| Commit message (Collapse) | Author | Age | Files | Lines |
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6950, 6954, 6959, 6962, 6963, 6965, 6968, 6970 (partly), 6997, 6998,
7001, 7061, 7065, 7071, 7132 (partly), 7174, 7186, 7213, 7233, 7268,
7268, 7293, 7319, 7339, 7358, 7393 (partly)
* Tweak a few monster flags.
* Fix autoswapping jewellery taking longer than manual swapping.
* Fix crash when attempting to create nonexisting monster in wizmode.
* Make ego armour descriptions follow abbreviation guidelines.
* Fixed buggy monster movement away from the player.
* Disabled traps in the Abyss.
* Fixed a few other minor bugs, and improves messaging.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7788 c06c8d41-db1a-0410-9941-cceddc491573
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6766 (partly), 6834 (partly), 6867, 6892, 6903, 6906, 6908, 6909,
6927, 6928, 6929, 6943, 6945, 6946
* Message/description tweaks.
* Fix enchanting hides not updating AC.
* Fix incorrect score calculation.
* All 't' commands now take a turn.
* Don't prompt when swapping into dangerous terrain.
* Fix backwards stealth check.
* Fix off-by-1 error when selecting starting weapon.
* Lichform discards holy wrath weapons.
* Reinitialise zap counter for recharged wands, mention charges.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7786 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7719 c06c8d41-db1a-0410-9941-cceddc491573
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"`"s.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7609 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix 2033984: Monsters being created with both a shield and a 2-hander.
* FR 2026227: Make $ list current gold.
* Fix assertion failure upon high-scoring death.
* Fix 2037146: Make hill giants use MONUSE_STARTING_EQUIPMENT.
* Fix 2036429: better spacing on ^ screen.
* Replace "Level:" with "Place:" in the HUD.
Also start on 0.4.4 change log.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6791 c06c8d41-db1a-0410-9941-cceddc491573
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0.4.3.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6740 c06c8d41-db1a-0410-9941-cceddc491573
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SIGHUP at the level-up prompt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6719 c06c8d41-db1a-0410-9941-cceddc491573
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(me) to branch.
Includes TSO no longer granting permanent allies and resultant friendly
pickup change, and a number of smaller changes.
Also update change log.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6709 c06c8d41-db1a-0410-9941-cceddc491573
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indicator from (msg) to (Hit _).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6708 c06c8d41-db1a-0410-9941-cceddc491573
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old 0.3.4 keymap.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6682 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6661 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6610 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6570 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6558 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6534 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6531 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6503 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6471 c06c8d41-db1a-0410-9941-cceddc491573
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Now how do I change the properties to native again?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6465 c06c8d41-db1a-0410-9941-cceddc491573
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Apply recent commits.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6458 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6439 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6438 c06c8d41-db1a-0410-9941-cceddc491573
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deciding on which corpse to butcher. Now, if there's no eligible tool to
automatically switch to (or the autoswitch option is false) you get
prompted at the beginning of the butchering routine but you don't
actually switch weapons or take off your gloves until right before you
start butchering. Obviously, the same applies when autoswitching.
This means you don't lose a turn anymore if you change your mind in-between.
I really hope I haven't introduced other bugs this way but a fix was
badly in need since I'd changed the automatic weapon swap to take a turn
just as the manual swap does.
Also fix swap_when_safe so that it also working when the real weapon is
on slot 'a' (== 0) which will probably be the norm rather than an
exception.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6437 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6430 c06c8d41-db1a-0410-9941-cceddc491573
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summoned creatures being incapable of bleeding on the floor. This makes
things more difficult for Vampires; on the other hand there was a (more
or less) recent change that lets them regain 1 hp *per turn* when
draining corpses. We might also increase the duration of blood
potions...
Apart from that, various clean-ups.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6393 c06c8d41-db1a-0410-9941-cceddc491573
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there more new commands I've forgotten? Please don't include wizmode
commands as they don't matter during normal game.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6387 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6381 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6375 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6369 c06c8d41-db1a-0410-9941-cceddc491573
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targeting monsters is actually needed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6338 c06c8d41-db1a-0410-9941-cceddc491573
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generic logic that uses item tiles for BEAM_MISSILE, else bolts
according to flavour.
Identify monster fired ammunition ego if the launcher ego is known, not
that it has much of an effect because plain ammo gets no special
description.
In the message list the fired item as it will look to the player (i.e.
"arrow of ice" for a plain arrow fired off a bow of frost), even though
the item actually dropped will still be a plain one. I hope this isn't
too confusing. (And if it is, it should be easy to revert. :p)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6331 c06c8d41-db1a-0410-9941-cceddc491573
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Let monsters inside sanctuary swap places if they're (probably) going
in opposite directions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6329 c06c8d41-db1a-0410-9941-cceddc491573
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it more interesting. The rest is mostly clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6307 c06c8d41-db1a-0410-9941-cceddc491573
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time shouldn't be an unchivalrous attack if the first hit wasn't
unchivalrous. Before this fix the damage from the first hit from a
lightning bolt might make a monster flee, and then the subsequent hits from
bounces would be unchivalrous since it was fleeing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6272 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6260 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6256 c06c8d41-db1a-0410-9941-cceddc491573
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I've marked these characters with GDT_GAME_START, so that
* the player starts out on an altar to Lugonu
* there's an exit back to the Dungeon near-by
* returning into the Dungeon always places them into the entry vault on
level 1
* no abyssal runes are ever generated
* item generation matches that of level 1
* monster spawn rates are that of the orb run to enforce a quick return
into the Dungeon
Once the player returns to the Dungeon (via an exit or with Lugonu's
first power) char_direction is properly set to GDT_DESCENDING and from
then on the game continues as if they had started in the Dungeon.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6245 c06c8d41-db1a-0410-9941-cceddc491573
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Re-enable quivering with '(' - still buggy, and I'm trying to work out
why, but at least it works for some ammo now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6218 c06c8d41-db1a-0410-9941-cceddc491573
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(as well as when praying at an altar) and when searching the database.
Texts might need to be tweaked a bit but it's a *huge* improvement.
(Thanks to whoever had that idea!)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6216 c06c8d41-db1a-0410-9941-cceddc491573
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Use puff of fire/ice tiles for ammo of flame/ice being fired.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6169 c06c8d41-db1a-0410-9941-cceddc491573
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FR as Nemelex's greeting message.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6154 c06c8d41-db1a-0410-9941-cceddc491573
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weapon if you insist, you just can't quiver it.)
And another general clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6149 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6146 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6140 c06c8d41-db1a-0410-9941-cceddc491573
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(via (,) or i, or by the new quivering command). Ammo that just happens
to come next in the fire order is not quivered anymore even if you continue
firing.
Add a new quiver command on Q, and while I was at it, restrict the items
offered when firing (fi) or quivering to actual throwables. (This was a
long outstanding FR.) I think that's it...
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6112 c06c8d41-db1a-0410-9941-cceddc491573
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Ctrl-Q (Tiles settings) -> Ctrl-V (was version, now ?V)
Q (quit) -> Ctrl-Q
... which frees Q for a new command "set quiver", not yet implemented.
I've updated some docs but may have overlooked something.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6110 c06c8d41-db1a-0410-9941-cceddc491573
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annotation or exclusion *before* the delay is started, so it doesn't
cost a turn.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6087 c06c8d41-db1a-0410-9941-cceddc491573
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followers from passing out, though the chance eventually reaches 100%.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6084 c06c8d41-db1a-0410-9941-cceddc491573
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Forbid bats wearing hats/caps or rings. (That makes amulets the only
type of equipment Vampires can keep on when transforming.) To make up
for it, increase their damage stats again. Also fix it being possible to
(un)equip the allowed items in Tiles while in bat form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6055 c06c8d41-db1a-0410-9941-cceddc491573
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first item of the type is identified, not when the charges/pluses of
any item of the type is identified.
Make sure that artefacts have nothing to do with the identification
level of jewellery by making versions of set_ident_type() and
get_ident_type() which accept a full item_def as a parameter.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5973 c06c8d41-db1a-0410-9941-cceddc491573
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