| Commit message (Collapse) | Author | Age | Files | Lines |
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Also update options guide and settings.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10419 c06c8d41-db1a-0410-9941-cceddc491573
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man page, and update the change log.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10091 c06c8d41-db1a-0410-9941-cceddc491573
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* Also sped up targeting a bit more.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10013 c06c8d41-db1a-0410-9941-cceddc491573
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don't work well together.
* Experimentally increase the redraw tick counter. Maybe that should
become an option, might help track down the lags. Dunno if that's even
part of the problem.
* Another attempt to fix the "missing item in tiles inventory" bug.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9979 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix font name options being lowercased and thus not found.
* Add missing tile options to options_guide.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9976 c06c8d41-db1a-0410-9941-cceddc491573
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* Make "&)shop" call debug_make_shop() -> this used to crash the game.
* Actually save spells when polymorphing a named monster. This will
override spells they might get from their new base form.
Note that the current solution will cause polymorphed named orc wizards
to retain their spells, might not be what we want.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9973 c06c8d41-db1a-0410-9941-cceddc491573
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up in tiled inventories. Still doesn't work with tile_menu_icons =
true but at least it looks nice otherwise.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9969 c06c8d41-db1a-0410-9941-cceddc491573
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David, could you please make sure the pdf files are up-to-date?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9925 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9923 c06c8d41-db1a-0410-9941-cceddc491573
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* Add new sort order option charged to list empty wands last.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9904 c06c8d41-db1a-0410-9941-cceddc491573
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uptodate directly after butchery or during multipickup.
* More tutorial tweaks, mostly calling screen updates before displaying
certain messages.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9873 c06c8d41-db1a-0410-9941-cceddc491573
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menus or not. (Defaults to true.)
Tiled menus may seem like a great feature (and I love them) but they can
also be a bit confusing/distracting (though much less so now than they
used to be), and I respect that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9799 c06c8d41-db1a-0410-9941-cceddc491573
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* Add another option (*sigh*) covering whether W=T and P=R. (Defaults to
false.)
* Various spacing and comment fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9675 c06c8d41-db1a-0410-9941-cceddc491573
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lords, using mons_class_resists (currently only poison) instead of
mons_resists().
* Add option note_xom_effects (defaults to true) that causes note-taking
for all Xom effects, hopefully spoiler free.
* Autoinscribe hides from unique monsters' corpses with the monster name,
as suggested on rgrm. Currently only applies to Snorg and Tiamat.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9652 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix Xom piety 100 (initial state) favouring bad effects.
* Limit tension bonus for good effects to 199.
* Add penalty for tension 0, so bad effects become more likely without
tension.
* Revert order of Xom's amusement to actually match the amusement gain.
(Was getting "roars with laughter" for gain of 2, etc.)
* Add damage shaving to Deep Dwarf ghosts.
* Add 'o' to pickup list commands -> stop prompting, start autoexplore.
* Default menu_colour_item_class to true in initfile.cc.
* Allow autopickup of chunks in Lich form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9634 c06c8d41-db1a-0410-9941-cceddc491573
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* Default use_fake_cursor to true on Unix, else false.
* Tweak some descriptions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9594 c06c8d41-db1a-0410-9941-cceddc491573
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* Default use_fake_cursor to true since it appears to be a common enough
problem that we regularly get bug reports about the cursor
disappearing in X mode.
* Add altars to the list of features displayed in V.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9585 c06c8d41-db1a-0410-9941-cceddc491573
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Make Roxanne immune to disintegration (like ice statues).
Move rock worms a bit lower in the dungeon and increase their damage (a
tiny bit).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9428 c06c8d41-db1a-0410-9941-cceddc491573
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"class" with "job", and "race" with "species" because that comes much
closer to what they actually are.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
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random_pick, !, or #), defaults to 'y' == "I want to play this combination."
(Implements part of FR 2088453.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9416 c06c8d41-db1a-0410-9941-cceddc491573
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Also, fix the documentation which used to say that the prefixes
are comma-separated (they're not.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9294 c06c8d41-db1a-0410-9941-cceddc491573
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recent message in prev_message and only output it when another non-matching
message rolls in or the player gets a turn. Matching messages (must be
identical and issued in direct succession, like is the case with the
message history condensation) increase the counter, so you end up with
messages like:
You feel sick.
The killer bee misses you. (x3)
The killer bee stings you.
The killer bee stings you but doesn't do any damage.
The killer bee misses you. (x5)
...instead of the 11 lines it would have been in total.
This behaviour is controlled by the same option as the condensation in the
message history, msg_condense_repeats.
There's definitely room for improvement. At the moment the bracketed
information is written into the message itself, which will prevent
further merging in the message history, or, probably worse, cause ugly
double-merging like "The killer bee misses you. (x3) (x2)".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9262 c06c8d41-db1a-0410-9941-cceddc491573
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so that they're more easily accessible in hosted games.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9250 c06c8d41-db1a-0410-9941-cceddc491573
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* Loosen restrictions on spell levels of unknown spells for normal books,
so there are more matches even for untrained schools.
* Add a new option dump_book_spells that, if set to true (default), will
dump the spells even for non-randart book. Useful if you don't know
the books' contents by heart and want to know spells at your disposal
without checking some spoilers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9143 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9109 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8781 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8769 c06c8d41-db1a-0410-9941-cceddc491573
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spells. [2510197]
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8645 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8516 c06c8d41-db1a-0410-9941-cceddc491573
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entries magenta if attacking that monster would be unchivalric.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8458 c06c8d41-db1a-0410-9941-cceddc491573
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tile_tag_pref option.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8383 c06c8d41-db1a-0410-9941-cceddc491573
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When you now press 'e' the following takes place:
1) If you can eat chunks, the game builds a list out of all chunks on
the floor and in your inventory, sorted by age [1], and prompts you to
eat them [2].
2) If none are found, or you decline all of them you get prompted for
non-chunk food items on the floor.
3) Prompt for non-chunk food in your inventory.
4) Open up the food menu of your inventory.
Because of the way lua works, there's currently a problem that in the
early stages (1-3) "q" (now also accepts Escape) will cause to skip
ahead to the next stage rather than leaving the process entirely, which
is of course less than optimal.
I also added two new options
[1] prefer_safe_chunks (defaults to true) which will offer clean chunks
before contaminated ones, even if the latter happens to be older
[2] easy_eat_chunks (defaults to false) which causes the prompting to be
skipped for safe (i.e. clean) chunks, so you will automatically eat the
oldest chunk that applies. This is ignored for undead characters.
I also got rid of the outdated safechnk.lua and chnkdata.lua seeing how
chunk effects are no longer spoily information.
Added a new wizmode command: Ctrl-H, which allows you to set your
character's hunger state. (Hopefully this will make Vampire testing
easier.)
Also fix 2488374: "Controlled Flight being named upon levitation even if
its type is already known.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8282 c06c8d41-db1a-0410-9941-cceddc491573
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pane give more detailed information than just "resting" or "distracted".
I probably put the option in the wrong section in options_guide.txt and
init.txt, but I couldn't figure out the right section for it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8158 c06c8d41-db1a-0410-9941-cceddc491573
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identification status and chunk/corpse information.
drop_filter now defaults to useless_item
You can prevent an init file variable from being changed by turning it into a
constant.
Clear variables and aliases when resetting the game options.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8043 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 2426301: melding not working properly for Merfolk transformation.
Colour melded equipment darkgrey on the % screen.
Disallow Merfolk slipping out of their boots if doing so would kill the
player due to stat loss. (Falling into water when flying will still kill
them.) When this is the case, deep water is regarded as unsafe for
travel.
TODO: Ending a transformation should likewise be impossible if doing so
would cause stat loss due to unmelding of items.
Add a stat_colour option to highlight the stats when they're below a
given threshold. By default, lightred at 1, red at 2-3. You could argue
for setting the default to 7 but that would mean colouring almost all
stats for each beginning character. (FR 2022232)
Tidy up the stat colouring methods.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8004 c06c8d41-db1a-0410-9941-cceddc491573
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regexes). init.txt filters out the useless scrolls and jewelry.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7989 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7932 c06c8d41-db1a-0410-9941-cceddc491573
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suggestions/observations:
1) Get rid of option swap_when_safe and its behaviour.
2) If auto-swap butchery is interrupted by teleportation or chagning levels
(banishment) then auto-swap back if there's no monsters nearby.
2b) Do the same if butchery is interrupted and then later a large position
change happens.
3) If auto-swap butchery is interrupted by something like poison damage,
if the butchery is resumed and finished then swap back.
4) If auto-swap butchery is interrupted by a monster, then if the
new option prompt_for_swap is set the game will ask if you wish to
swap back from your butchering tool.
4b) Do the same if butchery is interrupted and then later a large
position change lands you near some hostile monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7717 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7469 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7396 c06c8d41-db1a-0410-9941-cceddc491573
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past the max range will now fire as far as it can, rather than just giving an error.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7135 c06c8d41-db1a-0410-9941-cceddc491573
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exclusion if any monster on this list is encountered during exploration
and it's either asleep or stationary. This also works during manual
exploration to cover cases where only the first monster is announced
and stops autoexplore but there are more monsters in the room that
would fit the criteria, such as in the oklob vaults. (Players who insist
on exploring manually will have to simply leave this option empty.)
Once you kill the monster (or someone else does it for you, as long as
you are there to watch it) or it wakes up with you in sight, this
exclusion automatically is removed again.
By default the setting is:
auto_exclude = oklob plant,silver statue,orange crystal statue
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7109 c06c8d41-db1a-0410-9941-cceddc491573
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repeat key input when a key is held down. (Also, some doc update from the previous submission.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7036 c06c8d41-db1a-0410-9941-cceddc491573
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lots of pack items are handled better.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6827 c06c8d41-db1a-0410-9941-cceddc491573
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* Note donations made to Zin
* Add option autoinscribe_randarts that, if true, autoinscribes
artefacts of its own whenever some new properties become known,
be it by using it or identifying. Also applies to shops.
This is still unfinished and buggy.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6785 c06c8d41-db1a-0410-9941-cceddc491573
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FR 2027307: Use menu colours for shops, with an option to turn it off to
get the striped menu again.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6750 c06c8d41-db1a-0410-9941-cceddc491573
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(They now don't get a shield if they're wielding a 2-handed weapon.)
Add the keybinding documentation to trunk.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6743 c06c8d41-db1a-0410-9941-cceddc491573
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area effect spells (now prompts)
Fix 2028704: spell view toggle 'I' preventing forgetting spell slot 'I'
Allow intelligent summoned monsters to equip themselves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6703 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6650 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6649 c06c8d41-db1a-0410-9941-cceddc491573
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