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* Revert "Make monster rAcid into immunity."Adam Borowski2013-01-061-3/+2
* Give tree form -MOVE, -TELE and -Fly.Adam Borowski2012-12-311-0/+3
* Clear confusion about notele() and no_tele(), remove uses of the former.Adam Borowski2012-12-281-5/+4
* Fix rings of invis only working when suppressed.Neil Moore2012-12-181-1/+1
* Make monster rAcid into immunity.Neil Moore2012-12-161-2/+3
* Refactor amulet and equipment-checking functions.Neil Moore2012-12-161-6/+153
* Don't say "levitation" to the player, ever.Adam Borowski2012-11-131-1/+1
* Revert most of the lev->flight patch (by code size, not functionality).Adam Borowski2012-11-131-1/+2
* Replace levitation with flight and remove controlled flight (elliott)Chris Campbell2012-11-071-1/+1
* Make some of big global data arrays const.Adam Borowski2012-10-211-1/+1
* Make beams use victim->apply_ac().Adam Borowski2012-10-031-1/+2
* Make melee combat use common AC code.Adam Borowski2012-10-031-0/+39
* Use std namespace.Raphael Langella2012-08-261-3/+3
* Drop a bunch of parentheses from return statements.Adam Borowski2012-08-081-2/+2
* Some more return deparenthesization.Adam Borowski2012-07-051-2/+2
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-18/+18
* Implement damageless constriction (hold) and give it to mimics.Raphael Langella2012-07-041-3/+2
* Treat constriction as a normal attack type.Raphael Langella2012-07-041-0/+11
* Move the constriction_damage method from monster to actor.Raphael Langella2012-07-041-5/+1
* Change the constriction damage formula.Raphael Langella2012-07-041-1/+2
* Get base constriction damage from the attack damage instead of HD.Raphael Langella2012-07-041-1/+1
* Move handle_noattack_constrictions to actor.ccRaphael Langella2012-07-041-0/+110
* Use mid rather than mindex for constriction.Neil Moore2012-07-041-50/+98
* Avoid more logic duplication.Neil Moore2012-07-041-6/+6
* Remove dur_been_constricted, merge some duplicate code.Neil Moore2012-07-041-2/+7
* Remove a good deal of header inclusion.Adam Borowski2012-05-231-1/+0
* Replace "atype() == ACT_MONSTER" with "is_monster()" -- half the length.Adam Borowski2012-03-221-3/+3
* Use actor->is_player() consistently instead of (actor->atype() == ACT_PLAYER).Adam Borowski2012-03-221-1/+1
* Don't use perror().Adam Borowski2012-03-031-4/+1
* Make constriction queries const non-virtual.Adam Borowski2012-01-051-2/+2
* Get rid of interactions between constriction and translocations.Adam Borowski2012-01-051-9/+0
* Refactor constriction clearing, fix dead constrictions.Neil Moore2011-12-291-35/+41
* Fix a new constriction crash (oops).Neil Moore2011-12-281-1/+1
* Clear non-adjacent constictions when moved.Neil Moore2011-12-281-0/+38
* Use full-body size for constriction purposes.Neil Moore2011-12-281-1/+1
* Merge more duplicated constriction code.Neil Moore2011-12-281-0/+28
* Correct actor::is_constricting().Neil Moore2011-12-271-1/+1
* Add a function to convert an mindex to an actor *.Neil Moore2011-12-271-0/+10
* Replace a hardcoded constant in an (approximately) million places.Adam Borowski2011-12-271-1/+1
* Whitespace fixes.Adam Borowski2011-12-221-2/+1
* Constriction nearly doneblueDave2011-12-221-0/+5
* Constriction part 2 -- status and durationblueDave2011-12-221-0/+10
* Merge branch 'master' into unified_combat_controlRobert Burnham2011-10-251-11/+14
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| * Doxygen stuff.Samuel Bronson2011-10-011-3/+7
| * Fix the item_def* version of actor::can_wield().Samuel Bronson2011-10-011-2/+2
| * Give you.skill() a "scale" argument for partial skills, make callers use it.Adam Borowski2011-09-191-0/+4
| * Make a bunch of functions static or non-existant.Adam Borowski2011-08-171-5/+0
| * Boost Undeadhunter to the old disruption brand levels.Adam Borowski2011-06-041-1/+1
* | Merge branch 'master' into unified_combat_controlRobert Burnham2011-04-261-3/+5
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| * Fix message when falling off a door.Raphael Langella2011-04-141-3/+3