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* Remove some old comments from spl-data.h (doy)reaverb2014-08-131-4/+2
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* Avoid another beholder crash (#8844)Neil Moore2014-08-132-0/+6
| | | | | 0.14-a0-1237-g6f3e6ea fixed update_beholders and update_fearmongers but not update_beholder and update_fearmonger.
* Player doll tiles for the new ranged weaponsontoclasm2014-08-135-2/+11
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* fix message when the wizard is freed in trog_wizard (8756)Jesse Luehrs2014-08-131-2/+10
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* remove useless 1% failure chance for gr and dr flightJesse Luehrs2014-08-131-1/+1
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* Reorder acid effects (doy)Nicholas Feinberg2014-08-121-4/+4
| | | | For better messaging.
* Actually start warpers with dispersal brand dispersal.Neil Moore2014-08-121-1/+1
| | | | | This was intended in 0.15-a0-1170-g8301c1d, but we were giving the brand to an empty item slot instead.
* Autopickup tomahawks for warpers.Neil Moore2014-08-121-0/+1
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* Correct torpor snails' descriptionNicholas Feinberg2014-08-121-1/+1
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* Webtiles: Colour AC and weapon red when corroded (#8836).Florian Diebold2014-08-122-3/+17
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* Webtiles: The "icemail depleted" status doesn't show up in the HUD anymore.Florian Diebold2014-08-121-2/+0
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* handle the last ring slotJesse Luehrs2014-08-121-5/+14
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* also apply weapon and armour brandsJesse Luehrs2014-08-121-0/+49
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* also create some equipment from dumpfilesJesse Luehrs2014-08-121-0/+109
| | | | | doesn't handle artefacts or egos yet, and misses the last ring slot, but it's a start
* Update the changelog for 0.16-a0-123-g3c51aacNicholas Feinberg2014-08-111-2/+4
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* Slowly add a new torpor snail sprite (Bloax)Nicholas Feinberg2014-08-112-0/+2
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* Remove a useless harmful-chunk-eating promptNicholas Feinberg2014-08-111-56/+3
| | | | | | Even if you said 'yes', the game would only tell you that you couldn't do it anyway. (Since it would do nothing but poison/rot you!)
* Don't place Boris in a maze filled with freezing cloudsNicholas Feinberg2014-08-111-1/+1
| | | | Or other monsters; Boris's dignity was just most injured.
* Change wording for magically/awkwardly throwingTanner Swett2014-08-111-6/+8
| | | | | | | Portal Projectile was producing messages like "Magically, the naga sharpshooter shoots an arrow". Change this to "The naga sharpshooter magically shoots an arrow". At the same time, replace "awkwardly throw" with "toss away".
* Buff mutagenic cloudsNicholas Feinberg2014-08-112-20/+15
| | | | | | | They now give significantly more glow per turn, reaching yellow glow within 2-4 turns. Previously, they would on average give yellow glow at minimum 5 turns, average 9 turns, which was... not a meaningful danger.
* Rename a variable (decimal_chance())reaverb2014-08-111-2/+2
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* Tweak Terence's descriptionNicholas Feinberg2014-08-101-3/+2
| | | | Not ideal, but a little less of a run-on sentence.
* load job from chardumpJesse Luehrs2014-08-101-1/+36
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* keep species_name up to date when changing speciesJesse Luehrs2014-08-101-0/+1
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* Manual updatesNicholas Feinberg2014-08-101-58/+97
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* Refactor whip brand generation codereaverb2014-08-091-26/+13
| | | | Mostly because it is low hanging fruit.
* Add a prompt if a player tries to move with the Barbs statusreaverb2014-08-093-0/+17
| | | | | | | | | | Multiple people have died due to mindlessly moving and getting damaged. Currently, you get the prompt once, and then a prop is set which suppresses it in the future, so if you want to move a few squares to a stairway you aren't spammed. This prop resets whenever the Barbs status expires, so answering it affirmatively once won't affect another fight later.
* Let Fedhasites sublimate.Neil Moore2014-08-091-1/+1
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* Clarify some code (dungeon.cc)reaverb2014-08-091-2/+4
| | | | | | The item squashing would not happen outside this conditional because acquirement quality items have too high a level to be squashed. (This was also the original behavior)
* Fix mundane items sometimes being runed/glowing (|amethyst)reaverb2014-08-091-0/+1
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* Re-add a vampire message (|amethyst)Nicholas Feinberg2014-08-091-0/+3
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* Regenerate prebuilt yaccage.Neil Moore2014-08-093-990/+788
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* Don't display MP cost for free abilities (offline tiles)Nicholas Feinberg2014-08-081-1/+1
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* Remove the second personNicholas Feinberg2014-08-081-36/+35
| | | | | | | From spells.txt, for consistency & style's sake. (Also clean up a few other things.) Please note that this is NOT the first person!
* Clarify spectral weapon description (GeorgieFruit, read)Nicholas Feinberg2014-08-082-5/+6
| | | | | It didn't mention the injury bond in its description! A bit of an oversight.
* Don't give --more-- prompts for trying to eat (8849)Nicholas Feinberg2014-08-082-16/+23
| | | | | ...when there's a chunk on the floor, but you aren't hungry enough to eat it. (This was erroneously introduced by 2a0806f3.)
* Don't check for Sublimation in butchering promptsNicholas Feinberg2014-08-081-2/+1
| | | | | | Specifically, when considering whether to warn vampires that they could drain blood instead. (The presence of Sublimation is no longer relevant.)
* Remove an unreachable blocNicholas Feinberg2014-08-081-7/+0
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* Hand Xbow tilesontoclasm2014-08-084-0/+1
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* Allow players to understand stasis messages without a thesaurusreaverb2014-08-081-2/+1
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* Doxygen comment _builder_items()reaverb2014-08-081-0/+4
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* Remove 2 more parameters from items()reaverb2014-08-0815-52/+44
| | | | | They were only used in one place, and the relevant code was moved to that one place in the previous commit.
* Move item placement code from items() to the only place it is usedreaverb2014-08-082-22/+34
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* Add a Doxygen comment to items()reaverb2014-08-081-7/+20
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* Better variable names in _xom_snakes_to_sticksreaverb2014-08-081-6/+6
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* Improve a comment for _xom_snakes_to_sticks in xom.ccreaverb2014-08-081-1/+2
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* Remove a parameter from items() (mundane)reaverb2014-08-085-24/+44
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* Fix Spacing (player.h)reaverb2014-08-081-1/+1
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* Fix possessive of "himself".Neil Moore2014-08-081-4/+1
| | | | Apparently I completely forgot to clean up after my copy-pasting.
* Don't crash on &_<your god>.Neil Moore2014-08-071-0/+2
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