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* Change part of the z/Z handling:j-p-e-g2009-10-041-0/+1
| | | | | | | * added option darken_beyond_range (defaults to true) * Z doesn't show the spell list anymore git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10278 c06c8d41-db1a-0410-9941-cceddc491573
* Apply r10588 to 0.5: In init.txt, on as default: force_more_message = You ↵evktalo2009-08-211-0/+1
| | | | | | fall through a shaft git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10589 c06c8d41-db1a-0410-9941-cceddc491573
* Backport r10424.j-p-e-g2009-07-271-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10425 c06c8d41-db1a-0410-9941-cceddc491573
* Add files documenting option changes from 0.4.5 -> 0.5 and 0.5 -> 0.5.1.j-p-e-g2009-07-261-1/+1
| | | | | | | Also update options guide and settings. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10419 c06c8d41-db1a-0410-9941-cceddc491573
* * Use coinflip() for whether monsters step aside for others, or not.j-p-e-g2009-06-241-0/+4
| | | | | | | * Add some explanatory comments to dolls.txt. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10028 c06c8d41-db1a-0410-9941-cceddc491573
* * Greatly lower tiles update rate, now with an option for easier testing.j-p-e-g2009-06-211-25/+28
| | | | | | | * Also sped up targeting a bit more. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10013 c06c8d41-db1a-0410-9941-cceddc491573
* * Add player doll selection prompt ('-') into 0.5 branch.j-p-e-g2009-06-201-0/+12
| | | | | | | | * Handle Artificers in the job default setting. * Update change log. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10009 c06c8d41-db1a-0410-9941-cceddc491573
* * Make the key press delay in tiles optional (and shorter, by default).j-p-e-g2009-06-141-14/+13
| | | | | | | | * Fix font name options being lowercased and thus not found. * Add missing tile options to options_guide.txt. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9976 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix menus missing entries with Options.tile_menu_icons = false.j-p-e-g2009-06-061-1/+1
| | | | | | | * Add new sort order option charged to list empty wands last. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9904 c06c8d41-db1a-0410-9941-cceddc491573
* Add an 0.5-only option to remind players that wands are now evoked, withj-p-e-g2009-05-311-0/+2
| | | | | | | | | the message displayed at most once per gaming session and only if you have wands in inventory and haven't evoked one before using 'Z' to cast a spell. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9858 c06c8d41-db1a-0410-9941-cceddc491573
* Add an option that controls whether the tiles build displays tiles inj-p-e-g2009-05-231-0/+3
| | | | | | | | | | menus or not. (Defaults to true.) Tiled menus may seem like a great feature (and I love them) but they can also be a bit confusing/distracting (though much less so now than they used to be), and I respect that. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9799 c06c8d41-db1a-0410-9941-cceddc491573
* * Tweak Xom's ideas about what makes a funny or boring death.j-p-e-g2009-04-221-4/+5
| | | | | | | | | * Add another option (*sigh*) covering whether W=T and P=R. (Defaults to false.) * Various spacing and comment fixes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9675 c06c8d41-db1a-0410-9941-cceddc491573
* Fixing typo in init.txt.ennewalker2009-04-191-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9661 c06c8d41-db1a-0410-9941-cceddc491573
* * Properly print (non-spoily) resists descriptions for ghosts/pandemoniumj-p-e-g2009-04-191-3/+4
| | | | | | | | | | | | lords, using mons_class_resists (currently only poison) instead of mons_resists(). * Add option note_xom_effects (defaults to true) that causes note-taking for all Xom effects, hopefully spoiler free. * Autoinscribe hides from unique monsters' corpses with the monster name, as suggested on rgrm. Currently only applies to Snorg and Tiamat. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9652 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix Xom's piety wrapping around from 0 -> 255.j-p-e-g2009-04-182-7/+2
| | | | | | | | | | | | | | | | * Fix Xom piety 100 (initial state) favouring bad effects. * Limit tension bonus for good effects to 199. * Add penalty for tension 0, so bad effects become more likely without tension. * Revert order of Xom's amusement to actually match the amusement gain. (Was getting "roars with laughter" for gain of 2, etc.) * Add damage shaving to Deep Dwarf ghosts. * Add 'o' to pickup list commands -> stop prompting, start autoexplore. * Default menu_colour_item_class to true in initfile.cc. * Allow autopickup of chunks in Lich form. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9634 c06c8d41-db1a-0410-9941-cceddc491573
* Add a sample wand entry for init.txt, since we need one for artificers.dolorous2009-04-171-1/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9604 c06c8d41-db1a-0410-9941-cceddc491573
* * Tweak FAQ and change log some more.j-p-e-g2009-04-051-1/+1
| | | | | | | | | | * Default use_fake_cursor to true since it appears to be a common enough problem that we regularly get bug reports about the cursor disappearing in X mode. * Add altars to the list of features displayed in V. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9585 c06c8d41-db1a-0410-9941-cceddc491573
* * Allow viewing of card descriptions from Triple Draw and Stack Deck.j-p-e-g2009-03-231-2/+1
| | | | | | | | | | * Sort items in 'V' screen according to pickup menu sort order. * Name Xom's randart book gifts more randomly. * Colour items seen by 'x' with message colour tags and same for pickup messages. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9541 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix 2687930: Shorten the spell menu more, and don't call update_title() j-p-e-g2009-03-161-3/+3
| | | | | | | | at '?' as apparently all it does is hide the first spell line. * Uncomment the autoinscription of weapons of distortion in init.txt. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9511 c06c8d41-db1a-0410-9941-cceddc491573
* Various documentation tweaks. Among others, replace all references toj-p-e-g2009-03-121-3/+3
| | | | | | | | "class" with "job", and "race" with "species" because that comes much closer to what they actually are. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
* * Don't count chunks as "useless" (even if inedible) if the player knowsj-p-e-g2009-03-094-10/+9
| | | | | | | | | Sublimation of Blood or Simulacrum. * Fix missing message flush when memorising spells. (This should probably be handled globally in prompt_invent_item().) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9398 c06c8d41-db1a-0410-9941-cceddc491573
* FR 2533562: Move the CRAWL_PIZZA / -pizza options into the init filenlanza2009-02-271-0/+2
| | | | | | | so that they're more easily accessible in hosted games. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9250 c06c8d41-db1a-0410-9941-cceddc491573
* * Add tiles for Eustachio and Roxanne. This leaves Sonja, Azrael,j-p-e-g2009-02-261-1/+3
| | | | | | | | | | Nergalle, and Saint Roka, for none of which I've got a clear image I can reconcile with the depiction of the base monster. :p * Add quiver backwards key to keybind.txt. (Some other newer commands may still be missing, I don't know.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9226 c06c8d41-db1a-0410-9941-cceddc491573
* Since simulacra have changed color in what will be 0.5, add entries for dolorous2009-02-251-0/+4
| | | | | | | them in 034_monster_glyphs.txt. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9205 c06c8d41-db1a-0410-9941-cceddc491573
* * Tweak spell number of randart books some more.j-p-e-g2009-02-211-1/+2
| | | | | | | | | | | | * Loosen restrictions on spell levels of unknown spells for normal books, so there are more matches even for untrained schools. * Add a new option dump_book_spells that, if set to true (default), will dump the spells even for non-randart book. Useful if you don't know the books' contents by heart and want to know spells at your disposal without checking some spoilers. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9143 c06c8d41-db1a-0410-9941-cceddc491573
* Halving the time before tooltips appear.ennewalker2009-02-171-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9109 c06c8d41-db1a-0410-9941-cceddc491573
* Added options easy_eat_gourmand and easy_eat_contaminated.zelgadis2009-01-261-0/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8769 c06c8d41-db1a-0410-9941-cceddc491573
* * Move eating logic from lua to C again, so as to handle more than j-p-e-g2009-01-251-17/+16
| | | | | | | | boolean responses (eat, skip, cancel). * Remove the now deprecated eat.lua. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8746 c06c8d41-db1a-0410-9941-cceddc491573
* Make verbose_monster_pane default to true, and for TSO-ites colour monster panezelgadis2009-01-151-1/+1
| | | | | | | entries magenta if attacking that monster would be unchivalric. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8458 c06c8d41-db1a-0410-9941-cceddc491573
* [2495836] Show names for friendly uniques during arena mode. Also, add a ↵ennewalker2009-01-101-0/+2
| | | | | | tile_tag_pref option. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8383 c06c8d41-db1a-0410-9941-cceddc491573
* Greatly improve eating interface, as suggested in FRs 1923273 and 2018733.j-p-e-g2009-01-061-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When you now press 'e' the following takes place: 1) If you can eat chunks, the game builds a list out of all chunks on the floor and in your inventory, sorted by age [1], and prompts you to eat them [2]. 2) If none are found, or you decline all of them you get prompted for non-chunk food items on the floor. 3) Prompt for non-chunk food in your inventory. 4) Open up the food menu of your inventory. Because of the way lua works, there's currently a problem that in the early stages (1-3) "q" (now also accepts Escape) will cause to skip ahead to the next stage rather than leaving the process entirely, which is of course less than optimal. I also added two new options [1] prefer_safe_chunks (defaults to true) which will offer clean chunks before contaminated ones, even if the latter happens to be older [2] easy_eat_chunks (defaults to false) which causes the prompting to be skipped for safe (i.e. clean) chunks, so you will automatically eat the oldest chunk that applies. This is ignored for undead characters. I also got rid of the outdated safechnk.lua and chnkdata.lua seeing how chunk effects are no longer spoily information. Added a new wizmode command: Ctrl-H, which allows you to set your character's hunger state. (Hopefully this will make Vampire testing easier.) Also fix 2488374: "Controlled Flight being named upon levitation even if its type is already known. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8282 c06c8d41-db1a-0410-9941-cceddc491573
* Setting temporary tiles for new uniques (and adding a real tile for Prince ↵ennewalker2009-01-051-1/+1
| | | | | | Ribbit.) Also, auto-excluding Roxanne. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8222 c06c8d41-db1a-0410-9941-cceddc491573
* Added option "verbose_monster_pane", which when set to true makes the monsterzelgadis2009-01-031-0/+2
| | | | | | | | | | pane give more detailed information than just "resting" or "distracted". I probably put the option in the wrong section in options_guide.txt and init.txt, but I couldn't figure out the right section for it. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8158 c06c8d41-db1a-0410-9941-cceddc491573
* Sync up "disappears in a puff of smoke" regex with summoned_poof_msg()zelgadis2008-12-311-1/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8045 c06c8d41-db1a-0410-9941-cceddc491573
* Add standard colour variables for message highlighting: $danger, $warning,zelgadis2008-12-313-25/+39
| | | | | | | $boring and $item_dmg. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8044 c06c8d41-db1a-0410-9941-cceddc491573
* drop_filter can now match against the same keywords as menu_colour, minus thezelgadis2008-12-311-0/+2
| | | | | | | | | | | | | | identification status and chunk/corpse information. drop_filter now defaults to useless_item You can prevent an init file variable from being changed by turning it into a constant. Clear variables and aliases when resetting the game options. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8043 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix charge/enchantment description leaking information aboutj-p-e-g2008-12-301-1/+1
| | | | | | | | | | | | | | | | unidentified items. * Add two new inscriptions: {fully charged} and {tried on item} * Add freshness to default sort_menus (sorting chunks by age) One question: Is it guaranteed that artefacts (of any type) will have different descriptions than ego items? If so, we should probably display the "This is an ancient artefact. It cannot be modified by any means. It may have hidden properties" text for unidentified ones. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8030 c06c8d41-db1a-0410-9941-cceddc491573
* Fix 2471146: equipment being melded due to mutations.j-p-e-g2008-12-281-0/+1
| | | | | | | | | | | | | | | | | | | | | Fix 2426301: melding not working properly for Merfolk transformation. Colour melded equipment darkgrey on the % screen. Disallow Merfolk slipping out of their boots if doing so would kill the player due to stat loss. (Falling into water when flying will still kill them.) When this is the case, deep water is regarded as unsafe for travel. TODO: Ending a transformation should likewise be impossible if doing so would cause stat loss due to unmelding of items. Add a stat_colour option to highlight the stats when they're below a given threshold. By default, lightred at 1, red at 2-3. You could argue for setting the default to 7 but that would mean colouring almost all stats for each beginning character. (FR 2022232) Tidy up the stat colouring methods. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8004 c06c8d41-db1a-0410-9941-cceddc491573
* The stash_filter option can now accept strings (full item names, notzelgadis2008-12-271-2/+11
| | | | | | | regexes). init.txt filters out the useless scrolls and jewelry. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7989 c06c8d41-db1a-0410-9941-cceddc491573
* Comment fixes.dolorous2008-12-241-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7960 c06c8d41-db1a-0410-9941-cceddc491573
* Adding auto-sizing for font, map, and window sizes. Windows should fit on ↵ennewalker2008-12-201-37/+5
| | | | | | the screen by default now. The options are still somewhat of a mess, but I don't think that they'll need to be modified by most people. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7889 c06c8d41-db1a-0410-9941-cceddc491573
* * Nerf harpies a bit: they are now slower and have no bite attack j-p-e-g2008-12-111-2/+3
| | | | | | | | (which didn't make sense anyway). * Also list player god in the saved game selection menu. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7808 c06c8d41-db1a-0410-9941-cceddc491573
* Add sort_menus=inv:true:equipped to init.txt, making all worn geardploog2008-12-071-4/+5
| | | | | | | | appear on top of the listings for PTWR commands. Fixes 2013121. If this works well, we should make this a true default in initfille.cc. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7774 c06c8d41-db1a-0410-9941-cceddc491573
* Apply white colouring for artefacts and lightgreen colouring for equippeddploog2008-12-051-2/+2
| | | | | | | | | | | | | | items to the inventory only. (But keep lightred colourng for cursed items everywhere.) This gives artefact wielded weapons their natural colour on the main screen and lets the Mace of Variability switch colours again, fixing 2381462. For some reason, the line menu = inventory:white:*.artefact.* colours artefacts in pickup listings white. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7747 c06c8d41-db1a-0410-9941-cceddc491573
* Changed interrupted butchering behaviour as per Johanna'szelgadis2008-12-021-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | suggestions/observations: 1) Get rid of option swap_when_safe and its behaviour. 2) If auto-swap butchery is interrupted by teleportation or chagning levels (banishment) then auto-swap back if there's no monsters nearby. 2b) Do the same if butchery is interrupted and then later a large position change happens. 3) If auto-swap butchery is interrupted by something like poison damage, if the butchery is resumed and finished then swap back. 4) If auto-swap butchery is interrupted by a monster, then if the new option prompt_for_swap is set the game will ask if you wish to swap back from your butchering tool. 4b) Do the same if butchery is interrupted and then later a large position change lands you near some hostile monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7717 c06c8d41-db1a-0410-9941-cceddc491573
* Slightly improved inventory colouring.dploog2008-11-241-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7573 c06c8d41-db1a-0410-9941-cceddc491573
* Implement FR 1894211: All transformations will now cause your equipmentj-p-e-g2008-10-261-0/+3
| | | | | | | | | | | | | | | | | | to meld into your body than rather than being removed, so that when untransforming you don't have to put everything on again. * Wielded stuff cannot be melded, and does not yet use the autoswap function. * As before, the low-level transformation spells refuse to work with cursed equipment. * The messages are unnecessarily spammy if you change forms while already transformed (first everything is re-equipped, then unequipped again). Conversely, on simply untransforming the lack of messages might be confusing. * Might be buggy, feedback welcome! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7300 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix some bugs for the autoexclusion I forgot to commit last weekend.j-p-e-g2008-10-111-1/+2
| | | | | | | | * Mermaids now call nearby aquatic monsters (i.e. other merfolk and fish). * A few more songs for the Singing Sword. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7216 c06c8d41-db1a-0410-9941-cceddc491573
* Add an auto_exclude option that will automatically set a travelj-p-e-g2008-10-031-0/+1
| | | | | | | | | | | | | | | | | | | exclusion if any monster on this list is encountered during exploration and it's either asleep or stationary. This also works during manual exploration to cover cases where only the first monster is announced and stops autoexplore but there are more monsters in the room that would fit the criteria, such as in the oklob vaults. (Players who insist on exploring manually will have to simply leave this option empty.) Once you kill the monster (or someone else does it for you, as long as you are there to watch it) or it wakes up with you in sight, this exclusion automatically is removed again. By default the setting is: auto_exclude = oklob plant,silver statue,orange crystal statue git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7109 c06c8d41-db1a-0410-9941-cceddc491573
* Adding a tile_repeat_key option (on by default) that determines whether to ↵ennewalker2008-09-271-0/+2
| | | | | | repeat key input when a key is held down. (Also, some doc update from the previous submission.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7036 c06c8d41-db1a-0410-9941-cceddc491573