summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/beam.cc
Commit message (Expand)AuthorAgeFilesLines
...
* Reduce the base chance of applying corrosion, ignore item enchantment for res...Chris Campbell2014-05-281-1/+1
* Change Tukima to be a targeted spellJeekaroose2014-05-271-0/+15
* Make corpses and skeletons stationary items (minmay)gammafunk2014-05-261-1/+1
* Fix magic dart having a tiny chance of being blocked by a shield.elliptic2014-05-181-1/+2
* Move the definitions of other -data.h tables into their respective filesreaverb2014-05-141-3/+0
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+12
* Don't warn on Qazlal worshippers clouding themselves (78291).Steve Melenchuk2014-05-111-2/+6
* New monster spell: Drain Magic.Steve Melenchuk2014-05-101-10/+51
* Remove the interaction between disintegration and statue enemies.Steve Melenchuk2014-05-101-36/+0
* Make monsters not fall into liquids due to status effectsreaverb2014-05-081-1/+0
* Fix slow message not being displayed when hitting monsters with curareChris Campbell2014-05-081-0/+2
* Provisions for rElec-.Steve Melenchuk2014-05-071-0/+10
* Qazlal: Elemental Adaptation.Steve Melenchuk2014-05-071-0/+6
* Qazlal: Upheaval.Steve Melenchuk2014-05-071-0/+2
* Fix reflection brand for ranged combat.Steve Melenchuk2014-05-031-0/+4
* Merge branch 'ranged_combat'Steve Melenchuk2014-05-031-22/+88
|\
| * Make ranged attacks play a bit nicer with fsim.Steve Melenchuk2014-04-281-0/+12
| * Let stabbing with blowgun attacks extend effect duration (elliptic).Steve Melenchuk2014-04-271-11/+30
| * Make throwing nets do something on hit again.Steve Melenchuk2014-04-271-8/+0
| * Ranged attack brands!Steve Melenchuk2014-04-271-0/+29
| * Basic ranged attack functionality.Steve Melenchuk2014-04-271-5/+2
| * Hook up ranged_attack to the beam code.Steve Melenchuk2014-04-271-0/+17
* | Remove silver starsChris Campbell2014-04-281-27/+4
|/
* Fix ranged attacks from invisible monsters not turning off autopickup.elliptic2014-04-101-1/+6
* Remove mangroves, make single trees block LOS.wheals2014-03-291-11/+8
* Don't let Glaciate blockify insubstantial monsters.Steve Melenchuk2014-03-281-1/+3
* Don't lie about the resist chance for some spells.Shmuale Mark2014-03-221-1/+1
* Make incurring Dith penance more determinstic.Steve Melenchuk2014-03-221-4/+3
* Remove the unused HOLY_LIGHT beam/zapChris Campbell2014-03-221-1/+2
* Buff rods of (fiery) destruction a bitDracoOmega2014-03-221-1/+1
* Reduce explosive bolt message spam just a littleDracoOmega2014-03-221-0/+3
* Fix various tracer issues with the Rod of DestructionDracoOmega2014-03-221-1/+3
* Don't print a duplicate message when cancelling a beam that could hit an allyDracoOmega2014-03-221-1/+2
* Boost the duration of monster poison cloudsDracoOmega2014-03-201-2/+2
* Remove SunrayDracoOmega2014-03-111-28/+2
* Potion of speed => Potion of hastereaver2014-03-101-1/+1
* Allow ghost casting of dazzling spray (Grunt).gammafunk2014-03-061-0/+8
* Generalize and clean up some beam initialization code.gammafunk2014-03-061-20/+47
* Convert various other sources of player poison to the new systemDracoOmega2014-03-061-2/+1
* Allow the draw delay for explosions to be changed (as it can for beams)DracoOmega2014-03-061-3/+4
* Remove some leftover references to racial equipmentChris Campbell2014-03-061-2/+1
* Fix up some TAG_MAJOR_VERSION > 34 issues.Steve Melenchuk2014-03-051-1/+4
* Remove unneeded braces.Neil Moore2014-03-021-2/+0
* Make arena_delay available outside of arena as view_delay.Steve Melenchuk2014-02-271-37/+4
* Glaciate.Steve Melenchuk2014-02-251-5/+60
* Remove djinn.wheals2014-02-241-0/+2
* Revamp rod of destruction.wheals2014-02-241-1/+0
* Stop enslave soul from sometimes wasting resources.wheals2014-02-231-12/+3
* Vehumet wrath: employ actual conjurations, not just miscasts.Steve Melenchuk2014-02-161-4/+11
* Crystal golem -> Crystal guardian (Grunt, tenofswords).tenofswords2014-02-151-2/+19