| Commit message (Expand) | Author | Age | Files | Lines |
* | Backport r10360/1 for a number of bug fixes. | j-p-e-g | 2009-07-20 | 1 | -2/+2 |
* | Apply trunk r10318 to 0.5. | dolorous | 2009-07-19 | 1 | -5/+5 |
* | Add whitespace fixes. | dolorous | 2009-07-19 | 1 | -1/+1 |
* | * Fix non-prompting when firing through allies. | j-p-e-g | 2009-04-20 | 1 | -9/+11 |
* | Add minor cosmetic fixes. | dolorous | 2009-02-24 | 1 | -4/+0 |
* | Change elemental type colour enum to use ETC_ prefix instead of EC_ | haranp | 2009-02-17 | 1 | -2/+2 |
* | Various cleanups, mostly having to do with coord_def(). | haranp | 2009-02-15 | 1 | -1/+1 |
* | Remove a great many cases where mgrd is accessed directly in favour | haranp | 2009-02-13 | 1 | -2/+3 |
* | Call mons_clear_trapping_net() in monsters::moveto(), so it shouldn't | haranp | 2009-02-12 | 1 | -3/+3 |
* | Store level generation information in env.properties, so that it can be | zelgadis | 2009-01-30 | 1 | -0/+5 |
* | [2496621] Fixing view recentering on abyss shifts. Shifts now preserve any s... | ennewalker | 2009-01-21 | 1 | -1/+1 |
* | Fix bug #2517795: debug_item_scan() errors when the Abyss shifts. | zelgadis | 2009-01-19 | 1 | -0/+1 |
* | Adding REVISION() macro to all source files. | ennewalker | 2009-01-04 | 1 | -0/+2 |
* | Add more minor cosmetic fixes. | dolorous | 2009-01-03 | 1 | -2/+3 |
* | Fix arena not placing water monsters correctly, remove monster habitat specia... | dshaligram | 2009-01-02 | 1 | -1/+1 |
* | Add arena mode, activated on the command-line by 'crawl -arena "monster v mon... | dshaligram | 2008-12-31 | 1 | -1/+1 |
* | * Tweak Snorg's tile to increase the difference to the plain troll. | j-p-e-g | 2008-11-28 | 1 | -1/+1 |
* | More steps toward ziggurats. | dshaligram | 2008-11-23 | 1 | -3/+1 |
* | Reworked traps: much much cleaner now. There might be bugs, though. | haranp | 2008-10-01 | 1 | -1/+4 |
* | Fix 2134492: mgrd not being updated in area_shift(). My bad. | haranp | 2008-09-29 | 1 | -0/+4 |
* | Remove pre-Stone Soup change history from source files, and push it all | j-p-e-g | 2008-09-14 | 1 | -5/+0 |
* | Tiles mcache improvements. Monsters out of sight are now shown with their la... | ennewalker | 2008-09-06 | 1 | -2/+2 |
* | RLTiles complete code rewrite: now much more robust and functional. | ennewalker | 2008-08-23 | 1 | -4/+4 |
* | Fix trunk dgamelaunch compile (Napkin). | dshaligram | 2008-08-01 | 1 | -1/+1 |
* | Massive overhaul to move towards coord_def(). | haranp | 2008-07-30 | 1 | -8/+3 |
* | RIP stash_tracking option, always set to all now. | dshaligram | 2008-07-23 | 1 | -6/+9 |
* | More cleanups and fixes. | haranp | 2008-07-23 | 1 | -201/+165 |
* | Massive change from using x and y to using coord_defs(). Not quite tested, | haranp | 2008-07-22 | 1 | -36/+26 |
* | Large tiles-related changes. Platform-specific rendering removed and replace... | ennewalker | 2008-07-15 | 1 | -10/+7 |
* | Fix 2014303: Vampire hunger properties | j-p-e-g | 2008-07-09 | 1 | -1/+0 |
* | Fix 2008976: Unlinked items after area_shift() | j-p-e-g | 2008-07-08 | 1 | -5/+20 |
* | Another clean up, and add some new weapon speech. | j-p-e-g | 2008-07-07 | 1 | -1/+1 |
* | Fix 2011722: Reallow targetting beams such that you may be hit. (There's | j-p-e-g | 2008-07-06 | 1 | -14/+12 |
* | Add a function x_chance_in_y(x,y) to replace the various | j-p-e-g | 2008-07-06 | 1 | -1/+1 |
* | Disallow vampires from draining summoned creatures to be consistent with | j-p-e-g | 2008-07-04 | 1 | -7/+9 |
* | Fix bug introduced in r6347 (oops): igrd wasn't being cleaned when moving. | haranp | 2008-07-02 | 1 | -6/+2 |
* | Oops, wasn't properly shifting sanctuary center when doing an Abyss | zelgadis | 2008-07-02 | 1 | -4/+8 |
* | Many code cleanups, mostly involving using stack_iterator and | haranp | 2008-07-02 | 1 | -43/+14 |
* | When doing an Abyss area shift try to preserve Sanctuary, unless the | zelgadis | 2008-07-02 | 1 | -0/+33 |
* | For Tiles, use some of the other wall types in the Abyss as well to make | j-p-e-g | 2008-07-01 | 1 | -11/+23 |
* | Implement the rest of the starting set changes. I sure hope I got all of | j-p-e-g | 2008-07-01 | 1 | -2/+2 |
* | Add yet more miscellaneous minor fixes. | dolorous | 2008-06-30 | 1 | -4/+4 |
* | Enable Chaos Knights of Lugonu starting out in the Abyss. | j-p-e-g | 2008-06-30 | 1 | -22/+52 |
* | Improve performance by only checking whether there are lava or deep | j-p-e-g | 2008-06-12 | 1 | -1/+1 |
* | Clean-up (renaming static methods and comments) in a number of files. | j-p-e-g | 2008-06-10 | 1 | -61/+63 |
* | Enable environmental effects (like lava generating black smoke) in the Abyss | zelgadis | 2008-06-09 | 1 | -0/+3 |
* | Preserve the floor properties around the player when doing an Abyss | zelgadis | 2008-06-08 | 1 | -0/+16 |
* | Enable pathfinding for patrolling monsters who lost their patrol point. | j-p-e-g | 2008-06-07 | 1 | -1/+1 |
* | Create random blood spatter in the Abyss and Pandemonium (FR 1986241). | j-p-e-g | 2008-06-07 | 1 | -27/+31 |
* | Abyssal rune tedium reduction: | dshaligram | 2008-05-26 | 1 | -6/+51 |