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actor.h
Commit message (
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Author
Age
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Revert "Don't mark invisibility as useless while corona'd"
Chris Campbell
2013-06-24
1
-2
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+1
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Merge branch 'master' into gargoyle_merge
Brendan Hickey
2013-05-29
1
-3
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+9
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Merge branch 'lava_orcs' into lava_djinn
Adam Borowski
2013-05-29
1
-0
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+3
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Merge branch 'master' into lava_orcs
Adam Borowski
2013-05-29
1
-7
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+16
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*
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Give lava orcs a heat halo that causes fire damage to nearby enemies.
Eronarn Palazzo
2013-01-08
1
-0
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+3
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*
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Merge branch 'master' into djinn
Adam Borowski
2013-05-29
1
-3
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+7
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*
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New status effect: Weak
DracoOmega
2013-05-26
1
-0
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+1
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*
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New monster: lost souls
DracoOmega
2013-05-26
1
-0
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+1
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*
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Rotting hulk -> Plague shambler
DracoOmega
2013-05-26
1
-1
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+1
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*
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Don't mark invisibility as useless while corona'd
Chris Campbell
2013-05-10
1
-1
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+2
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*
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Rename actor::mutate() to actor::malmutate().
Adam Borowski
2013-05-18
1
-1
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+1
*
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Grotesk Self-Petrification
Brendan Hickey
2013-05-09
1
-1
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+1
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*
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Properly attribute draining and sticky flame deaths.
Steve Melenchuk
2013-05-06
1
-1
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+2
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*
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Fix inconsistencies and duplicate code regarding hibernating monsters.
David Lawrence Ramsey
2013-04-01
1
-1
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+1
*
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Don't leak item information when targetting monsters with agony or hibernation
DracoOmega
2013-03-26
1
-2
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+3
*
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Make monster debug info in wizmode display monster props
DracoOmega
2013-03-06
1
-0
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+2
*
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Handle slight resistance to acid vs immunity.
Adam Borowski
2013-01-06
1
-1
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+1
*
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Split Malmutate out of Polymorph.
Adam Borowski
2013-01-04
1
-0
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+2
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/
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Handle non-item sources of -TELE.
Adam Borowski
2012-12-29
1
-1
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+2
*
Clear confusion about notele() and no_tele(), remove uses of the former.
Adam Borowski
2012-12-28
1
-1
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+1
*
Fix several things involving cold damage.
elliptic
2012-12-24
1
-1
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+3
*
Refactor amulet and equipment-checking functions.
Neil Moore
2012-12-16
1
-13
/
+31
*
Indentation fixes.
Adam Borowski
2012-12-05
1
-1
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+1
*
Revert most of the lev->flight patch (by code size, not functionality).
Adam Borowski
2012-11-13
1
-1
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+1
*
Replace levitation with flight and remove controlled flight (elliott)
Chris Campbell
2012-11-07
1
-2
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+1
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Unify player and monster inaccuracy.
Adam Borowski
2012-10-26
1
-0
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+1
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Make beams use victim->apply_ac().
Adam Borowski
2012-10-03
1
-1
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+1
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Make melee combat use common AC code.
Adam Borowski
2012-10-03
1
-0
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+2
*
Give all actors gdr_perc() (for now, always 0 for monsters).
Adam Borowski
2012-10-03
1
-0
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+1
*
Unify checks for liquefaction, don't slow stationary monsters
Chris Campbell
2012-09-28
1
-0
/
+2
*
Smooth effects of armour and shields skill on melee.
elliptic
2012-09-14
1
-2
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+2
*
Use std namespace.
Raphael Langella
2012-08-26
1
-17
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+13
*
Don't prevent abyss morphing at the player position.
Raphael Langella
2012-08-21
1
-1
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+1
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Don't let "durably summoned" monsters pick up items.
Neil Moore
2012-07-14
1
-0
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+3
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Merge branch 'lightning_rod'
Adam Borowski
2012-07-05
1
-0
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+1
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Rod of lightning.
Adam Borowski
2012-06-22
1
-0
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+1
*
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Drop parentheses around scalar values in "return".
Adam Borowski
2012-07-05
1
-2
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+2
*
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Treat constriction as a normal attack type.
Raphael Langella
2012-07-04
1
-0
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+1
*
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Move the constriction_damage method from monster to actor.
Raphael Langella
2012-07-04
1
-0
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+2
*
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Move handle_noattack_constrictions to actor.cc
Raphael Langella
2012-07-04
1
-3
/
+1
*
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Use mid rather than mindex for constriction.
Neil Moore
2012-07-04
1
-6
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+19
*
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Avoid more logic duplication.
Neil Moore
2012-07-04
1
-3
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+4
*
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Remove dur_been_constricted, merge some duplicate code.
Neil Moore
2012-07-04
1
-1
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+1
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/
*
Fix monster no_tele not being heeded in a number of places.
Adam Borowski
2012-06-17
1
-1
/
+1
*
Unbreak DEBUG_GLOBALS.
Adam Borowski
2012-04-30
1
-0
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+2
*
Mindexicide: behaviour_event().
Adam Borowski
2012-04-21
1
-0
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+1
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Grant at least half XP when banishing monsters.
Adam Borowski
2012-04-18
1
-1
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+1
*
Don't let claws cut off hydra heads with claws < 3.
Adam Borowski
2012-04-10
1
-0
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+1
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Replace "atype() == ACT_MONSTER" with "is_monster()" -- half the length.
Adam Borowski
2012-03-22
1
-0
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+1
*
Add some asserts inside actor->this_player().
Adam Borowski
2012-03-22
1
-1
/
+13
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