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beam.cc
Commit message (
Expand
)
Author
Age
Files
Lines
*
Reorder acid effects (doy)
Nicholas Feinberg
2014-08-12
1
-4
/
+4
*
Correctly offend Beogh when disintegrating an idol (PleasingFungus)
Neil Moore
2014-08-05
1
-1
/
+1
*
Correctly handle elemental-coloured explosions (#8852)
Neil Moore
2014-08-04
1
-1
/
+2
*
fix messages when invisible monsters are charmed or uncharmed (8819)
Jesse Luehrs
2014-08-02
1
-0
/
+2
*
xom shouldn't be interested in accidentally helping out plants
Jesse Luehrs
2014-08-02
1
-1
/
+1
*
Remove stuff
Nicholas Feinberg
2014-07-29
1
-1
/
+2
*
Create prompt.cc
Nicholas Feinberg
2014-07-27
1
-0
/
+1
*
Add a comment.
Neil Moore
2014-07-26
1
-0
/
+2
*
Make Poison Arrow a ranged attack
Nicholas Feinberg
2014-07-26
1
-2
/
+2
*
Initialize bolt::was_missile (#8820)
argonaut
2014-07-25
1
-1
/
+1
*
Don't let blinkbolts hit the caster (#8791)
Neil Moore
2014-07-20
1
-0
/
+3
*
Make orb of electricity explode in tracers.
Neil Moore
2014-07-20
1
-2
/
+2
*
Remove some vestiges of Ice Storm.
Neil Moore
2014-07-20
1
-24
/
+1
*
Make explosive bolt tracers explode (#8810)
Neil Moore
2014-07-20
1
-6
/
+12
*
Use correct stats for reflected range attacks (#8794)
Neil Moore
2014-07-17
1
-2
/
+2
*
Make blocked beams fall back to visible paths if possible (#8804).
Neil Moore
2014-07-17
1
-3
/
+6
*
Switch backwards messages in beam.cc
Tanner Swett
2014-07-15
1
-2
/
+2
*
Separate 'permanent' and 'temporary' monster hit dice
Nicholas Feinberg
2014-07-13
1
-3
/
+3
*
Improve sleep code
Nicholas Feinberg
2014-07-11
1
-5
/
+2
*
Don't try and identify the player's shield when reflecting an attack
Chris Campbell
2014-07-09
1
-1
/
+0
*
Fix magical shields being unable to block most ranged attacks (#8772)
Chris Campbell
2014-07-09
1
-1
/
+1
*
Fix sticky flame duration depending on the HD of the target (Patashu)
Chris Campbell
2014-07-09
1
-1
/
+1
*
Brace
Nicholas Feinberg
2014-07-07
1
-0
/
+2
*
Clarify message when hitting a slowed monster with curare (#8765).
Shmuale Mark
2014-07-07
1
-2
/
+4
*
Rename antimagic() -> debuff_player().
Shmuale Mark
2014-07-06
1
-1
/
+1
*
Make Dazzling Spray scale more strongly with HD
Nicholas Feinberg
2014-07-05
1
-1
/
+1
*
Remove unused parameters from umbra() and backlit().
Neil Moore
2014-07-05
1
-4
/
+4
*
Let BLOOD finally have its place in the sun
Nicholas Feinberg
2014-07-01
1
-0
/
+1
*
Have monsters check constriction before using knockback abilities
gammafunk
2014-07-02
1
-12
/
+24
*
Remove the to-hit DEBUG_COOKIE.
Neil Moore
2014-07-01
1
-4
/
+0
*
Only Dithmenos can prevent forest fires! (#8624)
Shmuale Mark
2014-06-27
1
-1
/
+5
*
Partially refactor cast_healing()
Nicholas Feinberg
2014-06-26
1
-1
/
+1
*
The great mon-stuff migration.
Shmuale Mark
2014-06-22
1
-2
/
+2
*
Rename functions (|amethyst).
Shmuale Mark
2014-06-19
1
-1
/
+1
*
Try to reduce duplication in Recite code.
Shmuale Mark
2014-06-19
1
-1
/
+1
*
Remove pulsating lumps.
Shmuale Mark
2014-06-17
1
-1
/
+0
*
Remove the unused BEAM_DEVOUR_FOOD
reaverb
2014-06-11
1
-1
/
+1
*
Make beams unable to hit monsters in walls
Nicholas Feinberg
2014-06-11
1
-40
/
+6
*
Rename BEAM_NAPALM to BEAM_STICKY_FLAME
reaverb
2014-06-11
1
-4
/
+4
*
Don't ensnare monsters before they're hit by webbing
Nicholas Feinberg
2014-06-10
1
-1
/
+2
*
Revert "Make random_choose_weighted() end on -1 weight"
reaverb
2014-06-10
1
-2
/
+2
*
Make random_choose_weighted() end on -1 weight
reaverb
2014-06-10
1
-2
/
+2
*
Remove a mysterious metal orb
Nicholas Feinberg
2014-06-08
1
-12
/
+0
*
Don't pause the game for offscreen explosions.
Neil Moore
2014-06-08
1
-11
/
+19
*
Don't blame the player for reflected jelly kills (#8648)
Neil Moore
2014-06-06
1
-1
/
+5
*
Whitespace fixes (doh)
Neil Moore
2014-06-06
1
-1
/
+1
*
Allow inner flaming allies.
Neil Moore
2014-06-06
1
-0
/
+8
*
Rename BEAM_NUKE to BEAM_DEVASTATION
reaverb
2014-06-05
1
-6
/
+6
*
Rename nuke_wall() destroy_wall()
reaverb
2014-06-05
1
-10
/
+10
*
Destroy item destruction
gammafunk
2014-05-28
1
-32
/
+5
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