| Commit message (Collapse) | Author | Age | Files | Lines |
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Moved Channel Energy from Vehumet to Sif Muna at 30 piety.
Tweaked ammo destruction numbers. Needles are 1 in 6, stones 1 in 4, darts 1 in 3 and bolts 1 in 4.
Changed salamander flame-brand check from check-for-bow to check-for-launcher.
Vorpal launchers now work for monsters, launcher base damage is taken into account for monsters.
Halved frequency of Okawaru ammo drops.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup@125 c06c8d41-db1a-0410-9941-cceddc491573
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The march towards 4.1-ness continues:
- Monsters can displace other (related) monsters. For instance, orc warriors
can push past vanilla orcs.
- Missile launchers are eligible for acquirement.
- Boosted damage for fire/frost launchers.
- Launchers now support the vorpalise brand (aka "of velocity").
- Throwing skill is now called Ranged Combat.
- Added monster draconians, death drakes. Moved drakes from 'd' to 'l'.
- Shining One: Cleansing flame replaces Thunderbolt.
- Added lajatang, lochaber axe, and longbow.
- Set save major version back to 0, so that stone_soup will refuse to load
Crawl 4.0 savegames, instead of dying horribly.
- Centaur and naga bardings are no longer classified as boots.
- Monsters can cast poison arrow.
- Nagas now do more respectable melee damage.
- Added jelly pits.
- Added itemprop.cc as the central file specifying item properties. Integration
is far from complete though. wpn-misc.cc, food.cc, etc. still have defined
many item properties in code.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup@21 c06c8d41-db1a-0410-9941-cceddc491573
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* Enhancer staves boost spell power only, not success rates
* Chain lightning is in at level 8, replaces orb of electrocution in
Annihilations.
* Spell levels changed: borgnor's (5), shadow creatures (6), silence
(5), simulacrum (6), Controlled Blink (8). I haven't rearranged
spellbooks in spell level order yet.
* Sif Muna appreciates spell skill training, not mere spellcasting (untested)
* Detect creatures is inaccurate, map is cleared before DC acts.
* The Shining One no longer cuts up rough about his Daevas dying.
* Rods are weaker. More on this below.
* Shields are mildly better in combat and ranged-attack-blocking, and
get a fuller range of brands. Needs more work.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup@16 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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