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* Reorder acid effects (doy)Nicholas Feinberg2014-08-121-4/+4
* Correctly offend Beogh when disintegrating an idol (PleasingFungus)Neil Moore2014-08-051-1/+1
* Correctly handle elemental-coloured explosions (#8852)Neil Moore2014-08-041-1/+2
* fix messages when invisible monsters are charmed or uncharmed (8819)Jesse Luehrs2014-08-021-0/+2
* xom shouldn't be interested in accidentally helping out plantsJesse Luehrs2014-08-021-1/+1
* Remove stuffNicholas Feinberg2014-07-291-1/+2
* Create prompt.ccNicholas Feinberg2014-07-271-0/+1
* Add a comment.Neil Moore2014-07-261-0/+2
* Make Poison Arrow a ranged attackNicholas Feinberg2014-07-261-2/+2
* Initialize bolt::was_missile (#8820)argonaut2014-07-251-1/+1
* Don't let blinkbolts hit the caster (#8791)Neil Moore2014-07-201-0/+3
* Make orb of electricity explode in tracers.Neil Moore2014-07-201-2/+2
* Remove some vestiges of Ice Storm.Neil Moore2014-07-201-24/+1
* Make explosive bolt tracers explode (#8810)Neil Moore2014-07-201-6/+12
* Use correct stats for reflected range attacks (#8794)Neil Moore2014-07-171-2/+2
* Make blocked beams fall back to visible paths if possible (#8804).Neil Moore2014-07-171-3/+6
* Switch backwards messages in beam.ccTanner Swett2014-07-151-2/+2
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-3/+3
* Improve sleep codeNicholas Feinberg2014-07-111-5/+2
* Don't try and identify the player's shield when reflecting an attackChris Campbell2014-07-091-1/+0
* Fix magical shields being unable to block most ranged attacks (#8772)Chris Campbell2014-07-091-1/+1
* Fix sticky flame duration depending on the HD of the target (Patashu)Chris Campbell2014-07-091-1/+1
* BraceNicholas Feinberg2014-07-071-0/+2
* Clarify message when hitting a slowed monster with curare (#8765).Shmuale Mark2014-07-071-2/+4
* Rename antimagic() -> debuff_player().Shmuale Mark2014-07-061-1/+1
* Make Dazzling Spray scale more strongly with HDNicholas Feinberg2014-07-051-1/+1
* Remove unused parameters from umbra() and backlit().Neil Moore2014-07-051-4/+4
* Let BLOOD finally have its place in the sunNicholas Feinberg2014-07-011-0/+1
* Have monsters check constriction before using knockback abilitiesgammafunk2014-07-021-12/+24
* Remove the to-hit DEBUG_COOKIE.Neil Moore2014-07-011-4/+0
* Only Dithmenos can prevent forest fires! (#8624)Shmuale Mark2014-06-271-1/+5
* Partially refactor cast_healing()Nicholas Feinberg2014-06-261-1/+1
* The great mon-stuff migration.Shmuale Mark2014-06-221-2/+2
* Rename functions (|amethyst).Shmuale Mark2014-06-191-1/+1
* Try to reduce duplication in Recite code.Shmuale Mark2014-06-191-1/+1
* Remove pulsating lumps.Shmuale Mark2014-06-171-1/+0
* Remove the unused BEAM_DEVOUR_FOODreaverb2014-06-111-1/+1
* Make beams unable to hit monsters in wallsNicholas Feinberg2014-06-111-40/+6
* Rename BEAM_NAPALM to BEAM_STICKY_FLAMEreaverb2014-06-111-4/+4
* Don't ensnare monsters before they're hit by webbingNicholas Feinberg2014-06-101-1/+2
* Revert "Make random_choose_weighted() end on -1 weight"reaverb2014-06-101-2/+2
* Make random_choose_weighted() end on -1 weightreaverb2014-06-101-2/+2
* Remove a mysterious metal orbNicholas Feinberg2014-06-081-12/+0
* Don't pause the game for offscreen explosions.Neil Moore2014-06-081-11/+19
* Don't blame the player for reflected jelly kills (#8648)Neil Moore2014-06-061-1/+5
* Whitespace fixes (doh)Neil Moore2014-06-061-1/+1
* Allow inner flaming allies.Neil Moore2014-06-061-0/+8
* Rename BEAM_NUKE to BEAM_DEVASTATIONreaverb2014-06-051-6/+6
* Rename nuke_wall() destroy_wall()reaverb2014-06-051-10/+10
* Destroy item destructiongammafunk2014-05-281-32/+5