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path: root/crawl-ref/source/actor.h
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* | Revert "Don't mark invisibility as useless while corona'd"Chris Campbell2013-06-241-2/+1
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* Merge branch 'master' into gargoyle_mergeBrendan Hickey2013-05-291-3/+9
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| * Merge branch 'lava_orcs' into lava_djinnAdam Borowski2013-05-291-0/+3
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| | * Merge branch 'master' into lava_orcsAdam Borowski2013-05-291-7/+16
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| | * | Give lava orcs a heat halo that causes fire damage to nearby enemies.Eronarn Palazzo2013-01-081-0/+3
| * | | Merge branch 'master' into djinnAdam Borowski2013-05-291-3/+7
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| | * | New status effect: WeakDracoOmega2013-05-261-0/+1
| | * | New monster: lost soulsDracoOmega2013-05-261-0/+1
| | * | Rotting hulk -> Plague shamblerDracoOmega2013-05-261-1/+1
| | * | Don't mark invisibility as useless while corona'dChris Campbell2013-05-101-1/+2
| * | | Rename actor::mutate() to actor::malmutate().Adam Borowski2013-05-181-1/+1
* | | | Grotesk Self-PetrificationBrendan Hickey2013-05-091-1/+1
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* | | Properly attribute draining and sticky flame deaths.Steve Melenchuk2013-05-061-1/+2
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* | Fix inconsistencies and duplicate code regarding hibernating monsters.David Lawrence Ramsey2013-04-011-1/+1
* | Don't leak item information when targetting monsters with agony or hibernationDracoOmega2013-03-261-2/+3
* | Make monster debug info in wizmode display monster propsDracoOmega2013-03-061-0/+2
* | Handle slight resistance to acid vs immunity.Adam Borowski2013-01-061-1/+1
* | Split Malmutate out of Polymorph.Adam Borowski2013-01-041-0/+2
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* Handle non-item sources of -TELE.Adam Borowski2012-12-291-1/+2
* Clear confusion about notele() and no_tele(), remove uses of the former.Adam Borowski2012-12-281-1/+1
* Fix several things involving cold damage.elliptic2012-12-241-1/+3
* Refactor amulet and equipment-checking functions.Neil Moore2012-12-161-13/+31
* Indentation fixes.Adam Borowski2012-12-051-1/+1
* Revert most of the lev->flight patch (by code size, not functionality).Adam Borowski2012-11-131-1/+1
* Replace levitation with flight and remove controlled flight (elliott)Chris Campbell2012-11-071-2/+1
* Unify player and monster inaccuracy.Adam Borowski2012-10-261-0/+1
* Make beams use victim->apply_ac().Adam Borowski2012-10-031-1/+1
* Make melee combat use common AC code.Adam Borowski2012-10-031-0/+2
* Give all actors gdr_perc() (for now, always 0 for monsters).Adam Borowski2012-10-031-0/+1
* Unify checks for liquefaction, don't slow stationary monstersChris Campbell2012-09-281-0/+2
* Smooth effects of armour and shields skill on melee.elliptic2012-09-141-2/+2
* Use std namespace.Raphael Langella2012-08-261-17/+13
* Don't prevent abyss morphing at the player position.Raphael Langella2012-08-211-1/+1
* Don't let "durably summoned" monsters pick up items.Neil Moore2012-07-141-0/+3
* Merge branch 'lightning_rod'Adam Borowski2012-07-051-0/+1
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| * Rod of lightning.Adam Borowski2012-06-221-0/+1
* | Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-2/+2
* | Treat constriction as a normal attack type.Raphael Langella2012-07-041-0/+1
* | Move the constriction_damage method from monster to actor.Raphael Langella2012-07-041-0/+2
* | Move handle_noattack_constrictions to actor.ccRaphael Langella2012-07-041-3/+1
* | Use mid rather than mindex for constriction.Neil Moore2012-07-041-6/+19
* | Avoid more logic duplication.Neil Moore2012-07-041-3/+4
* | Remove dur_been_constricted, merge some duplicate code.Neil Moore2012-07-041-1/+1
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* Fix monster no_tele not being heeded in a number of places.Adam Borowski2012-06-171-1/+1
* Unbreak DEBUG_GLOBALS.Adam Borowski2012-04-301-0/+2
* Mindexicide: behaviour_event().Adam Borowski2012-04-211-0/+1
* Grant at least half XP when banishing monsters.Adam Borowski2012-04-181-1/+1
* Don't let claws cut off hydra heads with claws < 3.Adam Borowski2012-04-101-0/+1
* Replace "atype() == ACT_MONSTER" with "is_monster()" -- half the length.Adam Borowski2012-03-221-0/+1
* Add some asserts inside actor->this_player().Adam Borowski2012-03-221-1/+13