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* Tweak defender_name method and use it more.Neil Moore2014-08-071-10/+10
* Slightly improve a message.Neil Moore2014-08-071-1/+2
* Don't let arrows melt, burn, or freeze themselves (rockygargoyle)Neil Moore2014-08-071-1/+2
* Further fix compilation.Neil Moore2014-08-031-1/+1
* Hide a hack better.Shmuale Mark2014-08-031-9/+5
* Remove stuffNicholas Feinberg2014-07-291-1/+3
* Move canned_message() from stuff.cc to message.ccNicholas Feinberg2014-07-271-0/+1
* Provide and use a public interface to pronoun declensions.Neil Moore2014-07-201-7/+2
* Use correct stats for reflected range attacks (#8794)Neil Moore2014-07-171-22/+22
* Fix reflected attack damage (PleasingFungus, doh)Neil Moore2014-07-141-1/+3
* Don't crash when reflecting a missile at a monster (#8792)Neil Moore2014-07-141-2/+7
* Make draining decrease monster attack damageNicholas Feinberg2014-07-131-1/+3
* Make draining temporary (for monsters)Nicholas Feinberg2014-07-131-1/+1
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-2/+2
* Refactor weapon_skill()Nicholas Feinberg2014-07-131-4/+1
* Fix magical staves always doing 0 damage (#8771)Policarpo Caballero2014-07-091-1/+1
* Apply shadow form damage reduction to ranged attacksChris Campbell2014-07-091-0/+4
* Don't apply unarmed melee bonuses from forms to throwing weaponsChris Campbell2014-07-091-3/+2
* Remove unused parameters from umbra() and backlit().Neil Moore2014-07-051-2/+2
* The great mon-stuff migration.Shmuale Mark2014-06-221-0/+1
* Remove the dragon slaying brandreaverb2014-06-181-19/+2
* Make profane servitors ignore holy wrath, like holy energy (#7089).Shmuale Mark2014-06-171-5/+2
* Rename "vampiricism" to "vampirism" (ChrisOelmueller, #8435)reaverb2014-06-151-6/+6
* Plus2: Turn .plus into slayingNicholas Feinberg2014-06-141-10/+14
* Combine plus/plus2 for rings of slaying, and Acc+/Dam+ on artefactsChris Oelmueller2014-06-131-7/+5
* Revert "Make random_choose_weighted() end on -1 weight"reaverb2014-06-101-2/+2
* Make random_choose_weighted() end on -1 weightreaverb2014-06-101-2/+2
* Combine the frost/flame and freezing/flaming brands.Shmuale Mark2014-06-101-7/+0
* Fix Confusing Touch's damage reductionNicholas Feinberg2014-06-011-2/+0
* Rework Confusing TouchNicholas Feinberg2014-05-291-10/+4
* Correct a comment I screwed up.Neil Moore2014-05-291-2/+3
* Correct some doxygen blocks.Neil Moore2014-05-291-1/+1
* Destroy item destructiongammafunk2014-05-281-1/+1
* Clean up a weird bit of melee damage code (#8390).Shmuale Mark2014-05-201-2/+1
* Condense three functions into one.Steve Melenchuk2014-05-191-25/+4
* Replace corrosion with a temporary effect.Shayne Halvorson2014-05-141-0/+3
* Consistantly use "antimagic" instead of "anti-magic" (MarvinPA)reaverb2014-05-111-1/+1
* New monster spell: Drain Magic.Steve Melenchuk2014-05-101-24/+3
* Hacks to get Hellfire working as intended.Steve Melenchuk2014-05-051-0/+16
* Nerf throwing (#8493).Steve Melenchuk2014-05-041-16/+17
* Some fixes related to clumsy bashing.Steve Melenchuk2014-05-031-1/+1
* More fixes for throwing.Steve Melenchuk2014-05-011-1/+79
* Fix some more weapon checks for throwing purposes.Steve Melenchuk2014-05-011-12/+17
* Fix some invalid assumptions regarding throwing attacks.Steve Melenchuk2014-05-011-4/+5
* Make ranged attacks play a bit nicer with fsim.Steve Melenchuk2014-04-281-4/+5
* Credit attacker, not defender, for attack kills.Steve Melenchuk2014-04-271-1/+1
* Handle gloves of archery properly with new ranged combat.Steve Melenchuk2014-04-271-2/+8
* Let stabbing with blowgun attacks extend effect duration (elliptic).Steve Melenchuk2014-04-271-21/+5
* Give M_ARCHER monsters their acc/dam bonuses back.Steve Melenchuk2014-04-271-4/+1
* Ranged attack brands!Steve Melenchuk2014-04-271-4/+946