summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/beam.cc
Commit message (Expand)AuthorAgeFilesLines
* Consolidate player/monster sleep checks.David Lawrence Ramsey2009-11-061-9/+9
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-7/+1
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-24/+24
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-1/+2
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-3/+3
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-061-1/+1
* Collect attitude changing code.Robert Vollmert2009-11-061-0/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-3/+3
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-4/+4
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-1/+1
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-1/+1
* Move player_res_asphyx/rotting to player::res_asphyx/rotting.Vsevolod Kozlov2009-11-051-1/+1
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-051-4/+4
* Sound overhaul: sound where spell hitsMatthew Cline2009-11-041-94/+177
* Split up view.cc.Robert Vollmert2009-11-041-0/+3
* Fix player bloodspatterStefan O'Rear2009-11-041-0/+3
* Disintegration can be very messy.Stefan O'Rear2009-11-041-1/+8
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Add get_degrees and set_degrees to ray_def; reenable chaos bolt munging.Robert Vollmert2009-11-031-2/+0
* Bug fixes.Robert Vollmert2009-11-031-1/+1
* Simplify bounce in view of ray_def::bounce guarantee.Robert Vollmert2009-11-031-16/+13
* Remove mstuff2.h and mstuff2 referencesMatthew Cline2009-11-031-1/+1
* Rename "Fling Icicle" to "Throw Icicle".David Ploog2009-11-031-1/+1
* beam.cc: bug #2890126: cancel from exploding ammoMatthew Cline2009-11-011-3/+5
* Implement reflection (except for the diagonal corridor case).Robert Vollmert2009-11-011-1/+1
* Change ray_def bouncing interface.Robert Vollmert2009-11-011-1/+4
* Comment bolt::bounce and bolt::reflect.Robert Vollmert2009-11-011-0/+5
* Remove ray antialiasing.Robert Vollmert2009-11-011-6/+2
* Temporarily disable chaos beam fudging.Robert Vollmert2009-11-011-0/+2
* Split up monstuff.ccMatthew Cline2009-11-011-1/+1
* Add more minor cosmetic fixes.David Lawrence Ramsey2009-10-311-33/+33
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-16/+15
* Combine mons_res_foo(monsters *m) into monsters::res_foo()abrahamwl2009-10-311-22/+22
* Combine mons_is_sleeping(monsters *m) into monsters::asleep()abrahamwl2009-10-301-2/+2
* Splitting up stuff.cc.Robert Vollmert2009-10-301-25/+1
* Being hasted upon being hit by a weapon of chaos shouldn't cause Cb penance.Adam Borowski2009-10-301-1/+1
* Bolt of Iron->Iron Shot, Ice Bolt->Fling Icicleabrahamwl2009-10-291-4/+4
* Add minor cosmetic fix.David Lawrence Ramsey2009-10-281-2/+2
* Simplify.David Lawrence Ramsey2009-10-281-7/+5
* Beams can be assigned custom hit verbs nowabrahamwl2009-10-281-5/+13
* Electrocution discharge in water ala FR 1637214abrahamwl2009-10-281-3/+10
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-1/+1
* Convert some ints to monster_type.Robert Vollmert2009-10-271-1/+1
* Preliminarily add a new fungus species to replace fungus w.r.t. sporesCharles Otto2009-10-251-2/+2
* beam.cc: Statues don't screamMatthew Cline2009-10-251-5/+6
* Get rid of player_monster_visible.Robert Vollmert2009-10-221-3/+3
* Remove mons_see_invis in favour of monsters::can_see_invisible.Robert Vollmert2009-10-221-1/+1
* Move player_see_invis into player class.Robert Vollmert2009-10-221-1/+1
* Don't disturb monsters witth their own soundMatthew Cline2009-10-211-1/+1
* beam.cc: Half of arena fungi are friendlyMatthew Cline2009-10-201-1/+5