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path: root/crawl-ref/source/attitude-change.h
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* The great mon-stuff migration.Shmuale Mark2014-06-221-0/+2
* Fixes for Gozag bugs related to level generation.Steve Melenchuk2014-05-071-0/+1
* Handling for attacking bribed creatures.Steve Melenchuk2014-05-071-0/+1
* Gozag: Don't let bribes take effect until the player spots the monster.Steve Melenchuk2014-05-071-0/+1
* Don't turn holies neutral when worshipping a good godChris Campbell2014-04-281-2/+0
* Make another bunch of functions static or deleted.Adam Borowski2012-03-211-1/+0
* Axe the ring of Charms. Those damn witches hexed it!Adam Borowski2011-01-141-2/+0
* Add blue-anna's ring of charms.Roberto2010-09-181-1/+2
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-7/+7
* Rename variables named "monster" to "mons" or similar.Robert Vollmert2010-09-051-4/+4
* Make a few random functions static.Adam Borowski2010-07-061-2/+0
* Reimplement all monster-related actions as delayed ones. Remove apply_to_all...Adam Borowski2010-06-261-8/+1
* Fix the last missing instances of the unclean/chaotic split.David Lawrence Ramsey2009-11-201-1/+1
* Properly split up unholy and evil items, reworking is_(unholy|evil)().David Lawrence Ramsey2009-11-101-1/+1
* Replace monsters::is_magic_user() withDavid Lawrence Ramsey2009-11-101-1/+1
* Rename FeawnCharles Otto2009-11-081-3/+3
* Collect attitude changing code.Robert Vollmert2009-11-061-0/+26