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* Remove 2 more parameters from items()reaverb2014-08-081-3/+3
* allow iterating over branches in a non-enum order (8742)Jesse Luehrs2014-08-021-4/+4
* Remove stuffNicholas Feinberg2014-07-291-0/+1
* Don't crash when abyss map placement is vetoed (#8833)Neil Moore2014-07-281-5/+13
* Increase the abyss rune chance on levels A:4 and A:5Brendan Hickey2014-07-261-2/+2
* Increase the spawn rate of downstairs in the abyss.Brendan Hickey2014-07-261-1/+1
* Remove unused variable.Mikko Vepsalainen2014-07-101-1/+1
* Respect level generation mask when placing Abyss features.Mikko Vepsalainen2014-07-101-0/+2
* Preserve Abyssal stairs when placing exit vaults.Mikko Vepsalainen2014-07-101-1/+2
* When Abyss shifts, also shift player's map_seen information, and forget the o...Mikko Vepsalainen2014-07-101-0/+1
* Let BLOOD finally have its place in the sunNicholas Feinberg2014-07-011-0/+1
* Remove an unused argument from the items() functiongammafunk2014-06-291-7/+6
* Revert "Make random_choose_weighted() end on -1 weight"reaverb2014-06-101-1/+1
* Make random_choose_weighted() end on -1 weightreaverb2014-06-101-1/+1
* Always print a message when teleporting in the Abyss.Shmuale Mark2014-06-081-0/+1
* Rename a local variablereaverb2014-06-051-3/+4
* Rename MMT_NUKED to MMT_TURNED_TO_FLOORreaverb2014-06-051-3/+3
* Don't use nuke to describe the abyss destorying all terrain.reaverb2014-06-051-6/+6
* Chance function(void) to function()reaverb2014-05-241-3/+3
* Revert "Revert "Remove player clinging"."reaver2014-05-071-3/+1
* Move mon death stuff from mon-stuff.cc to mon-death.cc.Shmuale Mark2014-04-121-0/+1
* Clarify _corrupt_square.blackcustard2014-04-091-5/+12
* Try harder to place abyss rune vaults.Steve Melenchuk2014-03-261-2/+7
* Make all abyss teleports shift the Abyss (minmay).Shmuale Mark2014-03-081-36/+1
* Make arena_delay available outside of arena as view_delay.Steve Melenchuk2014-02-271-1/+1
* Don't draw random Abyss spawns from other branchesChris Campbell2014-02-091-50/+2
* Ensure the player doesn't end up in a wall on abyss shifts.Adam Borowski2014-01-091-0/+2
* Reduce Forest guests on shallow Abyss.Adam Borowski2014-01-071-1/+1
* Schedule DNGN_ENTER_PORTAL_VAULT for removal; other related fixes.Adam Borowski2013-12-191-1/+4
* Make the abyssal stair chance fixed.Adam Borowski2013-12-081-18/+12
* Increase Abyssal Stair ChanceBrendan Hickey2013-12-071-1/+1
* Assert when trying to transit dead monsters (#7146)blackcustard2013-12-041-0/+2
* Rework the "extra" tag for non-minivaults.Steve Melenchuk2013-11-291-1/+1
* Homogenize the Abyss Party PatrolBrendan Hickey2013-11-261-1/+1
* Fix a cloud crash during banishment.Adam Borowski2013-11-261-0/+2
* Correct abyssal guest level picking formula.Neil Moore2013-11-251-1/+1
* A primitive picker for Abyss guest monsters.Adam Borowski2013-11-251-14/+50
* Generalize the Dwarf check for any future unfinished branch.Adam Borowski2013-11-171-1/+1
* Don't pick abyss mobs from DwarfBrendan Hickey2013-11-161-0/+1
* More formatting fixes for return (...);Neil Moore2013-11-151-5/+5
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-5/+5
* Veto more terrain types in abyss level generation.Brendan Hickey2013-11-061-0/+2
* Fix a monster-in-a-wall crash on banishment.Adam Borowski2013-11-051-0/+5
* Get rid of the radius_iterator "legacy" constructor.Adam Borowski2013-11-051-2/+2
* Squares are rectangles, not circles.Adam Borowski2013-11-051-1/+1
* Do away with the "abyss" tag in favour of DEPTH specifications.Steve Melenchuk2013-11-031-1/+11
* Use depth in Abyss vaultsBrendan Hickey2013-11-031-2/+2
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-1/+0
* Shorten branch enums.Adam Borowski2013-11-031-2/+2
* Use cell_is_solid where appropriate.Neil Moore2013-11-011-1/+1