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path: root/crawl-ref/source/actor.h
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* "Maras are frozen" -> "The Maras are frozen" (5054)Jesse Luehrs2014-08-141-1/+2
* Make ranged weapon delay display properly on @Nicholas Feinberg2014-07-251-2/+2
* Make torpor snail slow end immediately after LOS is brokenNicholas Feinberg2014-07-251-0/+2
* Handle another engulf ender (#7437)Neil Moore2014-07-181-1/+1
* Clear Engulf status when forcibly separated (#7437)Neil Moore2014-07-181-0/+1
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-0/+1
* Refactor duplicate code from can_wield()Nicholas Feinberg2014-07-131-1/+2
* Improve sleep codeNicholas Feinberg2014-07-111-2/+2
* Fix magical shields being unable to block most ranged attacks (#8772)Chris Campbell2014-07-091-0/+1
* Remove unused parameters from umbra() and backlit().Neil Moore2014-07-051-5/+2
* Rename functions (|amethyst).Shmuale Mark2014-06-191-1/+1
* Try to reduce duplication in Recite code.Shmuale Mark2014-06-191-1/+1
* Make profane servitors ignore holy wrath, like holy energy (#7089).Shmuale Mark2014-06-171-0/+1
* Clean up holy attacks slightly (#6071).Shmuale Mark2014-06-111-1/+0
* Move go_berserk() out of misc.ccNicholas Feinberg2014-06-041-1/+1
* New mutation: Forlornreaverb2014-05-311-1/+1
* Remove jewelry and armour sources of conservationgammafunk2014-05-281-1/+1
* Destroy item destructiongammafunk2014-05-281-1/+0
* Don't use inventory weight for the chance of activating a shaft trapgammafunk2014-05-261-1/+0
* Melt away lava orcs.Steve Melenchuk2014-05-141-0/+4
* Fix rounding errors with drained skills.elliptic2014-05-141-1/+2
* Don't trigger berserkitis on ranged attacks (#8516).Steve Melenchuk2014-05-081-1/+1
* Ranged weapon delay.Steve Melenchuk2014-04-271-0/+5
* Make all abyss teleports shift the Abyss (minmay).Shmuale Mark2014-03-081-1/+0
* Make a function non-virtual.Adam Borowski2014-01-101-1/+1
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Unmark actor::pos() as virtual.Adam Borowski2013-11-271-1/+1
* Remove moths of suppressionChris Campbell2013-11-111-3/+0
* Merge branch 'dwants'. Bring some Raid.Adam Borowski2013-11-061-0/+2
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| * Merge branch 'master' into dwantsAdam Borowski2013-11-011-5/+7
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| * \ Merge branch 'master' into dwantspubby2013-10-011-1/+4
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| * \ \ Merge branch 'master' into dwantspubby2013-08-311-6/+8
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| * | | | Fix whitespace.Neil Moore2013-08-281-1/+1
| * | | | Create Formicid species and monsters.pubby2013-08-251-0/+2
* | | | | Less los_def usage.Adam Borowski2013-11-051-1/+0
* | | | | Remove get_los().Adam Borowski2013-11-051-7/+0
* | | | | Drop "soul auras".Adam Borowski2013-11-051-5/+4
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* | | | Make actor->get_los() const.Adam Borowski2013-10-311-4/+4
* | | | Unrand: the +2 hat of the High Council {Archmagi, Wiz- Noisy Contam Stlth-}.Steve Melenchuk2013-10-291-1/+1
* | | | Evokable Jump attack abilitygammafunk2013-10-011-0/+2
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* | | Clear held and escape_attempts when resetting constrictions.Neil Moore2013-09-211-1/+3
* | | Move mons_is_stationary() to struct actor.Adam Borowski2013-09-131-0/+1
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* | Revert "Bye bye clinging."Raphael Langella2013-08-121-0/+5
* | Bye bye clinging.Adam Borowski2013-07-101-5/+0
* | Revamp player xp drainingDracoOmega2013-07-061-2/+1
* | Move shield_blocks from monster+player to actor.Adam Borowski2013-07-061-0/+2
* | Remove use of 'you' inside player member functionspubby2013-06-301-1/+1
* | Fixed some effects being applied twice to damage.Ed Gonzalez2013-06-291-1/+2
* | Merge branch 'newskald'Pete Hurst2013-06-241-0/+1
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| * | Added reach_range() to actor and player classes.Ed Gonzalez2013-06-111-0/+1
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