaligram2007-03-291-10/+10
* Updated changes list.dshaligram2007-03-297-109/+164
* Removed doubled "Okay, then" when cancelling out of an ability target prompt.dshaligram2007-03-292-12/+1
* Added new minivault (David).dshaligram2007-03-281-0/+26
* Describe player ghosts as "It" instead of "He".dshaligram2007-03-281-1/+1
* Added a mention of option alises to crawl_options.txt.dshaligram2007-03-285-2/+18
* Updated levels (David).dshaligram2007-03-288-123/+204
* Fixed bogus Abyss escape messages (milestones).dshaligram2007-03-283-10/+17
* More vaults (Erik) and Snake:5 level (David).dshaligram2007-03-272-0/+157
* Updated pregenerated level compiler.dshaligram2007-03-273-4326/+3139
* Allow SUBST and SHUFFLE specs to be comma-separated.dshaligram2007-03-273-14/+39
* Give Tiamat poison resistance (since she keeps poisoning herself otherwise) anddshaligram2007-03-271-2/+2
* Clear wall check when clearing map.dshaligram2007-03-271-0/+1
* Allow SHUFFLE: and SUBST: to be mixed freely; they will be applied in order ofdshaligram2007-03-274-37/+139
* Fix unallocated experience message for when you have only 1 point of free exp.dshaligram2007-03-271-2/+5
* Gave Tiamat resistance to whatever her current colour is (I preferharanp2007-03-261-2/+3
* Added support for no_item_gen and generate_awake tags.dshaligram2007-03-262-45/+66
* Vault entries (David).dshaligram2007-03-261-1/+80
* Added instructions on using the Vim .des syntax highlighter.dshaligram2007-03-261-0/+7
* Default targeting on unidentified wands to enemies.dshaligram2007-03-261-2/+2
* Allow Elyvilon's invocations to be used even when confused (Eva Myers).dshaligram2007-03-254-57/+67
* Fixed compile breaking on Windows.dshaligram2007-03-251-1/+1
* Added open check for .where files.dshaligram2007-03-251-5/+7
* Applied whereis patch from crawl.akrasiac.org (tracks where the player is indshaligram2007-03-2519-39/+93
* Merged in crawl.akrasiac.org patches (simple messaging, milestones). These takedshaligram2007-03-2531-95/+504
* Added Tiamat, a unique colourshifting draconian with a largeharanp2007-03-257-12/+65
* Cleaned up hiscores xlog format (suggested by Shawn Moore). Breaks compatbilitydshaligram2007-03-255-323/+377
* Superior description for Frederick.dshaligram2007-03-251-1/+1
* Branch entries from David.dshaligram2007-03-251-5/+104
* Hard-capped see invisible and resist poison at 1 level to fix 1687499.haranp2007-03-241-2/+5
* s/Adolf/Frederickharanp2007-03-247-13/+13
* s/predictible/predictable/gharanp2007-03-241-1/+1
* Scaled down piety gain from killing creatures (or having your slaves do so),haranp2007-03-241-6/+20
* Dropped early melee boost and Sigmund's max hp to get closer to the 0.1.7dshaligram2007-03-242-2/+3
* Increase base hit of blowguns (as used by monsters), because kobolds aredshaligram2007-03-241-1/+1
* Update the Xcode project; I've been slacking on this.nlanza2007-03-241-0/+28
* Improve deflect missiles vs blockable missiles. We'll need to rework monsterdshaligram2007-03-232-2/+2
* Integrated David's manual changes.haranp2007-03-232-787/+1013
* More branch entry vaults (Erik).dshaligram2007-03-237-253/+241
* Small changes to the overview screen and smaller ones to the tutorial.j-p-e-g2007-03-236-95/+45
* Two more Lair entries (Erik).dshaligram2007-03-221-0/+46
* Added island Lair entry (Erik).dshaligram2007-03-222-2/+32
* Two Lair entries (Erik).dshaligram2007-03-221-0/+64
* Cleaned up clouds and threw out the foo_MON values from the cloud enum. Thedshaligram2007-03-2222-268/+195
* Cleaned up monster enchantments. Instead of the old enum abuse (ENCH_ABJ_I, II,dshaligram2007-03-2132-1354/+1111
* Added wizmode command to simulate monster vs player combat (&^F).dshaligram2007-03-219-401/+346