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* Remove level_type checks from set_level_type_* Lua wrapers.Jude Brown2009-11-061-19/+0
* Change "hell-hog" to "hell hog".Jude Brown2009-11-061-2/+2
* Un-hyphenate "hell-hog", for consistency with other hell beings.David Lawrence Ramsey2009-11-052-3/+3
* Remove the M_EVIL flag from necromancers, as all of the spellbooks theyDavid Lawrence Ramsey2009-11-051-1/+1
* Since all unholy monsters are considered evil, removeDavid Lawrence Ramsey2009-11-055-15/+8
* Simplify player::res_holy_energy() a bit.David Lawrence Ramsey2009-11-051-2/+2
* Remove unneeded comment.David Lawrence Ramsey2009-11-051-1/+0
* In is_evil(), mark monsters with evil attack flavors.David Lawrence Ramsey2009-11-052-1/+7
* Reorder a few functions.David Lawrence Ramsey2009-11-055-17/+17
* Make AF_HUNGER, AF_STEAL, and AF_STEAL_FOOD chaotic attack flavors.David Lawrence Ramsey2009-11-051-2/+5
* Mark (very) ugly things as having miscellaneous shapes.David Lawrence Ramsey2009-11-051-2/+2
* Clean up flight status checks for monsters.David Lawrence Ramsey2009-11-055-587/+575
* Fix the DOS port.Adam Borowski2009-11-064-0/+8
* Standard <cmath> has no round().Adam Borowski2009-11-061-2/+2
* Revert erroneously committed bit.David Lawrence Ramsey2009-11-051-1/+1
* Name the checks for monsters with evil or chaotic spells consistently.David Lawrence Ramsey2009-11-052-11/+11
* In is_evil(), mark monsters with explicitly evil spells.David Lawrence Ramsey2009-11-053-37/+48
* Restore genus check in beholder update.Robert Vollmert2009-11-051-1/+2
* Fix arena assert.Robert Vollmert2009-11-051-0/+8
* Fix map boundary not being drawn.Robert Vollmert2009-11-051-12/+4
* Properly mark Porkalator as a chaotic spell.David Lawrence Ramsey2009-11-051-1/+2
* In is_chaotic(), mark player followers/monster priests of chaotic gods.David Lawrence Ramsey2009-11-052-1/+8
* In is_evil(), mark player followers and monster priests of evil gods.David Lawrence Ramsey2009-11-054-11/+24
* Unify mesmerisation code.Robert Vollmert2009-11-0519-308/+248
* Mark golden eyes as glowing, since it seems to fit their description.David Lawrence Ramsey2009-11-051-1/+1
* Create an is_evil() function in the actor interface.David Lawrence Ramsey2009-11-0510-121/+121
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-0515-30/+24
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-0512-19/+13
* Use this instead of you in player::rot.Vsevolod Kozlov2009-11-051-4/+4
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-0521-71/+67
* Fix compilation.David Lawrence Ramsey2009-11-051-0/+1
* Simplify setting kraken colors when placing one in wizard mode.David Lawrence Ramsey2009-11-051-4/+1
* Fix apparent typo in swap_features().David Lawrence Ramsey2009-11-051-1/+1
* Replace uses of player_in_water with you.in_water.Vsevolod Kozlov2009-11-055-15/+8
* Replace uses of player_is_swimming with you.swimming.Vsevolod Kozlov2009-11-059-21/+15
* Clean up random coordinate usage a bit.David Lawrence Ramsey2009-11-053-28/+14
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-0512-33/+27
* A variety of changes to make the reflection code more robust.Robert Vollmert2009-11-051-20/+76
* Move rot_player() to player::rot() (Zaba)Adam Borowski2009-11-054-35/+23
* Merge monsters,player::check_res_magic() (Zaba)Adam Borowski2009-11-056-60/+37
* Put lots of actor:: methods where they belong (Zaba)Adam Borowski2009-11-052-70/+64
* Another couple of yous busted (Zaba)Adam Borowski2009-11-051-2/+2
* Let clubs (small ordinary ones only) stun back-coshed targets for 1-3 turns.Adam Borowski2009-11-051-0/+13
* Give middling backstab bonus to ordinary clubs and spears.Adam Borowski2009-11-052-0/+9
* Give OgEn, OgTh, OgAs, OgSt clubs instead of short swords.Adam Borowski2009-11-051-5/+14
* Convert all instances of "you" to "this" in player member functions.Vsevolod Kozlov2009-11-051-54/+54
* Move player_res_asphyx/rotting to player::res_asphyx/rotting.Vsevolod Kozlov2009-11-055-48/+30
* Combine player_knows_spell, player_has_spell into player::has_spell.Vsevolod Kozlov2009-11-059-40/+22
* New monster spell: Summon Eyeballs.Jude Brown2009-11-055-4/+45
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-0515-197/+190