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* Fix compilation (geekosaur)Neil Moore2014-08-031-1/+1
* Hide a hack better.Shmuale Mark2014-08-031-3/+10
* Remove stuffNicholas Feinberg2014-07-291-1/+2
* Rebalance crossbowsNicholas Feinberg2014-07-131-1/+1
* Refactor weapon_skill()Nicholas Feinberg2014-07-131-2/+2
* Remove the dragon slaying brandreaverb2014-06-181-1/+0
* Rename "vampiricism" to "vampirism" (ChrisOelmueller, #8435)reaverb2014-06-151-3/+3
* Plus2: Update unrand weaponsChris Oelmueller2014-06-141-9/+4
* Simplify some code now that slaying only uses item.plusChris Oelmueller2014-06-131-7/+0
* No longer consider Dam+ boring on artefactsChris Oelmueller2014-06-131-10/+2
* Combine plus/plus2 for rings of slaying, and Acc+/Dam+ on artefactsChris Oelmueller2014-06-131-23/+8
* Revert "Make random_choose_weighted() end on -1 weight"reaverb2014-06-101-2/+2
* Make random_choose_weighted() end on -1 weightreaverb2014-06-101-2/+2
* Combine the frost/flame and freezing/flaming brands.Shmuale Mark2014-06-101-3/+3
* Recalculate cache of equipped unrands with world_reacts on save loadEduardo Gonzalez2014-05-091-1/+1
* Replace rings of hunger/sustenance with loudness/stealth in-placeChris Oelmueller2014-04-301-16/+30
* Remove ARTP_METABOLISMChris Oelmueller2014-04-301-6/+2
* Rework ARTP_STEALTH akin to MR rescaleChris Oelmueller2014-04-301-2/+2
* Fix a problem with randart jewellery (N78291).Shmuale Mark2014-04-281-1/+7
* Auto-id jewellery on equip.Shmuale Mark2014-04-271-13/+1
* Don't let ranged weapons get Noisy (minmay).Shmuale Mark2014-04-101-1/+1
* Improve descriptions of artefact jewelleryChris Campbell2014-04-031-0/+13
* Rescale MR artefact property from 35-99 range to 40/80 stepsChris Oelmueller2014-03-181-1/+1
* Remove some leftover references to racial equipmentChris Campbell2014-03-061-2/+0
* Don't generate racial armourChris Oelmueller2014-03-061-6/+2
* Don't generate racial weapons or launchersChris Campbell2014-02-241-2/+0
* Don't name flaming randarts after DithmenosChris Campbell2014-02-131-0/+9
* Remove caps; rename wizards hats "hats."wheals2014-01-121-1/+1
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* More formatting fixes for return (...);Neil Moore2013-11-151-7/+7
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-4/+4
* Merge branch 'dwants'. Bring some Raid.Adam Borowski2013-11-061-6/+4
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| * Merge branch 'master' into dwantsAdam Borowski2013-11-011-23/+31
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| * \ Merge branch 'master' into dwantspubby2013-10-011-0/+2
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| * \ \ Merge branch 'master' into dwantspubby2013-08-311-58/+32
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| * | | | Create Formicid species and monsters.pubby2013-08-251-6/+4
* | | | | Axe a buttload of useless #includes.Adam Borowski2013-11-031-1/+0
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* | | | Specify upgrade inhibition in art-data.txtAdam Borowski2013-10-291-0/+3
* | | | Update unrands on game load.Adam Borowski2013-10-291-14/+21
* | | | Allow +Rage, *RAGE, -TELE and Contam on faerie dragon armour.Adam Borowski2013-10-271-8/+5
* | | | Reformat multi-line array literals.Adam Borowski2013-10-051-1/+2
* | | | Don't put +Jump on randartsChris Campbell2013-10-041-9/+0
* | | | Add a jump artefact property giving the evoke jump abilitygammafunk2013-10-011-0/+9
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* | | Set Arga's racial make to "dwarven".Adam Borowski2013-10-011-0/+2
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* | Drop some randart power_level oddities.Adam Borowski2013-08-051-8/+4
* | Sort artefact brands by their chance rather than enum.Adam Borowski2013-08-051-3/+3
* | Refactor melee randart brand selection.Adam Borowski2013-08-051-59/+35
* | Don't pointlessly reroll melee randarts.Adam Borowski2013-08-051-2/+0
* | Remove the orc slaying brandChris Campbell2013-07-101-7/+11
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* ASSERT_RANGEs other than >= <.Adam Borowski2013-06-081-6/+3