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* Ranged weapon delay.Steve Melenchuk2014-04-271-14/+6
* Basic ranged attack functionality.Steve Melenchuk2014-04-271-7/+830
* Replace it with something.Adam Borowski2014-01-101-1/+1
* Remove redundancy: {attack,defend}er_visible vs {attack,defend}er_invisible.Adam Borowski2014-01-101-8/+7
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-2/+2
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-2/+0
* Cancel an american speling.Adam Borowski2013-08-241-1/+1
* Make melee combat more exciting!!!!Steve Melenchuk2013-06-171-1/+10
* Remove HANDS_HALF.elliptic2013-01-151-1/+1
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+2
* Add spelling fixes.David Lawrence Ramsey2012-10-121-1/+1
* Use std namespace.Raphael Langella2012-08-261-17/+16
* Drop a bunch of parentheses from return statements.Adam Borowski2012-08-081-3/+3
* Revert "Show damage numbers in wizard mode."Raphael Langella2012-07-091-3/+4
* Some more return deparenthesization.Adam Borowski2012-07-051-2/+2
* String scalars are scalars, too.Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-1/+1
* Drop pointless braces after if/for/while everywhere.Adam Borowski2012-04-201-2/+0
* Use actor->is_player() consistently instead of (actor->atype() == ACT_PLAYER).Adam Borowski2012-03-221-2/+2
* Show damage numbers in wizard mode.Raphael Langella2012-03-071-4/+3
* Coding style fixes: braces to their own line.Neil Moore2011-12-141-1/+2
* PRONOUN -> PRONOUN_SUBJECTIVEAdam Borowski2011-12-061-1/+1
* Fix some uninitialized variables.Adam Borowski2011-12-011-1/+2
* Fix uninitialized special_damageRobert Burnham2011-11-281-3/+3
* Revert "Revert "Clean up aux code a bit.""elliptic2011-11-271-1/+1
* Revert "Clean up aux code a bit."Robert Burnham2011-11-271-1/+1
* Clean up aux code a bit.elliptic2011-11-261-1/+1
* Remove unused hand_half_bonus variable.elliptic2011-11-261-1/+1
* Merge branch 'master' into unified_combat_controlRobert Burnham2011-11-161-8/+13
* Add comments, fix player_stab_checkRobert Burnham2011-11-111-2/+1
* Move some variables from melee_attack to attackRobert Burnham2011-11-041-0/+2
* Change player_weapon_affects god to player_weapon_upsets_godRobert Burnham2011-11-041-1/+1
* Fix whitespace.Samuel Bronson2011-11-011-2/+2
* Fix compile error caused by careless copy/pasteRobert Burnham2011-11-011-1/+1
* Move modify_blood_amount to attackRobert Burnham2011-11-011-0/+38
* Fix build issues stemming from mergeRobert Burnham2011-10-261-6/+3
* Massive (partial) conversion to new combat systemRobert Burnham2011-06-151-1/+1
* Merge mons_attack_you and mons_attack_mons into monster_attackRobert Burnham2011-05-131-7/+7
* Update more TODOsRobert Burnham2011-04-121-5/+9
* Update TODORobert Burnham2011-04-121-1/+2
* Establish handle_{{phase}} class methodsRobert Burnham2011-03-311-2/+7
* Replace DESC_NOCAP_YOUR and DESC_CAP_YOUR with DESC_YOURRobert Burnham2011-03-251-2/+2
* Replace DESC_NOCAP_THE with DESC_THERobert Burnham2011-03-251-7/+2
* Replace DESC_CAP_THE with DESC_THERobert Burnham2011-03-251-11/+6
* Change attack::damage_brand from <int> to <brand_type>Robert Burnham2011-03-251-1/+1
* Move melee_attack properties to attackRobert Burnham2011-03-241-4/+5
* Relocate melee_attack class to own cc fileRobert Burnham2011-03-241-19/+14
* Add attack to makelist, compile fixesRobert Burnham2011-03-221-7/+20
* Additional development of attack.cc, reording of class functions in attack.hRobert Burnham2011-03-211-13/+147
* Add attack class frameworkRobert Burnham2011-03-211-0/+129