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* Simplify by reusing commin brand vetoing code.Adam Borowski2009-11-041-23/+5
* Allow specifying "any weapon ego:XXX", "... missile", "... armour".Adam Borowski2009-11-041-0/+2
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Remove +Tele as a randart propertyStefan O'Rear2009-11-031-12/+1
* Remove mapping abilities from the gameStefan O'Rear2009-11-021-7/+0
* And do the same for Feawn.David Lawrence Ramsey2009-10-311-1/+2
* For consistency, make the previous check generic to the good gods, sinceDavid Lawrence Ramsey2009-10-311-4/+2
* Ensure that Zin's name never goes on artefact weapons with the chaosDavid Lawrence Ramsey2009-10-311-1/+4
* Add whitespace fixes.David Lawrence Ramsey2009-10-311-1/+1
* Adjust the chance for randarts based on mundane items again.David Lawrence Ramsey2009-10-311-1/+1
* After some thought, allow mundane items to be artefacts again, but moreDavid Lawrence Ramsey2009-10-311-5/+5
* Splitting up stuff.cc.Robert Vollmert2009-10-301-1/+3
* Blessed Blades created the round before shouldn't be "ancient artifacts".Adam Borowski2009-10-301-43/+0
* SPWPN_SHADOW -> SPWPN_REAPING (my bad)Eino Keskitalo2009-10-301-3/+3
* Rename shadows brand into reaping for unique name.Eino Keskitalo2009-10-301-1/+1
* Disallow artefacts with the shadow brand for necromancy-hating gods.David Lawrence Ramsey2009-10-291-18/+20
* Add proper checks for artefacts that Cheibriados doesn't like.David Lawrence Ramsey2009-10-251-0/+28
* Add the 0.6 launcher brands to the randart listStefan O'Rear2009-10-241-2/+4
* Force all randart weapons to have some brand.Stefan O'Rear2009-10-241-0/+4
* Moving data out of newgame.cc.Robert Vollmert2009-10-231-0/+1
* gods: added "Chronos", the slow godSteven Noonan2009-10-201-7/+0
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* artefact.cc: eliminate "array subscript is above array bounds" warningsSteven Noonan2009-10-131-1/+1
* fix compile errors on Intel C++ Compiler v10.1Steven Noonan2009-10-121-5/+5
* Comment fixes.David Lawrence Ramsey2009-10-121-2/+2
* Fix infinite recursion when Sif attempts to gift high level fixed-level randa...Charles Otto2009-10-121-1/+2
* Add minor cosmetic fix.David Lawrence Ramsey2009-10-111-2/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Amulet of guardian spirit, it comes as an amulet or a cap.Adam Borowski2009-10-051-0/+7
* Add spelling fixes.David Lawrence Ramsey2009-09-231-1/+1
* FR 2823234: Note getting the Blessed Blade right awayj-p-e-g2009-08-121-0/+7
* Fix the weird beam tiles for unknown beam types.j-p-e-g2009-08-091-11/+12
* More artefact/acquirement modifications:j-p-e-g2009-08-081-76/+118
* Apply caotto's patch in [2827204] to finish the plant god, with some dolorous2009-07-281-0/+10
* Ensure that no demonic artefacts are named after good gods.dolorous2009-07-281-0/+2
* Disallow artefacts with Jiyva's name on them, since jellies can't eat dolorous2009-07-281-2/+3
* Add yet more Jiyva-related cleanups. Make sure his altars are never dolorous2009-07-191-0/+3
* * Moved most hard-coded non-standard unrandart behaviour to art-func.h,zelgadis2009-06-271-8/+20
* Add tile definitions into art-data.txt, though only for the item tiles.j-p-e-g2009-06-261-2/+2
* Oops, unrandarts weren't having their properties properly set.zelgadis2009-06-261-1/+2
* Remove "#define SPWPN_FOOBAR UNRAND_FOOBAR" backwards compatibility forzelgadis2009-06-251-2/+1
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-0/+2016