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* Implement actor::can_see.Robert Vollmert2009-11-066-16/+6
* Add actor::set_position.Robert Vollmert2009-11-0613-26/+32
* Make some passed references const.Robert Vollmert2009-11-064-17/+18
* Convert a few read-only uses of actor::position to actor::pos().Robert Vollmert2009-11-062-2/+2
* Don't trash player position in _siren_movement_effect.Robert Vollmert2009-11-061-1/+2
* Make "int rain()" take a const coord_def&.Robert Vollmert2009-11-062-2/+2
* Replace you.pos() with last_player_pos.Robert Vollmert2009-11-061-1/+1
* Simplify and nerf Summon Small MammalsStefan O'Rear2009-11-062-28/+8
* Properly mark Tukima as a 150 max power spellStefan O'Rear2009-11-061-1/+1
* Clarify role of you.elapsed_timeStefan O'Rear2009-11-061-0/+1
* Fix target/caster aligned attitude check for Haste Other.David Lawrence Ramsey2009-11-061-2/+2
* Simplify.David Lawrence Ramsey2009-11-062-7/+7
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-0617-43/+31
* Remove erroneous second call to _determine_weapon_subtype() inDavid Lawrence Ramsey2009-11-061-1/+0
* Collect attitude changing code.Robert Vollmert2009-11-0614-975/+1018
* Un-hyphenate ogre-mage, for consistency with other mage types.David Lawrence Ramsey2009-11-069-12/+12
* Move get_show_symbol to showsymb.cc.Robert Vollmert2009-11-065-17/+16
* Simplify.Robert Vollmert2009-11-061-14/+14
* Remove redundant level_type check.Robert Vollmert2009-11-061-3/+0
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-0644-174/+174
* Full set of (monster) summon elemental spells (Mu).Jude Brown2009-11-064-3/+66
* Hell-hog -> hell hog changes in docs and settings.Eino Keskitalo2009-11-062-3/+3
* Add missing showsymb.cc and showsymb.h.Robert Vollmert2009-11-062-0/+287
* Split get_symbol from view.cc.Robert Vollmert2009-11-0614-253/+18
* Move dchar_by_name declaration to proper header.Robert Vollmert2009-11-062-2/+2
* Explanatory comment.Robert Vollmert2009-11-061-0/+7
* Get rid of _get_viewobj_flags.Robert Vollmert2009-11-061-20/+2
* Make monster name flags available to vaultsMatthew Cline2009-11-062-0/+27
* Monster name flags fixupsMatthew Cline2009-11-062-2/+21
* Convert calls you.duration to relevant player:: check.Vsevolod Kozlov2009-11-062-4/+4
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-0616-25/+32
* Reduce Tukima power requirementStefan O'Rear2009-11-061-8/+8
* arena.cc: different msgs for respawns and summonsMatthew Cline2009-11-061-2/+12
* Ensure that, if Jiyva is dead, no Jiyva altars can be placed in vaults.David Lawrence Ramsey2009-11-061-1/+9
* monspell.txt: Fire Breath and Cold Breath msgsMatthew Cline2009-11-051-0/+16
* Error for non-monster spells in monster specsMatthew Cline2009-11-054-2/+54
* spl-data.h: Move all monster-only spells to endMatthew Cline2009-11-051-53/+53
* Make timestamp in crash dumps readable.Robert Vollmert2009-11-062-4/+5
* Extract morgue file time formatting into make_file_time.Robert Vollmert2009-11-063-13/+23
* Increase the value of MST_TEST_SPAWNER to not conflict withDavid Lawrence Ramsey2009-11-061-2/+2
* Give Dissolution "Summon Eyeballs" spell (dpeg).Jude Brown2009-11-064-2/+20
* Move up the natural holiness/hellfire resistance check in is_evil().David Lawrence Ramsey2009-11-061-9/+9
* Simplify.David Lawrence Ramsey2009-11-061-5/+4
* Give Dowan haste other.Charles Otto2009-11-061-2/+2
* Add haste other as a monster spellCharles Otto2009-11-066-3/+111
* Tweak hell knights' resistances so that they resist hellfire, and markDavid Lawrence Ramsey2009-11-052-1/+10
* Make deep elf high priests resist hellfire, as they cast it, and orcDavid Lawrence Ramsey2009-11-051-1/+1
* Rename the hellion spell list from MST_BURNING_DEVIL to MST_HELLION.David Lawrence Ramsey2009-11-053-4/+3
* Remove the rest of the M_EVIL references.David Lawrence Ramsey2009-11-053-14/+9
* Remove the M_EVIL flag from orc wizards.David Lawrence Ramsey2009-11-052-1/+6