| Commit message (Collapse) | Author | Age | Files | Lines |
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Currently, this seems to hardly ever happen. (?)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9804 c06c8d41-db1a-0410-9941-cceddc491573
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corpse, so as to keep the player wondering.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9803 c06c8d41-db1a-0410-9941-cceddc491573
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modifying the wielded weapon rather than the misc. item in question.
Also update tooltips.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9802 c06c8d41-db1a-0410-9941-cceddc491573
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aptitudes.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9801 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9800 c06c8d41-db1a-0410-9941-cceddc491573
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menus or not. (Defaults to true.)
Tiled menus may seem like a great feature (and I love them) but they can
also be a bit confusing/distracting (though much less so now than they
used to be), and I respect that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9799 c06c8d41-db1a-0410-9941-cceddc491573
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* In tutorial messages about butchering a corpse, give additional info
if you're unable to butcher because you're wielding a cursed non-chopping
weapon or because you have no chopping weapons.
* In the tutorial message about being burdened or having a full pack,
mention that you can easily find items you've left on the ground by
using the "search stashes" command, and also warn that items left on the
ground can be picked up and used by monsters.
* When giving detailed info on an examined staircase, mention if the
staircase is one that you have not yet passed through.
* A new tutorial-end hint about the #crawl IRC channel on freenode.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9798 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9797 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9796 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9795 c06c8d41-db1a-0410-9941-cceddc491573
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there are no monsters within range.
* Give a message if extending a transformation doesn't make it last long
enough for the "about to time out" message.
* Extension has no effect on Bat Form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9794 c06c8d41-db1a-0410-9941-cceddc491573
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unidentified scrolls of immolation counting as attacking friends.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9793 c06c8d41-db1a-0410-9941-cceddc491573
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range against distance to monsters, so z doesn't bail out if a monster
is *just* outside the range but would be hit by the cloud.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9792 c06c8d41-db1a-0410-9941-cceddc491573
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* Allow </> as synonyms for left/right hand in swap_rings().
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9791 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 2792782: vaults not initialising blood potions properly
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9790 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9789 c06c8d41-db1a-0410-9941-cceddc491573
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values of giant clubs and giant spiked clubs.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9788 c06c8d41-db1a-0410-9941-cceddc491573
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missile individually, as we do with Nemelex already. Also, increase the
value of large rocks; they're mundane, but they do massive damage, so
they should be worth more than ordinary darts or stones.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9787 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9786 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9785 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9784 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9783 c06c8d41-db1a-0410-9941-cceddc491573
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towards even if it's reachable, as sometimes exits that are supposed to
be reachable lead to monsters' standing in one place indefinitely.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9782 c06c8d41-db1a-0410-9941-cceddc491573
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instead of "divinely robust", as it doesn't affect just HP anymore.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9781 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9780 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9779 c06c8d41-db1a-0410-9941-cceddc491573
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at the player, just as we do with Lugonu's "Banish" ability.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9778 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9777 c06c8d41-db1a-0410-9941-cceddc491573
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killing holy beings.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9776 c06c8d41-db1a-0410-9941-cceddc491573
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disabled along with penalties for attacking hostile holy beings.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9775 c06c8d41-db1a-0410-9941-cceddc491573
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instead of 2-5 times, as other recall invocations do, and rename it
internally for consistency.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9774 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9773 c06c8d41-db1a-0410-9941-cceddc491573
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class when doing so in case it's begun to fade.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9772 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9771 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9770 c06c8d41-db1a-0410-9941-cceddc491573
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schools again, scaled to the average evocations aptitude of 75.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9769 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9768 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9767 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9766 c06c8d41-db1a-0410-9941-cceddc491573
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Modify version highlights.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9765 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9764 c06c8d41-db1a-0410-9941-cceddc491573
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* Change Ely ability slots.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9763 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9762 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9761 c06c8d41-db1a-0410-9941-cceddc491573
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wielded weapon, so inscriptions are respected.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9760 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9759 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9758 c06c8d41-db1a-0410-9941-cceddc491573
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empty stone arch anymore. (Zaba)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9757 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9756 c06c8d41-db1a-0410-9941-cceddc491573
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* Add a tile for out of range grids (lighter shade than out of sight).
* Make Xom's repel stairs effect only happen during tension.
* Add Z to keybind.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9755 c06c8d41-db1a-0410-9941-cceddc491573
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