| Commit message (Collapse) | Author | Age | Files | Lines |
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to the player, don't give penance if the lightning bolt bounces and hits
the now friendly orc. Uses the same setup and logic as for preventing
lightning bounces from causing penance with TSO.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6403 c06c8d41-db1a-0410-9941-cceddc491573
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24 rows, like it was fixed for lookup (?/ command).
Also, fixed probem with zombies and other derived monsters not having
a description when viewed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6402 c06c8d41-db1a-0410-9941-cceddc491573
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considered disconnected if it contained a branch entry. The level builder should now properly veto this when it occurs.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6401 c06c8d41-db1a-0410-9941-cceddc491573
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that 'make install' can be used to build binary packages for release.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6400 c06c8d41-db1a-0410-9941-cceddc491573
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(console and tiles) where colored output was not getting indented properly.
I also modified mpr_formatted_output to pass newline=true for the last bit of text when calling message_out. I couldn't figure out how the console version was scrolling mpr_formatted_output and the tiles version was not. However, any mpr function should always scroll the message window (in my opinion), so it seemed like the right thing to do.
Also, fixing a tutorial message color formatting typo.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6399 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6398 c06c8d41-db1a-0410-9941-cceddc491573
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right in that should not be too powerful for this comparatively weak
class, and that it is immensely flavourful. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6397 c06c8d41-db1a-0410-9941-cceddc491573
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and can be formatted to the correct width later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6396 c06c8d41-db1a-0410-9941-cceddc491573
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consolidated repeated "is this a valid location" logic into a single function.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6395 c06c8d41-db1a-0410-9941-cceddc491573
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have only one level, so don't bother trying to give or take more than
one level of them.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6394 c06c8d41-db1a-0410-9941-cceddc491573
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summoned creatures being incapable of bleeding on the floor. This makes
things more difficult for Vampires; on the other hand there was a (more
or less) recent change that lets them regain 1 hp *per turn* when
draining corpses. We might also increase the duration of blood
potions...
Apart from that, various clean-ups.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6393 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6392 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6391 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6390 c06c8d41-db1a-0410-9941-cceddc491573
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for Gladiators - species who can't wear helmets just don't get them now.
Uncomment debugging option in monster placement. However useful (and
necessary) it may be at the moment, it has no place in trunk.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6389 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6388 c06c8d41-db1a-0410-9941-cceddc491573
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there more new commands I've forgotten? Please don't include wizmode
commands as they don't matter during normal game.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6387 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6386 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6385 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6384 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6383 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6382 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6381 c06c8d41-db1a-0410-9941-cceddc491573
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(e.g. trolls' having claws sharper than steel for hands).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6380 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6379 c06c8d41-db1a-0410-9941-cceddc491573
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after.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6378 c06c8d41-db1a-0410-9941-cceddc491573
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the hardcoded behaviour and remove the options, meaning that rotted-away
flesh chunks will always be removed from the stash tracker.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6377 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6376 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6375 c06c8d41-db1a-0410-9941-cceddc491573
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Add known weapons of holy wrath as useless items for undead, likewise
with weapons of pain for characters without Necromancy skill. (The
latter only applies if the item is not an artefact.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6374 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6373 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6372 c06c8d41-db1a-0410-9941-cceddc491573
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thrown.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6371 c06c8d41-db1a-0410-9941-cceddc491573
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Tidy up the new lines item descriptions a bit, so you don't get three
free lines in some cases (non-randart, non-special description items)
and one or two in other cases.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6370 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6369 c06c8d41-db1a-0410-9941-cceddc491573
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flame and ice, since they finally work as well.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6368 c06c8d41-db1a-0410-9941-cceddc491573
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Thrown darts of ice or flame will correctly be displayed as puffs of
frost/flame, will do the appropriate damage both to player and monsters
and will be identified when thrown by a monster.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6367 c06c8d41-db1a-0410-9941-cceddc491573
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Also add a key to some kind of butchering help (may need tweaking) and
'b' is yet another synonym for 'c' but will allow Vampires to butcher
a corpse they'd otherwise bottle. This only works while the prompt is
given, i.e. if always_confirm_butcher is false Vampires will
automatically attempt to bottle the blood in a single corpse (unless
that is impossible, in which case they'll butcher it instead).
Also fix corpses sometimes not being destroyed when drained by a
Vampire. (Big oops!)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6366 c06c8d41-db1a-0410-9941-cceddc491573
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full screen width rather than 72 columns (we are using the full screen
for all Crawl ASCII output anyway). For some reason, this addresses
2009023. (Markus again)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6365 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6364 c06c8d41-db1a-0410-9941-cceddc491573
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neutralised monsters (Zin's Recite may do that). Update !^ text
to account for that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6363 c06c8d41-db1a-0410-9941-cceddc491573
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we don't try to access a nonexistent stored level exit.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6362 c06c8d41-db1a-0410-9941-cceddc491573
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away.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6361 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6360 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6359 c06c8d41-db1a-0410-9941-cceddc491573
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Reveal hidden traps inside sanctuary when it's first invoked if the
traps are in LOS.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6358 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6357 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6356 c06c8d41-db1a-0410-9941-cceddc491573
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area shift.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6355 c06c8d41-db1a-0410-9941-cceddc491573
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type of undead to resist rotting" logic can be in just one place instead
of duplicated every time the check is made.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6354 c06c8d41-db1a-0410-9941-cceddc491573
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