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* * Updated change log.j-p-e-g2008-12-091-1/+1
| | | | | | | | | | * Fixed an ASSERT when quitting. If no one finds any urgent problems (someone please try compiling and playing on Windows, both ASCII and Tiles) I'll branch tomorrow. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7801 c06c8d41-db1a-0410-9941-cceddc491573
* Trunk->0.4 r6672: [2021292] Fixed teleport control not being enabled after ↵dshaligram2008-07-241-17/+24
| | | | | | picking up the icy rune. Updated level_design.txt. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6673 c06c8d41-db1a-0410-9941-cceddc491573
* Apply trunk r6421 to 0.4.dolorous2008-07-121-5/+6
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6522 c06c8d41-db1a-0410-9941-cceddc491573
* Add a first (very bland) Gehenna cloud generator.dploog2008-06-291-0/+10
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6224 c06c8d41-db1a-0410-9941-cceddc491573
* Added missing labyrinth minotaur (uru).dploog2008-06-141-1/+4
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5825 c06c8d41-db1a-0410-9941-cceddc491573
* Merged the two description of Lee's Rapid Deconstruction. (Zaba)dploog2008-05-261-5/+5
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5254 c06c8d41-db1a-0410-9941-cceddc491573
* Add a "patrolling" flag to monster creation in mapdef and dungeon.cc, j-p-e-g2008-05-261-2/+10
| | | | | | | | | | | | | | | | | and add it to Orb Guardians in Zot:5. At least in theory, they should now be returning to their starting points if you flee and stay away for long enough. "In theory" because the bad monster pathfinding prevents them from actually finding their way back. We've got the same problem with minotaurs in labyrinths, who've also got this flag set. Because of these restrictions it's almost impossible to test whether it would work without such problems. In any case, it's there for later. Also: spacing and commenting fixes in dungeon.cc. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5253 c06c8d41-db1a-0410-9941-cceddc491573
* FR 1822931: Vaults can now include tags of the form "layout_foo" tozelgadis2008-05-261-0/+12
| | | | | | | | | | | | | | | | indicate which level layout types it's compatible with, where "foo" can be: rooms, caves, open, city, or cross (plus swamp, shoals and labyrinth, even though random vaults aren't used in those places). Having no "layout_foo" tag means that the vault is compatible with all layout types, which is the current behavior. Also, fixed bug where layouts plan_1 (donut levels), plan_2 (cross levels) and plan_6 (octagon with circle of pillars) were choosing randomly from the three Lua defined layouts in dat/layout.des, rather than choosing exactly the chosen layout. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5251 c06c8d41-db1a-0410-9941-cceddc491573
* Prevent shafts from being created in corridors, at least untilj-p-e-g2008-03-291-2/+2
| | | | | | | | | | | | | | | | | around dungeon level 7. Rename ROCK_STAIRS to ESCAPE_HATCH, as well as the corresponding function, since I think that the escape hatches are such a cool concept that we won't be going back, and the current coding name is a bit confusing. Clean up dungeon.cc. I'll probably have to add stuff into our new conventions file as I've been making up a lot of new rules in trying to make the code more readable. (Rules concerning nested brackets, and function indentation, etc.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3927 c06c8d41-db1a-0410-9941-cceddc491573
* Add fountains of blood (as suggested by Lemuel), and tidy up j-p-e-g2008-03-261-4/+4
| | | | | | | | | | | | | | | the existing fountains: change their order and remove all those superfluous dry fountain types. I couldn't find any place for random generation of fountains, so if that is possible it will have to be disabled for blood fountains outside the hells. I've added a shortcut (Y) for vault creation, though. :) Drinking from such a fountain has a 33% chance of leaving it dry. I think that's it... for now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3886 c06c8d41-db1a-0410-9941-cceddc491573
* Fixed readme.txt.dploog2008-03-201-0/+1381
Renamed level-design.txt to level_design.txt. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3764 c06c8d41-db1a-0410-9941-cceddc491573