| Commit message (Collapse) | Author | Age | Files | Lines |
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set to a reasonable default value, so if the init.txt file wasn't found, then no inventory would be shown.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7843 c06c8d41-db1a-0410-9941-cceddc491573
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* Fixed an ASSERT when quitting.
If no one finds any urgent problems (someone please try compiling
and playing on Windows, both ASCII and Tiles) I'll branch tomorrow.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7801 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7719 c06c8d41-db1a-0410-9941-cceddc491573
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(me) to branch.
Includes TSO no longer granting permanent allies and resultant friendly
pickup change, and a number of smaller changes.
Also update change log.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6709 c06c8d41-db1a-0410-9941-cceddc491573
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old 0.3.4 keymap.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6682 c06c8d41-db1a-0410-9941-cceddc491573
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Also start on changes.stone_soup for 0.4.1. The mapmark.lua fixes are
not actually in 0.4 trunk, are they?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6568 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6558 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6555 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6505 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6494 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6481 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6448 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6439 c06c8d41-db1a-0410-9941-cceddc491573
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the hardcoded behaviour and remove the options, meaning that rotted-away
flesh chunks will always be removed from the stash tracker.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6377 c06c8d41-db1a-0410-9941-cceddc491573
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Added brief documentation (could be improved.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6339 c06c8d41-db1a-0410-9941-cceddc491573
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lightred, and Beogh altars use lightred instead of red now, as that's
the current color for plain orcs.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6219 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6214 c06c8d41-db1a-0410-9941-cceddc491573
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species/class except those that are outright impossible (because of god
restrictions). When choosing a character, you can pick any random
character or one of the recommended combinations. This does not take
(un)restricted choices for weapons/books/gods into account. Apart from
that, it's pretty good, though we might want to (un)restrict some
combinations.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6142 c06c8d41-db1a-0410-9941-cceddc491573
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toggle's initial setting, and update/correct the documentation a bit.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6135 c06c8d41-db1a-0410-9941-cceddc491573
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was taken later (so you see the new dungeon level in the notes). (rob)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6130 c06c8d41-db1a-0410-9941-cceddc491573
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Forbid bats wearing hats/caps or rings. (That makes amulets the only
type of equipment Vampires can keep on when transforming.) To make up
for it, increase their damage stats again. Also fix it being possible to
(un)equip the allowed items in Tiles while in bat form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6055 c06c8d41-db1a-0410-9941-cceddc491573
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descriptions will have to be updated. If special cases are seen as
invaluable part of that god's design, they should be reworked to not to
ressemble grinding anymore and/or gain flavour. (Compare with Ely's
weapon destruction or Trog's book burning.)
Disallow merfolk monsters in the Swamp and reduce their "rare"
probability in the main dungeon to that of flying skulls.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6046 c06c8d41-db1a-0410-9941-cceddc491573
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Moved that option to the message section.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5997 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5942 c06c8d41-db1a-0410-9941-cceddc491573
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Fix pickup.lua trying to find a butcher tool if the wielded edged weapon
happens to be cursed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5889 c06c8d41-db1a-0410-9941-cceddc491573
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There's a flat 5% chance of Snorg going berserk each turn an enemy (you
or an ally) is in sight. Once he is wounded, even if just by a scratch,
that chance increases to 20% per turn.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5795 c06c8d41-db1a-0410-9941-cceddc491573
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or lava. I've added some more checks to avoid hampering performance too
much, but of course there's still space for improvement.
Once per turn check whether the player can see water and/or lava, and
only if this is the case run the additional checks (monster habitat,
grid_see_grid) when a monster tries to move.
Smart monsters that have a ranged attack won't use pathfinding either
since they can directly fire at the player. (This is identical to their
pre-pathfinding behaviour.)
Also fix butterflies really not interrupting resting. (Setting it to 0
doesn't work for some reason.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5737 c06c8d41-db1a-0410-9941-cceddc491573
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player through the walls. Don't use pathfinding to target other
monsters, only the player! Monsters of different intelligence have
different limits on the distance they may travel to circumvent an
obstacle, i.e. zombies will only use a range of 2, whereas highly
intelligent monsters can expertly find their way through (transparent)
labyrinths, though there's a chance they'll forget their target if
they don't see it, so for very long and winding paths it's likely
they don't ever arrive.
Will probably affect performance, though I did test on entire levels
turned transparent with Vitrification and things seemed to run more
or less smoothly.
Ideally, monsters should also be able to move around other obstacles
that don't affect visibility (such as water, lava, or statues) but
that is currently not possible.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5700 c06c8d41-db1a-0410-9941-cceddc491573
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re-enable it (whoops) and clean up its code.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5698 c06c8d41-db1a-0410-9941-cceddc491573
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pickup_butcher_tool.txt now takes claws mutation and whether or not
your god likes butchery into account.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5692 c06c8d41-db1a-0410-9941-cceddc491573
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pickup_butcher_tool.txt can work, changed so that ')' doesn't have to be in
the autopickup line for it to work. Also changed so that it's easy for
multiple lua functions to change autopickup without stepping on each other.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5690 c06c8d41-db1a-0410-9941-cceddc491573
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Make menu_colour_item_prefix also apply for autopickup_exceptions, so
you can exclude, for example, all evil_eating at once.
Fix Vampires "continuing draining" after having "stopped".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5666 c06c8d41-db1a-0410-9941-cceddc491573
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functions for menu colouring and pickup...
Added: emergency_item, good_item, dangerous_item, bad_item, and
useless_item, all taking into account player species and
mutations, so e.g. =see invisible is useless for Naga,
and !poison is always bad but only useless if you don't
know Evaporate.
Never autopickup useless, dangerous (e.g. ?immolation) or inedible items,
and simplify the item colour/pickup options accordingly. I'll have to
see if pickup.lua is still even needed after this.
Removed the menu_colour_prefix_id option as I can't see any reason to
turn it off.
Oh, and fixed a bug where Kenku were unable to stop levitating if they
gained level 15 while levitating.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5658 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5577 c06c8d41-db1a-0410-9941-cceddc491573
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2 + skill(unarmed_combat)/3 to
2 + rnd(skill(unarmed_combat)/5 + 1)
Also replace the menu_colour_prefix colouring for prompts and the like
to use message_colour instead, so those "msg" abbreviations in
food_colouring.txt actually have an effect now, and players can disable
colouring of prompts etc. (respects channels) while leaving it on in the
inventory.
I'm leaving the menu_colour_prefix function in for now, in case it can
be used somewhere else.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5558 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5535 c06c8d41-db1a-0410-9941-cceddc491573
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colours.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5507 c06c8d41-db1a-0410-9941-cceddc491573
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description (evil_item). Same for evil_eating.
In another step on the way to monster pathfinding, take the
shortest path and extract a vector of waypoints out of it.
When experimenting with ways to do this I noticed that grid_see_grid
is not symmetrical (A may see B but not vice versa); I'm not sure
what effects that could have. It won't directly affect the player as
the checks for monster sees player and player sees monster both use
the player LoS, but it could have an effect on friendly monsters
fighting enemy ones, I guess.
Also, I don't think num_feats_between needs the shortest beam
available (called with false now). In fact, that seemed to hurt
visibility a bit, probably because of attempting to take vision
obstructing shortcuts. If this reasoning is wrong, please speak up
and/or correct it. (I sure hope not because the shortest beam
calculation has some more overhead that can be avoided this way.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5501 c06c8d41-db1a-0410-9941-cceddc491573
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new default colours file). Thanks Matthew!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5486 c06c8d41-db1a-0410-9941-cceddc491573
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stash_track_decay is true then the stash tracker will remember how long
it's been since you've seen a rottable object (corpses, skeletons and
meat chunks) and tell you its condition by appending "rotten by now",
"skeletalised by now" or "gone by now" to its name in the stash menu.
If stash_remove_decay is also true then any item that would have been
marked "gone by now" is instead removed from the stash tracker.
Doesn't yet track decay of potions of blood.
Breaks stash save data compatibility.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5485 c06c8d41-db1a-0410-9941-cceddc491573
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annotate_item_dropped is set to true.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5466 c06c8d41-db1a-0410-9941-cceddc491573
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and "cursed", sometimes causing unequipped uncursed items to be made lightred.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5463 c06c8d41-db1a-0410-9941-cceddc491573
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chunks_autopickup, swap_when_safe, and show_beam to true.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5457 c06c8d41-db1a-0410-9941-cceddc491573
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so you can reread it while targetting, and add a
targetting subcommand "show prompt" that'll do just that.
(Though you can already do that by looking at the help.)
Fix plain coloured items highlighted in grey in prompts, and add two new
colouring prefixes: evil_item (/draining, necromancy books, etc.) and
evil_eating (cannibalism, intelligent being) that only apply for the
good gods.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5455 c06c8d41-db1a-0410-9941-cceddc491573
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Vampires' drinking habits.
* Allow other channels than MSGCH_TUTORIAL to use formatted strings
and use it to send a coloured string through the butcher prompt,
thus visibly setting off dangerous corpses. I'd like normal
corpses (no patterns in food_colouring.txt matching) not to be
highlighted at all, but they're currently shown in lightgrey, that
will have to be improved.
* Fix Vampire mutation screen displaying poison resistance wrongly.
* Add a new option force_more_message whose syntax is copied from
travel_stop_message. Any message containing a regex within this
listing will enforce a -More- prompt. By default, it's only
enabled for "You start to lose your buoyoncy."
* Tweak the messages for Kenku flying to fix 1823833.
* Make Xom be amused at players teleporting in a labyrinth or when
becoming (Near) Starving while in a labyrinth and with little food
at their disposal.
Yes, it's one of those "Something for everyone" commits. :D
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5416 c06c8d41-db1a-0410-9941-cceddc491573
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menu_colour_prefix_id being set. Used this to make it so that if both
are set that identified ego items are colored light blue, not just
runed/glowing/etc non-identified items.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5398 c06c8d41-db1a-0410-9941-cceddc491573
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or poisonous chunks.
Throw out all those special cases in food_colouring.txt and
replace them with logic. I sure hope I got all special cases, but if
not they should be easy enough to add. The functions are currently all
in food.cc but they could easily be moved over to clua.cc and adapted
accordingly if needed.
New prefix shortcuts:
* inedible (full herbi/carnivorousness, rotten food for non-saprovores)
* preferred (respects foovorousness, rotten for ghouls, royal jelly for
everyone)
* poisonous
* contaminated
* mutagenic
* rot-inducing
(I also added one-liners to the descriptions of chunks of those types.)
The changes apply to all menu types, but they don't handle messages.
This is problematic in that you'd have to check the pickup menu to see
which corpses are worth butchering, but I'm still against keeping all
those manual checks for (currently) poisonous/mutagenic/... corpses,
esp. as information like this can date quickly.
Instead the butchering interface should be improved to somehow handle
that, possibly by overriding the prompt colour with the specified
colour if necessary. I don't think there are any other cases where
this is important.
Also add a prefix for equipped items and artefacts, so they can be
easily checked for as well. I really think the identified/unidentified
prefix should become default (and the option removed) - this allows
for easy differentiation between identified and non-identified
artefacts. The "known" prefix (for known wand charges or enchantments)
is a bit less interesting but wouldn't hurt any (I think).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5373 c06c8d41-db1a-0410-9941-cceddc491573
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to the non-butchering weapon as soon as the player is safe again.
Enabled by setting option "swap_when_safe" to true.
Also, fixed a bug where "not switching back" message wasn't always being
given when butchering was interrupted.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5354 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5344 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5341 c06c8d41-db1a-0410-9941-cceddc491573
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