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path: root/crawl-ref/source/abyss.h
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* Remove unused variable.Mikko Vepsalainen2014-07-101-1/+1
* Don't use nuke to describe the abyss destorying all terrain.reaverb2014-06-051-1/+1
* Make all abyss teleports shift the Abyss (minmay).Shmuale Mark2014-03-081-1/+1
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Have the one-in-three out-of-Abyss mons chance always apply (bh).Steve Melenchuk2013-10-301-0/+2
* Add a branch to the abyss.Brendan Hickey2013-10-301-0/+3
* Shorten the abyssal generator depth to 32 bits (fixes an infinite loop).Adam Borowski2013-09-221-1/+1
* Free the cached abyss grid in some cases.Adam Borowski2013-03-041-0/+1
* Restore Abyss SeedBrendan Hickey2013-03-021-0/+1
* Cleanup Abyssal StateBrendan Hickey2012-12-301-2/+2
* Ease the Newabyss to Inception upgrade path.Brendan Hickey2012-12-301-0/+1
* Abyss ShiftingBrendan Hickey2012-12-301-1/+1
* MMT_NUKEDBrendan Hickey2012-12-301-1/+0
* Bound Abyss shiftsBrendan Hickey2012-12-301-2/+3
* Mixed Column AbyssBrendan Hickey2012-12-301-0/+1
* Abilities tab for local tiles, using the fancy new abilities tiles.Steve Melenchuk2012-08-111-1/+1
* Cut abyss CPU usage greatly.Neil Moore2012-07-041-0/+1
* Abyssal punctuated equilibrium.Neil Moore2012-01-011-0/+1
* Eliminate duplicated symbols.Neil Moore2011-12-271-1/+1
* Move the call to abyss_morph into run_environment_effectsRaphael Langella2011-09-141-1/+1
* Clean up all the old abyss code.Raphael Langella2011-09-141-2/+0
* Make some functions static.Adam Borowski2011-08-171-1/+0
* Smoother abyss morphing.Raphael Langella2011-07-271-1/+0
* Encase new Abyss code in #ifdefs.Adam Borowski2011-07-061-4/+7
* Fixed up map rot.Brendan Hickey2011-07-061-2/+1
* First pass at abyss morphingBrendan Hickey2011-07-051-0/+8
* A worley-noise abyssBrendan Hickey2011-07-051-0/+1
* Fix wizmode-blinking (xm, &b) asserting in the Abyss.Johanna Ploog2011-03-311-0/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* [1745] Fix PC not starting at abyss centre when visiting the abyss.Darshan Shaligram2010-06-131-0/+1
* Set abyss center to the actual center of the level, peg the abyss shift radiu...Darshan Shaligram2010-06-051-1/+4
* Abyss code cleanup.Darshan Shaligram2010-06-051-1/+3
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Fix 2822832: temporary brands not being removed when thrown with LRET_FUMBLEDj-p-e-g2009-07-201-0/+1
* Very minor cleanup.haranp2009-02-031-23/+3
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Disallow vampires from draining summoned creatures to be consistent withj-p-e-g2008-07-041-1/+1
* Enable pathfinding for patrolling monsters who lost their patrol point.j-p-e-g2008-06-071-1/+1
* Create random blood spatter in the Abyss and Pandemonium (FR 1986241).j-p-e-g2008-06-071-1/+1
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-0/+2
* Give Lugonu Banishment and Corruption. I've left the old Bend Space in, becausedshaligram2007-08-111-0/+4
* Banished uniques (including ghosts) will now be sent to the Abyss. Banisheddshaligram2007-03-181-0/+1
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+37