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* Forgot to include some include filesMatthew Cline2009-11-061-0/+1
* Split up debug.ccMatthew Cline2009-11-061-0/+6
* Make messages consistent between opening and closing doors.David Lawrence Ramsey2009-11-061-4/+1
* Use coord_defs in one more place.David Lawrence Ramsey2009-11-061-4/+1
* Use coord_defs in a few more places.David Lawrence Ramsey2009-11-061-13/+6
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-1/+1
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-5/+5
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-2/+2
* Full set of (monster) summon elemental spells (Mu).Jude Brown2009-11-061-1/+1
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-3/+3
* Error for non-monster spells in monster specsMatthew Cline2009-11-051-0/+2
* Add haste other as a monster spellCharles Otto2009-11-061-1/+1
* Unify mesmerisation code.Robert Vollmert2009-11-051-19/+7
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-1/+1
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-051-2/+2
* Combine player_knows_spell, player_has_spell into player::has_spell.Vsevolod Kozlov2009-11-051-1/+1
* New monster spell: Summon Eyeballs.Jude Brown2009-11-051-1/+1
* Let Feawn worshipers travel/run through plants they can pass through.Charles Otto2009-11-051-3/+3
* Make tests compile with DEBUG_TESTS.Matthew Cline2009-11-041-0/+4
* Run tests of brand validness on "./crawl -test".Adam Borowski2009-11-041-0/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+3
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-3/+3
* Allow vaults to override monster spells with spells:<xyz>Darshan Shaligram2009-11-041-3/+3
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Allow running tests with DEBUG_TESTSMatthew Cline2009-11-021-2/+3
* Remove Feawn's prayer ability, make plant walking a passive bonus.Charles Otto2009-11-021-0/+19
* Implement map viewing for other levelsStefan O'Rear2009-11-021-3/+3
* Implement 'Icemail' mutation for new DSStefan O'Rear2009-11-021-0/+10
* Let Cb slow down ghoul decay. Make the message about biology appropiate for ...Adam Borowski2009-11-021-1/+3
* Access shopping list via '$'Matthew Cline2009-11-011-2/+6
* Split up monstuff.ccMatthew Cline2009-11-011-0/+1
* Combine mons_is_submerged(monsters *m) into monsters::submerged()abrahamwl2009-10-311-1/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* Interrupt less often when repeating wiz commandsMatthew Cline2009-10-301-1/+4
* FR 2017276: '<' and '>' both work for portal/shopMatthew Cline2009-10-291-4/+31
* Add comment fixes.David Lawrence Ramsey2009-10-291-7/+6
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-291-10/+8
* FR 2839627: notify when player has enough goldMatthew Cline2009-10-291-1/+1
* Move a little more code out of newgame.cc.Robert Vollmert2009-10-281-0/+1
* Luaterp: introductory comments and renaming.Robert Vollmert2009-10-281-1/+1
* Partial lua interpreter.Robert Vollmert2009-10-281-0/+2
* acr.c: Prompt to open excluded doorsMatthew Cline2009-10-271-0/+14
* Fix inconsistencies in gold-related messages.David Lawrence Ramsey2009-10-261-2/+5
* Roll demonspawn mutations at the start of the game.Stefan O'Rear2009-10-241-1/+0
* Convert player::your_name to std::string.Robert Vollmert2009-10-241-8/+3
* Specify arbitrary options on the command lineMatthew Cline2009-10-231-0/+8
* Renumber species_type starting from 0.Robert Vollmert2009-10-231-4/+5
* Moving data out of newgame.cc.Robert Vollmert2009-10-231-0/+1
* Rename Chronos to Cheibriados. (Jude Brown)David Ploog2009-10-231-2/+2