| Commit message (Collapse) | Author | Age | Files | Lines |
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stacks.
The only way to have amulet type identified is to already have one.
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Sublimation of Blood or Simulacrum.
* Fix missing message flush when memorising spells.
(This should probably be handled globally in prompt_invent_item().)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9398 c06c8d41-db1a-0410-9941-cceddc491573
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Properly use settings to decide whether to pick up useless or inedible
stuff rather than forcing autopickup to be forbidden.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6554 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6498 c06c8d41-db1a-0410-9941-cceddc491573
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Add short descriptions of Makhleb's powers.
Fix wrong colouring of single level resistances. (BR 2015107)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6493 c06c8d41-db1a-0410-9941-cceddc491573
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Make menu_colour_item_prefix also apply for autopickup_exceptions, so
you can exclude, for example, all evil_eating at once.
Fix Vampires "continuing draining" after having "stopped".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5666 c06c8d41-db1a-0410-9941-cceddc491573
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functions for menu colouring and pickup...
Added: emergency_item, good_item, dangerous_item, bad_item, and
useless_item, all taking into account player species and
mutations, so e.g. =see invisible is useless for Naga,
and !poison is always bad but only useless if you don't
know Evaporate.
Never autopickup useless, dangerous (e.g. ?immolation) or inedible items,
and simplify the item colour/pickup options accordingly. I'll have to
see if pickup.lua is still even needed after this.
Removed the menu_colour_prefix_id option as I can't see any reason to
turn it off.
Oh, and fixed a bug where Kenku were unable to stop levitating if they
gained level 15 while levitating.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5658 c06c8d41-db1a-0410-9941-cceddc491573
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used to interrupt line-of-sight.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5339 c06c8d41-db1a-0410-9941-cceddc491573
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regexp, because the spaces become part of the regexp.
Also, added exceptions for non-vampires and potions of blood, mummies and
any potions or food, and a bunch of race related armour exceptions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5327 c06c8d41-db1a-0410-9941-cceddc491573
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the inventory (or other menus) and to messages. Most controversial will be
food_colouring which colour codes chunks andcorpses based on their quality.
Note that these files are included by default.
Thanks go to a great many ##crawl activists, among them b0rsuk, doy, ekiM,
stabwound.
To do: Examining corpses and chunks should show their edible state as well.
Several of the colours should be globally defined; see FR 1977121 for this.
Also copy the highlighting of marked items.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5319 c06c8d41-db1a-0410-9941-cceddc491573
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