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* Add objstat outputs to .gitignore.Neil Moore2014-08-031-0/+1
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* Re-add *.stat to .gitignore.Neil Moore2014-01-231-0/+1
| | | | | The old fsim output wasn't the only instance: both acquirement statistics and Xom debugging also use this filename extension.
* Update git ignore to account for the change to fsim output file name.Raphael Langella2014-01-231-1/+2
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* Add macro.txt to gitignoreontoclasm2013-05-191-0/+1
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* Generate the src link in sdl-android if it doesn't exists.Raphael Langella2012-09-241-0/+1
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* Move the Android files out of the root dir.Raphael Langella2012-09-201-0/+6
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* Git ignore util/fake_ptyAdam Borowski2012-09-181-0/+3
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* Add android generated files to .gitignoreRaphael Langella2012-09-111-0/+1
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* Ignores for webtiles state and spew.Adam Borowski2012-08-151-0/+1
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* Do a compile check for the presence of fdatasync().Adam Borowski2012-07-141-0/+5
| | | | | | | | | | This is a NIH implementation of a part of autoconf, it is limited as it would be hard to affect the Makefile from such tests. On the other hand, even nasty hacks like grepping for sqlite features are not enough here, as we're looking for something in system headers. I think all of configuration in the Makefile should be nuked and rewritten, so it's just a crutch for 0.11.
* Generate cmd-name.h on build time.Adam Borowski2012-06-261-0/+1
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* Allow clua to query m:is("flag") by name rather than enum.Adam Borowski2012-05-221-0/+1
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* Append new quotes at the end of the file when importing them.Raphael Langella2012-05-161-0/+1
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* A makefile target to generate the transifex config file.Raphael Langella2012-04-301-1/+2
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* Add eclipse project files to .gitignore.Raphael Langella2012-04-301-0/+5
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* Add the transifex client to .gitignoreRaphael Langella2012-04-301-0/+4
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* Add translated .ini to .gitignoreRaphael Langella2012-04-301-0/+2
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* New makefile targets for generating .ini files for translations.Raphael Langella2012-04-291-0/+4
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* Git ignores for webtiles cruft.Adam Borowski2011-12-271-0/+4
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* Add cscope & callgrind files to .gitignoreSamuel Bronson2011-11-181-0/+2
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* Webtiles: Directly read .where files instead of depending on a DGL daemon.Florian Diebold2011-11-161-0/+3
| | | | | This has the side effect that XL, char and place are now separate columns in the Webtiles lobby.
* Don't keep doll settings in version control.Adam Borowski2011-11-121-0/+1
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* Ignore generated files based on full path.Adam Borowski2011-11-111-5/+5
| | | | | Choosing just the name works only when no directory is specified, like it was for lua tags.
* Autogenerate dat/dlua/tags.luaAdam Borowski2011-11-111-0/+1
| | | | | | It'd be a royal pain in the butt to have to manually generate it every time you add a minor save tag. Also, Python is not easily available on most platforms.
* Add a loading screen for Webtiles.Florian Diebold2011-10-291-0/+1
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* Git ignores for webtiles generated files.Adam Borowski2011-10-261-0/+10
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* Merge branch 'luadoc'Samuel Bronson2011-10-241-0/+3
|\ | | | | | | | | Conflicts: crawl-ref/source/Makefile
| * Use our own taglet/doclet instead of making dummy .cc.luadoc files.Samuel Bronson2011-10-021-1/+0
| | | | | | | | | | | | For now, our doclet monkey-patches itself over the standard one, so that we can use the standard template files unaltered. (They hard-code the full module name all over the place. Very messy.)
| * Prototype luadoc setup.Samuel Bronson2011-10-021-0/+4
| | | | | | | | | | Only one function is documented at all so far, but at least the documentation is generated.
* | Do the "CFLAGS difference check" dance for rltiles/tool/tilegen, too.Samuel Bronson2011-10-131-0/+1
|/ | | | | It seems like this was the only Makefile in the whole tree that didn't check for changes in CFLAGS between runs.
* Add Doxygen output directory to .gitignore.Samuel Bronson2011-09-151-2/+5
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* Update git ignores.Adam Borowski2011-07-131-5/+5
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* Build the manual from reST source.Adam Borowski2011-06-291-0/+1
| | | | | To update it from the wiki, please run "make rest" by hand. It does web scraping and thus might be vulnerable to changes in doku, beware!
* Autogenerate MST enums.Adam Borowski2011-03-111-0/+1
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* New noise propagation system.Darshan Shaligram2011-01-071-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The old noise propagation system alerted all monsters within `loudness' radius of the noise source, ignoring obstacles between the observer and the noise source. The new noise system applies only to monsters; the player is still messaged as before. This is for two reasons: 1. noisy() must return if the player heard the noise, which forces us to propagate the noise immediately for each noise, an unacceptable overhead on busy maps (such as Sprint). Therefore we cheat and use the old noise rules for the player. This is relatively simple to work around, since not many code paths rely on the noisy() return code, and these places can be changed to work around this lack of information. 2. The new noise system allows loud noises to drown out quiet noises. This may be an unacceptable loss of information for the player. The new system keeps track of noises produced by noisy(), but does not act on them immediately. Instead, all noises are processed in world_reacts. Noises are processed by a simple flood-out from their sources, attenuated by distance, terrain (such as closed doors, trees), and by twists in the noise's path (a winding corridor attenuates noise more than a straight line). Noise propagation and attenuation uses movement geometry, not LOS geometry, *but* attenuation assumes it is harder for the noise to change direction than to keep going in its old direction. To simplify handling of noises, it is assumed that louder noises overwhelm quieter noises. An actor exposed to both a loud and a quiet noise at the same distance will hear only the loud noise. However, an actor closer to the quiet noise than the loud noise will hear first the quiet noise, then the loud noise (because the floodfill visits points at an increasing radius from each noise source). Given two equally loud noises, the closer noise will always win. Multiple quiet noises emitted close together do not combined into a louder noise. Monsters hearing a noise at a distance from its source may not correctly guess the noise's origin if the noise did not travel in a straight line to the monster. Noises are currently processed before and after handle_monsters() so that monsters can react to noises produced by the player and by each other. We could conceivably drop one of the apply_noises() calls (probably the one after handle_monsters()) without adverse effects. Since the new noise system allows closed doors to cut off sound, I've dropped the Sprint noise attenuation from 1/3 to 1/2. If Crawl is compiled with DEBUG_NOISE_PROPAGATION, it will write a noise-grid.html dump file showing noise sources and intensities on the map for each call to apply_noises that processed a noise.
* Mac makefiles to create universal binary app bundles.Darshan Shaligram2011-01-051-0/+1
| | | | | | | | | | | | | Since the current makefile allows all dependencies to be statically linked, creating an app bundle is as simple as setting up the directory tree. The baroque Xcode project shenanigans that dynamically link SDL and other libs and then use relative framework references in the .app bundle should no longer be necessary. Running ./mac/mac-release-build will create universal (i386, ppc) app bundles for tiles and console and drop the zips in mac-app-zips. I've deliberately skipped x86-64 for now (compile-time and SDL build issues with the 10.4u SDK).
* Add the generated FAQ.html to git ignores.Adam Borowski2010-12-221-1/+2
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* Split icons out from main.png. Fixes #2981.Johanna Ploog2010-12-161-0/+1
| | | | This should also allow us to draw clouds beneath monsters.
* An unified installer for Windows, using NSIS.Adam Borowski2010-07-141-0/+3
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* A script to run the Xcode tiles and ASCII builds and upload them to CDO.Darshan Shaligram2010-07-101-0/+3
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* Ignore tmp directories in tree.Darshan Shaligram2010-06-191-0/+1
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* Free memory used for Lua chunks after compiling .des files. This ↵Darshan Shaligram2010-06-131-0/+2
| | | | considerably reduces heap use in the first Crawl process to run in a fresh install.
* Split dngn tile page into feat/floor/wall.Enne Walker2010-05-301-0/+3
| | | | | | Due to the set of coloured floors and walls, it was getting perilously large. The tiledef-dngn.h file now just indirectly calls the correct feat/floor/wall functions depending on which tile index is used.
* Remove autogenerated art-data.h, rltiles/dc-unrand.txt and ↵Darshan Shaligram2010-02-111-0/+7
| | | | | | rltiles/tiledef-unrand.cc from repository. art-data.pl no longer modifies artefact.h, but writes a new file called art-enum.h.
* gitignore: ignore MSVC incremental linker filesSteven Noonan2010-01-311-0/+1
| | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net>
* Add Windows thumbnail files to .gitignore.Eino Keskitalo2010-01-281-0/+3
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Add -script option to Crawl to run a Lua script. Scripts are similar to ↵Darshan Shaligram2010-01-091-0/+1
| | | | | | tests, but can be parameterised. Add a script to generate 150 level at a named place and report on all the monsters generated there.
* Generate aptitudes.txt as part of the build, remove generated file from repo.Darshan Shaligram2010-01-031-0/+3
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* Add *.stat (debug files) to .gitignore.Johanna Ploog2009-12-081-0/+1
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* .gitignore: add Debian build junkAdam Borowski2009-12-021-0/+13
| | | | | I'm committing this to master instead of the debian branch because switching between branches doesn't purge untracked files.