summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/acr.cc
Commit message (Expand)AuthorAgeFilesLines
...
* Include secret doors in door-clustering (gates) when opening doors.zelgadis2008-06-121-2/+13
* Show shop items separately in the "show items" wizard command (&').zelgadis2008-06-121-2/+34
* Extend monster pathfinding to monsters circumventing pools of deep waterj-p-e-g2008-06-111-4/+38
* Clean-up (renaming static methods and comments) in a number of files.j-p-e-g2008-06-101-31/+30
* Better output for "list items" wizard command (&').zelgadis2008-06-101-15/+11
* Yikes, so many files! And all I did was add more item evaluationj-p-e-g2008-06-091-2/+2
* Clean up "Death Channel" some more.dolorous2008-06-081-4/+7
* Create random blood spatter in the Abyss and Pandemonium (FR 1986241).j-p-e-g2008-06-071-10/+10
* In the interest of efficency only call StashTrack.update_corpses()zelgadis2008-06-061-6/+0
* Added two new stash options, stash_track_decay and stash_remove_decay. Ifzelgadis2008-06-051-0/+6
* Implement pathfinding for monsters, using the A* algorithm.j-p-e-g2008-06-041-6/+6
* Fix a bug with swap_when_safe, and experimentally defaultj-p-e-g2008-06-031-1/+7
* Fix a recent bug of mine that blocked the friendly fire prompts.j-p-e-g2008-06-021-1/+1
* Fix a stupid bug I'd introduced when fixing another one.j-p-e-g2008-06-021-2/+4
* I'm not sure I actually coded anything worthwhile, though I experimentedj-p-e-g2008-06-021-6/+7
* Modify the intertravel prompt to not even ask for Pandemonium (since youj-p-e-g2008-06-011-3/+18
* Fix wizard mode being unable to create monsters of nonfloor habitat.j-p-e-g2008-06-011-2/+2
* Consolidate all cases where corpses are turned into skeletons, asj-p-e-g2008-05-311-1/+1
* If butchering with a swapped weapon is interrupted, then switch backzelgadis2008-05-311-0/+9
* Autoprayer is gone.zelgadis2008-05-301-14/+0
* Added two new options, rest_wait_both and chunks_autopickup, both defaultingzelgadis2008-05-301-4/+0
* Add more noise-related cleanups.dolorous2008-05-281-11/+12
* Fix 1974137: Stat-lowering transformations resulting in death by statj-p-e-g2008-05-271-10/+6
* If you're next to only one door which you can open/close, choose thatzelgadis2008-05-271-0/+61
* Added "error" channel for runtime errors, and changed error messages thatzelgadis2008-05-271-4/+4
* Better support for settings files that include other files:dshaligram2008-05-261-2/+3
* Fix aborting unchivalric attacks costing a turn.j-p-e-g2008-05-251-2/+2
* Fix 1914059: randart jewellery inconsistently described as {tried} byj-p-e-g2008-05-251-6/+1
* Move the mpr version of the monster list to output.cc and add it toj-p-e-g2008-05-241-144/+1
* Handle the warning prompt for melee attacks while in a sanctuary in dolorous2008-05-241-11/+0
* Switch the key for interlevel travel from Ctrl-G to G.dolorous2008-05-211-3/+2
* Pull code from mon->can_see(target) into a new function mon->see_grid()j-p-e-g2008-05-181-3/+3
* Rename Zin's Revitalisation to Vitalisation.dolorous2008-05-151-1/+1
* When placed under penance or excommunicated by Zin, remove divine dolorous2008-05-151-15/+2
* Add divine stamina (temporary stat-boosting) to Zin's Revitalisation.dolorous2008-05-151-0/+12
* Add still more minor cosmetic fixes.dolorous2008-05-151-1/+1
* Simplify.dolorous2008-05-131-2/+1
* Apply mesilliac's patch in [1962836] to fix the item list display in dolorous2008-05-131-5/+8
* To make Zin's Revitalisation less of a potion effect, consoliodate the dolorous2008-05-081-0/+7
* Fix some fallthrough-related bugs in Zin's Revitalisation, and allow dolorous2008-05-081-0/+2
* Properly save friendly pickup setting as a player variable (rather thanj-p-e-g2008-05-071-9/+12
* Add minor cosmetic fixes.dolorous2008-05-071-11/+10
* Fix typo.dolorous2008-05-071-1/+1
* Disallow monsters from picking up missiles for which they don't havej-p-e-g2008-05-071-1/+1
* Move your_hand() from spells4.cc to misc.cc.dolorous2008-05-041-1/+0
* Add two new channels, MSGCH_FRIEND_SPELL and MSGCH_FRIEND_ENCHANT,j-p-e-g2008-04-291-1/+2
* Change friendly pickup from a toggle to a more userfriendly, easilyj-p-e-g2008-04-261-13/+40
* Remove Beogh recalling orcs for you, and instead try harder to findj-p-e-g2008-04-261-6/+27
* Don't force recentering around the player when deliberately forgetting dolorous2008-04-251-1/+1
* Allow monsters to pick up and exchange armour if they find somethingj-p-e-g2008-04-251-7/+9