| Commit message (Collapse) | Author | Age | Files | Lines |
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* added option darken_beyond_range (defaults to true)
* Z doesn't show the spell list anymore
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10278 c06c8d41-db1a-0410-9941-cceddc491573
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fall through a shaft
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10589 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10425 c06c8d41-db1a-0410-9941-cceddc491573
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Also update options guide and settings.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10419 c06c8d41-db1a-0410-9941-cceddc491573
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* Add some explanatory comments to dolls.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10028 c06c8d41-db1a-0410-9941-cceddc491573
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* Also sped up targeting a bit more.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10013 c06c8d41-db1a-0410-9941-cceddc491573
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* Handle Artificers in the job default setting.
* Update change log.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10009 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix font name options being lowercased and thus not found.
* Add missing tile options to options_guide.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9976 c06c8d41-db1a-0410-9941-cceddc491573
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* Add new sort order option charged to list empty wands last.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9904 c06c8d41-db1a-0410-9941-cceddc491573
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the message displayed at most once per gaming session and only if you
have wands in inventory and haven't evoked one before using 'Z' to cast
a spell.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9858 c06c8d41-db1a-0410-9941-cceddc491573
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menus or not. (Defaults to true.)
Tiled menus may seem like a great feature (and I love them) but they can
also be a bit confusing/distracting (though much less so now than they
used to be), and I respect that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9799 c06c8d41-db1a-0410-9941-cceddc491573
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* Add another option (*sigh*) covering whether W=T and P=R. (Defaults to
false.)
* Various spacing and comment fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9675 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9661 c06c8d41-db1a-0410-9941-cceddc491573
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lords, using mons_class_resists (currently only poison) instead of
mons_resists().
* Add option note_xom_effects (defaults to true) that causes note-taking
for all Xom effects, hopefully spoiler free.
* Autoinscribe hides from unique monsters' corpses with the monster name,
as suggested on rgrm. Currently only applies to Snorg and Tiamat.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9652 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix Xom piety 100 (initial state) favouring bad effects.
* Limit tension bonus for good effects to 199.
* Add penalty for tension 0, so bad effects become more likely without
tension.
* Revert order of Xom's amusement to actually match the amusement gain.
(Was getting "roars with laughter" for gain of 2, etc.)
* Add damage shaving to Deep Dwarf ghosts.
* Add 'o' to pickup list commands -> stop prompting, start autoexplore.
* Default menu_colour_item_class to true in initfile.cc.
* Allow autopickup of chunks in Lich form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9634 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9604 c06c8d41-db1a-0410-9941-cceddc491573
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* Default use_fake_cursor to true since it appears to be a common enough
problem that we regularly get bug reports about the cursor
disappearing in X mode.
* Add altars to the list of features displayed in V.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9585 c06c8d41-db1a-0410-9941-cceddc491573
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* Sort items in 'V' screen according to pickup menu sort order.
* Name Xom's randart book gifts more randomly.
* Colour items seen by 'x' with message colour tags and same for pickup
messages.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9541 c06c8d41-db1a-0410-9941-cceddc491573
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at '?' as apparently all it does is hide the first spell line.
* Uncomment the autoinscription of weapons of distortion in init.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9511 c06c8d41-db1a-0410-9941-cceddc491573
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"class" with "job", and "race" with "species" because that comes much
closer to what they actually are.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
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Sublimation of Blood or Simulacrum.
* Fix missing message flush when memorising spells.
(This should probably be handled globally in prompt_invent_item().)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9398 c06c8d41-db1a-0410-9941-cceddc491573
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so that they're more easily accessible in hosted games.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9250 c06c8d41-db1a-0410-9941-cceddc491573
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Nergalle, and Saint Roka, for none of which I've got a clear image I can
reconcile with the depiction of the base monster. :p
* Add quiver backwards key to keybind.txt.
(Some other newer commands may still be missing, I don't know.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9226 c06c8d41-db1a-0410-9941-cceddc491573
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them in 034_monster_glyphs.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9205 c06c8d41-db1a-0410-9941-cceddc491573
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* Loosen restrictions on spell levels of unknown spells for normal books,
so there are more matches even for untrained schools.
* Add a new option dump_book_spells that, if set to true (default), will
dump the spells even for non-randart book. Useful if you don't know
the books' contents by heart and want to know spells at your disposal
without checking some spoilers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9143 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9109 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8769 c06c8d41-db1a-0410-9941-cceddc491573
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boolean responses (eat, skip, cancel).
* Remove the now deprecated eat.lua.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8746 c06c8d41-db1a-0410-9941-cceddc491573
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entries magenta if attacking that monster would be unchivalric.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8458 c06c8d41-db1a-0410-9941-cceddc491573
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tile_tag_pref option.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8383 c06c8d41-db1a-0410-9941-cceddc491573
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When you now press 'e' the following takes place:
1) If you can eat chunks, the game builds a list out of all chunks on
the floor and in your inventory, sorted by age [1], and prompts you to
eat them [2].
2) If none are found, or you decline all of them you get prompted for
non-chunk food items on the floor.
3) Prompt for non-chunk food in your inventory.
4) Open up the food menu of your inventory.
Because of the way lua works, there's currently a problem that in the
early stages (1-3) "q" (now also accepts Escape) will cause to skip
ahead to the next stage rather than leaving the process entirely, which
is of course less than optimal.
I also added two new options
[1] prefer_safe_chunks (defaults to true) which will offer clean chunks
before contaminated ones, even if the latter happens to be older
[2] easy_eat_chunks (defaults to false) which causes the prompting to be
skipped for safe (i.e. clean) chunks, so you will automatically eat the
oldest chunk that applies. This is ignored for undead characters.
I also got rid of the outdated safechnk.lua and chnkdata.lua seeing how
chunk effects are no longer spoily information.
Added a new wizmode command: Ctrl-H, which allows you to set your
character's hunger state. (Hopefully this will make Vampire testing
easier.)
Also fix 2488374: "Controlled Flight being named upon levitation even if
its type is already known.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8282 c06c8d41-db1a-0410-9941-cceddc491573
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Ribbit.) Also, auto-excluding Roxanne.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8222 c06c8d41-db1a-0410-9941-cceddc491573
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pane give more detailed information than just "resting" or "distracted".
I probably put the option in the wrong section in options_guide.txt and
init.txt, but I couldn't figure out the right section for it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8158 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8045 c06c8d41-db1a-0410-9941-cceddc491573
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$boring and $item_dmg.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8044 c06c8d41-db1a-0410-9941-cceddc491573
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identification status and chunk/corpse information.
drop_filter now defaults to useless_item
You can prevent an init file variable from being changed by turning it into a
constant.
Clear variables and aliases when resetting the game options.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8043 c06c8d41-db1a-0410-9941-cceddc491573
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unidentified items.
* Add two new inscriptions: {fully charged} and {tried on item}
* Add freshness to default sort_menus (sorting chunks by age)
One question: Is it guaranteed that artefacts (of any type) will have
different descriptions than ego items?
If so, we should probably display the "This is an ancient artefact. It
cannot be modified by any means. It may have hidden properties" text for
unidentified ones.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8030 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 2426301: melding not working properly for Merfolk transformation.
Colour melded equipment darkgrey on the % screen.
Disallow Merfolk slipping out of their boots if doing so would kill the
player due to stat loss. (Falling into water when flying will still kill
them.) When this is the case, deep water is regarded as unsafe for
travel.
TODO: Ending a transformation should likewise be impossible if doing so
would cause stat loss due to unmelding of items.
Add a stat_colour option to highlight the stats when they're below a
given threshold. By default, lightred at 1, red at 2-3. You could argue
for setting the default to 7 but that would mean colouring almost all
stats for each beginning character. (FR 2022232)
Tidy up the stat colouring methods.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8004 c06c8d41-db1a-0410-9941-cceddc491573
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regexes). init.txt filters out the useless scrolls and jewelry.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7989 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7960 c06c8d41-db1a-0410-9941-cceddc491573
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the screen by default now. The options are still somewhat of a mess, but I don't think that they'll need to be modified by most people.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7889 c06c8d41-db1a-0410-9941-cceddc491573
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(which didn't make sense anyway).
* Also list player god in the saved game selection menu.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7808 c06c8d41-db1a-0410-9941-cceddc491573
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appear on top of the listings for PTWR commands. Fixes 2013121. If
this works well, we should make this a true default in initfille.cc.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7774 c06c8d41-db1a-0410-9941-cceddc491573
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items to the inventory only. (But keep lightred colourng for cursed items
everywhere.) This gives artefact wielded weapons their natural colour on
the main screen and lets the Mace of Variability switch colours again,
fixing 2381462.
For some reason, the line
menu = inventory:white:*.artefact.*
colours artefacts in pickup listings white.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7747 c06c8d41-db1a-0410-9941-cceddc491573
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suggestions/observations:
1) Get rid of option swap_when_safe and its behaviour.
2) If auto-swap butchery is interrupted by teleportation or chagning levels
(banishment) then auto-swap back if there's no monsters nearby.
2b) Do the same if butchery is interrupted and then later a large position
change happens.
3) If auto-swap butchery is interrupted by something like poison damage,
if the butchery is resumed and finished then swap back.
4) If auto-swap butchery is interrupted by a monster, then if the
new option prompt_for_swap is set the game will ask if you wish to
swap back from your butchering tool.
4b) Do the same if butchery is interrupted and then later a large
position change lands you near some hostile monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7717 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7573 c06c8d41-db1a-0410-9941-cceddc491573
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to meld into your body than rather than being removed, so that when
untransforming you don't have to put everything on again.
* Wielded stuff cannot be melded, and does not yet use the autoswap
function.
* As before, the low-level transformation spells refuse to work with
cursed equipment.
* The messages are unnecessarily spammy if you change forms while
already transformed (first everything is re-equipped, then unequipped
again). Conversely, on simply untransforming the lack of messages
might be confusing.
* Might be buggy, feedback welcome!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7300 c06c8d41-db1a-0410-9941-cceddc491573
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* Mermaids now call nearby aquatic monsters (i.e. other merfolk and fish).
* A few more songs for the Singing Sword.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7216 c06c8d41-db1a-0410-9941-cceddc491573
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exclusion if any monster on this list is encountered during exploration
and it's either asleep or stationary. This also works during manual
exploration to cover cases where only the first monster is announced
and stops autoexplore but there are more monsters in the room that
would fit the criteria, such as in the oklob vaults. (Players who insist
on exploring manually will have to simply leave this option empty.)
Once you kill the monster (or someone else does it for you, as long as
you are there to watch it) or it wakes up with you in sight, this
exclusion automatically is removed again.
By default the setting is:
auto_exclude = oklob plant,silver statue,orange crystal statue
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7109 c06c8d41-db1a-0410-9941-cceddc491573
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repeat key input when a key is held down. (Also, some doc update from the previous submission.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7036 c06c8d41-db1a-0410-9941-cceddc491573
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