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* | Fix uninitialized branch depths for the Arena.Adam Borowski2012-04-241-1/+3
* | Merge branch 'master' into portal_branchesAdam Borowski2012-03-261-24/+21
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| * Fix arena message dumps being inoperative.Adam Borowski2012-03-251-6/+9
| * Axe a number of no longer needed typecasts.Adam Borowski2012-03-221-17/+11
| * Use monster_type nearly everywhere.Adam Borowski2012-03-221-2/+2
* | Merge branch 'master' into portal_branchesAdam Borowski2012-02-201-20/+15
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| * Make dgn_place_monster() return monster*Adam Borowski2012-01-051-19/+15
| * s/(mons_spec)\.mid/$1.type/Adam Borowski2012-01-051-1/+1
| * Eliminate an almost empty file.Adam Borowski2012-01-031-1/+0
* | Use branch depth rather than absolute depth as the authoritative one.Adam Borowski2012-01-031-6/+4
* | Merge branch 'master' into portal_branchesAdam Borowski2011-12-281-0/+1
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| * Fix most of data loss of tile information in console games.Adam Borowski2011-12-161-0/+1
* | Merge branch 'master' into portal_branchesAdam Borowski2011-11-231-1/+1
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| * Merge branch 'master' into unified_combat_controlRobert Burnham2011-10-251-3/+3
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| * \ Merge branch 'master' into unified_combat_controlRobert Burnham2011-04-261-8/+10
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| * | | Fix some misclassified arena messages.Adam Borowski2011-04-151-19/+9
| * | | Replace DESC_NOCAP_A and DESC_CAP_A with DESC_ARobert Burnham2011-03-251-1/+1
* | | | Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults.Adam Borowski2011-11-041-12/+0
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* | | Fix calls to mprf without substitutions.Jude Brown2011-08-031-1/+1
* | | cppcheck: fix inefficient checking for emptiness.Adam Borowski2011-07-051-2/+2
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* | dprf()ize a number of #ifdef ... mprf(MSGCH_DIAGNOSTICS).Adam Borowski2011-04-211-0/+2
* | Fix some misclassified arena messages.Adam Borowski2011-04-211-19/+9
* | Replace inappropriate uses of std::string.substr().Adam Borowski2011-04-011-4/+4
* | Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-4/+4
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* Fix Ziggurat save/load failure.Darshan Shaligram2011-01-101-1/+2
* s/noreturn/NORETURN/ to unbreak Windows builds.Adam Borowski2011-01-071-1/+1
* Follow the advice of gcc-4.6 -Wsuggest-attribute=noreturnAdam Borowski2011-01-071-1/+1
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-6/+6
* Rename variables named "monster" to "mons" or similar.Robert Vollmert2010-09-051-37/+37
* Trim unused #includes somewhat.Adam Borowski2010-08-231-2/+0
* Rename spl-mis.* -> spl-miscast.*Johanna Ploog2010-08-221-1/+1
* Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.Adam Borowski2010-07-301-1/+1
* Specify char signedness where it matters.Adam Borowski2010-07-291-1/+1
* Add option restart_after_game to make Crawl return to the main menu after the...Darshan Shaligram2010-07-041-7/+13
* Decouple stealth checks from drawing the view window.Adam Borowski2010-06-231-3/+3
* Force view_lock=true for arena (else arena crashes).Darshan Shaligram2010-06-201-0/+3
* Make ^G equivalent to Escape in all prompts for the Emacs users out there (yo...Darshan Shaligram2010-06-131-1/+1
* Remove special logic to bake identified items into the main texture.Enne Walker2010-06-101-3/+0
* Give player non-zero stats in arena.Robert Vollmert2010-06-081-0/+3
* Split off tilepick files into tileview.Enne Walker2010-05-301-2/+2
* Split up tiles.h.Enne Walker2010-05-301-0/+3
* Allow starting the arena from the startup menu.Robert Vollmert2010-04-301-5/+8
* Reenable arena.Robert Vollmert2010-04-301-0/+12
* Add los_changed() to signal a global LOS changed.Robert Vollmert2010-03-301-2/+1
* Replace calls to redefined getch by getchm.Robert Vollmert2010-03-281-1/+1
* Fix arena with global LOS.Robert Vollmert2010-03-221-3/+8
* Yet another version of arena LOS hacks.Robert Vollmert2010-03-221-1/+0
* Fix misbehaviours and crashes caused by redefining monster glyphs.Adam Borowski2010-03-101-4/+6
* make 'game type' an enum rather than a bool, and serialize itJesse Luehrs2010-03-021-5/+5
* code cleanup: fix #ifdef/#if usage inconsistenciesSteven Noonan2010-02-251-1/+1