| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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Move the line for evil_items higher up in menu_colours.txt so that
artefact weapons with evil brands, the lantern of shadows, haste
items etc. get colored as evil for the appropriate gods.
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moves be different than the delay between the moves of other types of
travel. By default (explore_delay == -1) the auto-explore delay is the
same as travel_delay, preserving the old behaviour.
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messages in runrest_ignore, and mark evil items in the player's
inventory as disliked by Feawn.
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player and only consider such monster unsafe if there is a path. Replace
the old runrest_ignore_monster checks for aquatic monsters with this
one, which has the side effect of being nicer to Merfolk.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10701 c06c8d41-db1a-0410-9941-cceddc491573
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Might still need some tweaks but overall looks great!
And... we need more tiles (kraken head + tentacles).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10691 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10588 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10583 c06c8d41-db1a-0410-9941-cceddc491573
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as the 0.4 version and are documented.
Dolls are no longer limited in what features they can force, so your character can always look like a flaming centaur with wings if that's how you want to present yourself.
This shouldn't cause any major breakage with save games or dolls.txt files, although expect some weirdness. Sorry.
Also, fixed a bug where barding wasn't appearing on nagas or centaurs.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10568 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10422 c06c8d41-db1a-0410-9941-cceddc491573
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CMD_NO_CMD result with Tiles in case it's the result of the Alt-Tab bug.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10421 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10420 c06c8d41-db1a-0410-9941-cceddc491573
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* added option darken_beyond_range (defaults to true)
* Z doesn't show the spell list anymore
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10278 c06c8d41-db1a-0410-9941-cceddc491573
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ignored instead of taking zero turn actions or crashing the game.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10102 c06c8d41-db1a-0410-9941-cceddc491573
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selection menu.
* Add dolls_data to player_save_info struct, to make it easier to read
in per-character doll information once we get around to that.
Including the tiledef files in externs.h is probably overkill, though,
so we might want to move player_save_info into another header file.
* Fix Xom's repel stair effect moving shops.
* Fix decks granting permanent summons at low power (and only at low
power).
* Make default settings of the brand options consistent between init.txt
and initfile.cc.
* Update FAQ.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10086 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10069 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10029 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10015 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10011 c06c8d41-db1a-0410-9941-cceddc491573
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predefined doll settings in dolls.txt, so players can actually use this.
TODO: Save choice back into file.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9999 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9978 c06c8d41-db1a-0410-9941-cceddc491573
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have already become almost identical to randarts, change "randart" to
"artefact" everywhere except for things that deal exclusively with
randarts.
Artefact related files will be renamed later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9921 c06c8d41-db1a-0410-9941-cceddc491573
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menus or not. (Defaults to true.)
Tiled menus may seem like a great feature (and I love them) but they can
also be a bit confusing/distracting (though much less so now than they
used to be), and I respect that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9799 c06c8d41-db1a-0410-9941-cceddc491573
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* Add another option (*sigh*) covering whether W=T and P=R. (Defaults to
false.)
* Various spacing and comment fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9675 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9661 c06c8d41-db1a-0410-9941-cceddc491573
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lords, using mons_class_resists (currently only poison) instead of
mons_resists().
* Add option note_xom_effects (defaults to true) that causes note-taking
for all Xom effects, hopefully spoiler free.
* Autoinscribe hides from unique monsters' corpses with the monster name,
as suggested on rgrm. Currently only applies to Snorg and Tiamat.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9652 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix Xom piety 100 (initial state) favouring bad effects.
* Limit tension bonus for good effects to 199.
* Add penalty for tension 0, so bad effects become more likely without
tension.
* Revert order of Xom's amusement to actually match the amusement gain.
(Was getting "roars with laughter" for gain of 2, etc.)
* Add damage shaving to Deep Dwarf ghosts.
* Add 'o' to pickup list commands -> stop prompting, start autoexplore.
* Default menu_colour_item_class to true in initfile.cc.
* Allow autopickup of chunks in Lich form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9634 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9604 c06c8d41-db1a-0410-9941-cceddc491573
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* Default use_fake_cursor to true since it appears to be a common enough
problem that we regularly get bug reports about the cursor
disappearing in X mode.
* Add altars to the list of features displayed in V.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9585 c06c8d41-db1a-0410-9941-cceddc491573
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* Sort items in 'V' screen according to pickup menu sort order.
* Name Xom's randart book gifts more randomly.
* Colour items seen by 'x' with message colour tags and same for pickup
messages.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9541 c06c8d41-db1a-0410-9941-cceddc491573
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at '?' as apparently all it does is hide the first spell line.
* Uncomment the autoinscription of weapons of distortion in init.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9511 c06c8d41-db1a-0410-9941-cceddc491573
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"class" with "job", and "race" with "species" because that comes much
closer to what they actually are.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
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Sublimation of Blood or Simulacrum.
* Fix missing message flush when memorising spells.
(This should probably be handled globally in prompt_invent_item().)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9398 c06c8d41-db1a-0410-9941-cceddc491573
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so that they're more easily accessible in hosted games.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9250 c06c8d41-db1a-0410-9941-cceddc491573
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Nergalle, and Saint Roka, for none of which I've got a clear image I can
reconcile with the depiction of the base monster. :p
* Add quiver backwards key to keybind.txt.
(Some other newer commands may still be missing, I don't know.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9226 c06c8d41-db1a-0410-9941-cceddc491573
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them in 034_monster_glyphs.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9205 c06c8d41-db1a-0410-9941-cceddc491573
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* Loosen restrictions on spell levels of unknown spells for normal books,
so there are more matches even for untrained schools.
* Add a new option dump_book_spells that, if set to true (default), will
dump the spells even for non-randart book. Useful if you don't know
the books' contents by heart and want to know spells at your disposal
without checking some spoilers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9143 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9109 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8769 c06c8d41-db1a-0410-9941-cceddc491573
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boolean responses (eat, skip, cancel).
* Remove the now deprecated eat.lua.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8746 c06c8d41-db1a-0410-9941-cceddc491573
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entries magenta if attacking that monster would be unchivalric.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8458 c06c8d41-db1a-0410-9941-cceddc491573
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tile_tag_pref option.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8383 c06c8d41-db1a-0410-9941-cceddc491573
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When you now press 'e' the following takes place:
1) If you can eat chunks, the game builds a list out of all chunks on
the floor and in your inventory, sorted by age [1], and prompts you to
eat them [2].
2) If none are found, or you decline all of them you get prompted for
non-chunk food items on the floor.
3) Prompt for non-chunk food in your inventory.
4) Open up the food menu of your inventory.
Because of the way lua works, there's currently a problem that in the
early stages (1-3) "q" (now also accepts Escape) will cause to skip
ahead to the next stage rather than leaving the process entirely, which
is of course less than optimal.
I also added two new options
[1] prefer_safe_chunks (defaults to true) which will offer clean chunks
before contaminated ones, even if the latter happens to be older
[2] easy_eat_chunks (defaults to false) which causes the prompting to be
skipped for safe (i.e. clean) chunks, so you will automatically eat the
oldest chunk that applies. This is ignored for undead characters.
I also got rid of the outdated safechnk.lua and chnkdata.lua seeing how
chunk effects are no longer spoily information.
Added a new wizmode command: Ctrl-H, which allows you to set your
character's hunger state. (Hopefully this will make Vampire testing
easier.)
Also fix 2488374: "Controlled Flight being named upon levitation even if
its type is already known.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8282 c06c8d41-db1a-0410-9941-cceddc491573
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Ribbit.) Also, auto-excluding Roxanne.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8222 c06c8d41-db1a-0410-9941-cceddc491573
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pane give more detailed information than just "resting" or "distracted".
I probably put the option in the wrong section in options_guide.txt and
init.txt, but I couldn't figure out the right section for it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8158 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8045 c06c8d41-db1a-0410-9941-cceddc491573
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$boring and $item_dmg.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8044 c06c8d41-db1a-0410-9941-cceddc491573
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identification status and chunk/corpse information.
drop_filter now defaults to useless_item
You can prevent an init file variable from being changed by turning it into a
constant.
Clear variables and aliases when resetting the game options.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8043 c06c8d41-db1a-0410-9941-cceddc491573
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