| Commit message (Collapse) | Author | Age | Files | Lines |
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debugging functions, and some other clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5757 c06c8d41-db1a-0410-9941-cceddc491573
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monster number. May be buggy.
Allow hydra zombies (they currently do not get the right number of heads).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4872 c06c8d41-db1a-0410-9941-cceddc491573
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getting into stash/item finding, but it ended up big. Removed the
read/writeThing API in favor of the marshall/unmarshallThing API. It
was slightly awkward in a couple spots where the format of writeThing
and marshallThing differed slightly (strings, level_id, level_pos).
Doesn't affect savegames.
When it's is okay to break savegames (maybe just before releasing
0.4?) it would be nice to remove the few remaining redundancies listed
above.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3828 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3649 c06c8d41-db1a-0410-9941-cceddc491573
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adjusted per monster to hand out the right resists. The current
MR_RES_FIRE gives one level of resistance only.
Added a real ghost structure, discarded the old ghost values array.
Adjusted bones file format so bones will work out-of-the-box with
Hearse. Breaks bones format, older bones will be rejected.
Fixed some maps with bad DEPTHs.
Added more safe answers in Y/N prompts, added a check to make it less
likely that Crawl will spin in a tight loop reading input from a
closed tty.
(Experimental) !a will override existing foe of friendlies in LOS.
Blademasters no longer pick up stuff to throw (Erik).
Zombies of swimming things are also swimming things. Currently applies
only to zombies explicitly placed in .des files, since fish zombies
cannot be generated otherwise (can of worms).
Morgue is now saved before showing the inventory and other boring
end-of-game stuff.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3231 c06c8d41-db1a-0410-9941-cceddc491573
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discussion in October/November.
Zin effects:
- protection from harm (like all good gods)
- feeding when starving (as before)
- mutation resistance (chance of piety/200)
Zin restrictions:
- no cannibalism (like all good gods)
- no attacking friends
- no eating of intelligent beings' corpses
- no deliberate mutating
Zin invocations:
- Smiting (general priestly ability?)
- Revitalisation (Minor Healing + 5 mp)
- Sanctuary (protection from attacks)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3164 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2295 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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&~ to level 1 of a branch now puts you on the branch upstairs.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1856 c06c8d41-db1a-0410-9941-cceddc491573
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monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1800 c06c8d41-db1a-0410-9941-cceddc491573
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distinguish between stairs and portals.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1770 c06c8d41-db1a-0410-9941-cceddc491573
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Lua (Lua code can be embedded with {{ <lua code here> }} constructs) that is
run to produce the final map.
Some maps may be broken, this is untested, lots more work needs to be done.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1629 c06c8d41-db1a-0410-9941-cceddc491573
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sort items, at the cost of obfuscating the sort_menus option massively.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1494 c06c8d41-db1a-0410-9941-cceddc491573
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Added support to the map designer for specifying the monster-type for zombies,
skeletons, simulacra and spectral things. Also allow specifying the number of
heads for hydras ("12-headed hydra").
Fixed lexer rule bug (IDENTIFIER).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1490 c06c8d41-db1a-0410-9941-cceddc491573
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The replacement is str_monam() and mons_type_name().
str_monam() should probably be folded into actor::name. I think.
Deaths from zombies, skeletons and simulacra will not handle the
name correctly; needs a further hack.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1484 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1319 c06c8d41-db1a-0410-9941-cceddc491573
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scripts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1309 c06c8d41-db1a-0410-9941-cceddc491573
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Split up Abyss/Pan/Labyrinth save files. The only practical use right now is to
be able to correctly place Abyss and Pan ghosts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1295 c06c8d41-db1a-0410-9941-cceddc491573
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etc.), enchantment is stored as a struct (ENCH_which, degree,
whose_enchantment). This allows us to do such things as award experience for
monsters poisoned by friends, or confused monsters bashing themselves or
falling into lava (not implemented, but could be :-)).
Doing monster_die() correctly is a little tricky for
friendly-enchantment-deaths because the original monster may not be around to
answer questions, so we fake the killer's stats for indirect friendly kills
(which means that some gods may not award piety for minion-cast enchantments,
f'r'instance). I think we can live with that for now.
Breaks save file compatibility as usual.
Clouds could also use similar treatment - poison clouds created by a friendly
are not correctly tracked yet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1075 c06c8d41-db1a-0410-9941-cceddc491573
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Pandemonium demons are no longer M_UNIQUE.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1047 c06c8d41-db1a-0410-9941-cceddc491573
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Can now have multiple ghosts or Pandemonium demons on a level. Ghosts and Pan
demons can coexist. (D:9 and later are eligible for >1 ghost.) Enabled loading
ghosts in Pandemonium.
Pandemonium demons can now be created outside Pan. Not that you'd want to do
it, but you can.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1043 c06c8d41-db1a-0410-9941-cceddc491573
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redraw_dexterity now implies redraw_evasion.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@987 c06c8d41-db1a-0410-9941-cceddc491573
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Corrected command-line summary of the -macro option.
Player aux unarmed was reusing the primary attack damage, fixed.
Ghosts and pandemonium demons were getting 4 attacks where they should get only 1, fixed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@960 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed tracer explosion beams generating clouds.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@959 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@924 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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