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* remove check for too many spells when viewing M list (3647)Jesse Luehrs2014-08-031-7/+0
| | | | | | There's already a check when you try to actually memorize the spell, so bailing out early here just hides information from the player for no reason.
* Improve portal sound messages.Shmuale Mark2014-08-034-12/+7
| | | | | | | | | | In general portals sounds were quite a mess. Ossuary and wizlab in particular went from quick -> slow, the opposite of all the other sounds. Sewer, volcano, labyrinth, and bazaar messages are unchanged. Ossuary now uses the sewer/volcano set of messages, and wizlabs use the lab/bazaar ones. Bailey and icecaves, which were already almost identical, are merged and have an edit so that no one word is ever used in more than one time slot.
* Further fix compilation.Neil Moore2014-08-032-2/+2
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* Fix compilation (geekosaur)Neil Moore2014-08-032-2/+2
| | | | | Using int here because an optimizing compiler is allowed to assume that an unrand_type will never be zero.
* Hide a hack better.Shmuale Mark2014-08-0319-42/+36
| | | | | | | Ideally, we wouldn't be using special for unrands totally different from how items of the same type do, but that's less trivial than this commit. A centralised place to check for being an unrand should at least make such a change easier.
* Use random_choose_weighted in two places to be (hopefully) clearer.Shmuale Mark2014-08-031-24/+15
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* Don't give out royal jellies in Spider (ends).Shmuale Mark2014-08-031-23/+13
| | | | | | | | | It's not necessary to have a reward in the branch end (Swamp has none, and Snake has only the gear of the nagas), royal jellies aren't very connected to Spider, and food isn't very good loot anyway. The main reason the vaults got ambrosia replaced with royal jelly was pending a review, so here one is.
* List all food types on \.Shmuale Mark2014-08-031-4/+18
| | | | | | | | | | | | | | Now that there are only 7 (including chunks), there's no reason to not have as many as possible of a single type (because of weight being gone), you often might want to just have one slot of non-chunk food. The categories before weren't quite obvious (preserved meat didn't include beef jerkies apparently). Now you can just set whichever food type you found the most of to be picked up and everything else off. The downside is that this clutters the menu. If it's too much, possibly the categories could become chunks, meat, bread, fruit, and other, splitting bread and fruit for a Ko of Fedhas, for example. That only saves two lines on this, though.
* Properly hide conflicting branches on ctrl-O.Shmuale Mark2014-08-032-30/+6
| | | | | Also cleans up some old Forest code, which might make ^O look a bit weird on imported saves; probably not a big problem.
* Clarify a comment.Shmuale Mark2014-08-031-1/+1
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* Recolour rolling boulder beetles ETC_BONE.Shmuale Mark2014-08-031-0/+3
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* Recolour the Vaults exit lightgreen.Shmuale Mark2014-08-031-1/+1
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* Recolour sling bullets cyan.Shmuale Mark2014-08-031-6/+5
| | | | Now that darts are gone, all ammo types can have their own colour.
* Tutorial lesson 5: left click is enough to kneel on altars.Eino Keskitalo2014-08-031-1/+1
| | | | No shift required.
* Tutorial: Mention you can click through more prompts.Eino Keskitalo2014-08-031-2/+3
| | | | Arguably it might be easy to miss something because of this.
* Tutorial lesson 1: left click on the character is enough to take the stairs ↵Eino Keskitalo2014-08-031-3/+3
| | | | | | (no shift necessary). Thanks to my three year old daughter for user testing!
* don't generate war chants or stalking when generating books in wizmodeJesse Luehrs2014-08-031-0/+4
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* Fix Webtiles compilation.Florian Diebold2014-08-031-4/+5
| | | | Broken by cb4b6e1; the stash title is now unwrapped again in Webtiles.
* redraw hp bar when curing poison (8719)Jesse Luehrs2014-08-031-0/+4
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* allow recalling fish (2370)Jesse Luehrs2014-08-031-2/+1
| | | | | | There are already checks later on during the recall process (in _try_recall) that make sure they aren't recalled onto non-habitable tiles, so there's no need to ban them from recalling at the start.
* make sure this shop message is visible (2140)Jesse Luehrs2014-08-031-0/+1
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* fix item description widths on % screen (2076)Jesse Luehrs2014-08-031-1/+1
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* stationary monsters should also block passwall (2019)Jesse Luehrs2014-08-031-1/+2
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* stop hardcoding 10 here, so we actually see our score (1854)Jesse Luehrs2014-08-031-1/+1
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* allow stash titles to wrap if they are too long (1260)Jesse Luehrs2014-08-033-35/+78
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* Add objstat outputs to .gitignore.Neil Moore2014-08-031-0/+1
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* Tag the abyss variant of hangedman_glass_garden no_exits.Neil Moore2014-08-031-0/+1
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* prompt for stasis in between swapping amulets too (8708)Jesse Luehrs2014-08-033-3/+27
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* Don't weight Vehumet gifts to compensate for antitrainingNicholas Feinberg2014-08-022-19/+18
| | | | Since it no longer exists!
* fix commentJesse Luehrs2014-08-021-2/+2
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* fix messages when invisible monsters are charmed or uncharmed (8819)Jesse Luehrs2014-08-022-27/+50
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* fix compiler warningJesse Luehrs2014-08-021-1/+1
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* allow iterating over branches in a non-enum order (8742)Jesse Luehrs2014-08-0222-167/+269
| | | | | | | | | | | | This allows us to have a consistent and logical ordering of branches without requiring the branch enum itself to be reordered (which could have save compatibility implications). The new ordering of branches just moves Depths to the place in the ordering that it already is planned to go on the next major save compat bump, but other changes are possible, if desired. All places in the code that iterate over branches have been updated to use the new iterator except for code dealing with save files, which still uses enum order, so that we can change the display ordering without affecting saves.
* Frances tile (Bloax)ontoclasm2014-08-022-1/+4
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* Thrashing horror (Bloax)ontoclasm2014-08-021-0/+0
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* Don't let shadow mimics attack out-of-range enemies (8780)Nicholas Feinberg2014-08-021-0/+19
| | | | Could occur when hitting an enemy with a distortion weapon.
* Revert "Make Gozag trunk-only"Nicholas Feinberg2014-08-0214-58/+15
| | | | | | | Not needed now that we've branched 0.15. This reverts commit 8064468542592958c6ace5dc27aa0fd88cce04a9. This reverts commit 0f053f10eb5bf6e8df296044933b8f82496ce8d3.
* Kick off the 0.16 changelog.Nicholas Feinberg2014-08-021-1/+21
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* Correct the release guideNicholas Feinberg2014-08-021-2/+2
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* oopsNicholas Feinberg2014-08-021-1/+1
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* Remove Gozag from the changelogNicholas Feinberg2014-08-021-27/+14
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* Update the manual for 0.15Nicholas Feinberg2014-08-022-38/+9
| | | | | | | | | Remove mentions of encumbered, overburdened, strength increasing carrying capacity, and antitraining; update description of crosstraining; add description of +slay and remove +acc/+dam descriptions; remove a strange and largely incorrect mention of int helping 'certain magical items'. (CBoE requires 2 int, but that's it.)
* Don't display disabled gods in the ?/ listNicholas Feinberg2014-08-023-6/+16
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* Make Gozag trunk-onlyNicholas Feinberg2014-08-0212-13/+46
| | | | | | | | | | There's a general agreement that Gozag isn't ready for 0.15; he needs a significant amount of design work. For now he will languish in trunk, like the lava orcs of yore. (Unlike them, he will almost certainly be in 0.16.) This commit is extremely ugly & hacky & should be reverted as soon as we branch.
* Conj. spell iconsontoclasm2014-08-025-0/+0
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* Tomahawk tiles (roctavian, 8847)ontoclasm2014-08-0213-0/+2
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* Robes (roctavian, 8847)ontoclasm2014-08-029-3/+28
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* xom shouldn't be interested in accidentally helping out plantsJesse Luehrs2014-08-021-1/+1
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* webs shouldn't be considered safe during autofightJesse Luehrs2014-08-022-2/+16
| | | | | | it seems to be intentional that they are considered safe during travel and explore, but they certainly shouldn't be considered safe when you're actively fighting monsters.
* avoid unnecessary prompts when trying to equip an equipped itemJesse Luehrs2014-08-021-1/+11
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