| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9855 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
| |
* Fix 2788773: Infinite scroll uses by clicking on a stack in tiles.
* Fix 2792095: Tiled menus possibly containing more than 52 items.
* Fix clicking on items not setting just_clicked_on_item until after the
effect happened.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9853 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9852 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9851 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
shaft trap.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9850 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
history to the report file.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9849 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
up one on the floor.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9848 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
blocked-line-of-fire description.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9847 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9846 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* When hovering the cursor/cross-hair over a visible monster which has
a blocked line of fire, describe the monster as having a blocked
line of fire.
* If a player tracer beam is fired at a visble monster or square which has
a blocked line of fire, warn the player about it and allow the player
to cancel.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9845 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9844 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
saprovore between 1 and 2 (inclusive) who don't like chunks, describe
raw flesh as tasting "unpleasant" instead of "terrible."
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9843 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9842 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
targeting.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9841 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9840 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
| |
previous command (`) (at least for actions involving selecting an item from
inventory, selecting an ability to use, selecting a spell to cast, and
selecting a spell to memorize).
Not tested with the tiles build.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9839 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9838 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
| |
the line-of-firing to them blocked by a wall then auto-targetting won't happen
and the cursor/cross-hair will remain on the player. Give a message in such
circumstances so the player will know why the monster wasn't auto-targetted.
(Might also want to give the same message when doing "target cycle forward" in
examination mode)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9837 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9836 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9835 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9834 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9833 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* don't load the ghost(s)
* print an error message mentioning the bones file
* don't delete the bones file, so players can attach it to a bug report
The last point means that the player (or admin, in the case of the
servers) has to delete a buggy bones file themselves, but the benefits
of making tracking down bugs easier should outweigh that inconvenience.
Add a new wizmode command that calls debug_stethoscope even if the game
is not compiled in debugging mode.
Also, Stone Soup 0.5 bones files are now officially incompatible with 0.4.
(The changes to the spell ids cause ghosts casting spells to crash the
game.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9832 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
encounters a monster (oklob plant, hostile statue) during the tutorial
that triggers an autoexclusion.
There really needs to be an in-game way of explaining what they're for
when such an autoexclusion happens to the player for the first time,
particularly for the tiles build where excluded grids are visibly
different from non-excluded ones. I'm afraid the FAQ is too obscure for
this one, as well. Maybe add something to descriptions of monsters that
have an exclusion centered on them?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9831 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9830 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
stacks of weapons, for the currently unused evil missile brands.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9829 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9828 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
* Allow (r)eplacing an existing inscription as a shortcut to (c)learing
+ (i)nscribing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9827 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
from the save file. This fixes a two-fold bug with the tutorial "welcome
back" message, a lack of a --more-- prompt and some line-wrapping glitches.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9826 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9825 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9824 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Auto-explore hint (200 turns after level map hint).
* Explanation of the "Your equipment suddenly weighs less" message.
* Explanations of trap and heap branding (non-tile builds only).
* A note that monsters that have moved out of LOS haven't just vanished.
* Events for gaining an ability from a mutation and gaining one from
an item which was just equipped, separate from the event for the first
divinely granted ability.
* An explanation that shouting monsters have just noticed you, plus that
their shout is likely to attract the attention of other monsters.
* A "seen portal vault entrance" event, since the entry to the sewers can
appear on DL 3 through 6, and there's also a very small chance of a
Zigguart entrance apearing as early as DL 3.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9823 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9822 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
costs piety in the "a" screen.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9821 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
and others has a piety cost, since it does in the former case, and
there's only room for one line there.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9820 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9819 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9818 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
| |
be healers (and pacification can hold off beginning monsters until they
can find a better weapon); ogres have average invocations aptitude; and
the healing powers can keep them alive.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9817 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
| |
- If a friendly monster is enslaved/charmed, note that it is only
*temporarily* friendly, and that it will become hostile when its
friendliness wears out.
- Make sure TUT_MONSTER_FRIENDLY is fired for summoned friendly
monsters, not just for enslaved/charmed monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9816 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
the player gains XL 7 via a potion of experience the tutorial will end.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9815 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9814 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
pacifying monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9813 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Note items which give abilities or resistances even if they're
not equipped.
* Don't give conjurers the item note about heavy armour for non-body armour,
but do give a note about shields making casting harder.
* Miscellaneous other improvements.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9812 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9811 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
with Elyvilon, based on the previous messages.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9810 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9809 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9808 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
since they're worth much less relative to weapons now that their being
stacked doesn't count.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9807 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9806 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9805 c06c8d41-db1a-0410-9941-cceddc491573
|