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beam.cc
Commit message (
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Author
Age
Files
Lines
...
*
Reduce the base chance of applying corrosion, ignore item enchantment for res...
Chris Campbell
2014-05-28
1
-1
/
+1
*
Change Tukima to be a targeted spell
Jeekaroose
2014-05-27
1
-0
/
+15
*
Make corpses and skeletons stationary items (minmay)
gammafunk
2014-05-26
1
-1
/
+1
*
Fix magic dart having a tiny chance of being blocked by a shield.
elliptic
2014-05-18
1
-1
/
+2
*
Move the definitions of other -data.h tables into their respective files
reaverb
2014-05-14
1
-3
/
+0
*
Formatting fixes (add braces).
Neil Moore
2014-05-12
1
-0
/
+12
*
Don't warn on Qazlal worshippers clouding themselves (78291).
Steve Melenchuk
2014-05-11
1
-2
/
+6
*
New monster spell: Drain Magic.
Steve Melenchuk
2014-05-10
1
-10
/
+51
*
Remove the interaction between disintegration and statue enemies.
Steve Melenchuk
2014-05-10
1
-36
/
+0
*
Make monsters not fall into liquids due to status effects
reaverb
2014-05-08
1
-1
/
+0
*
Fix slow message not being displayed when hitting monsters with curare
Chris Campbell
2014-05-08
1
-0
/
+2
*
Provisions for rElec-.
Steve Melenchuk
2014-05-07
1
-0
/
+10
*
Qazlal: Elemental Adaptation.
Steve Melenchuk
2014-05-07
1
-0
/
+6
*
Qazlal: Upheaval.
Steve Melenchuk
2014-05-07
1
-0
/
+2
*
Fix reflection brand for ranged combat.
Steve Melenchuk
2014-05-03
1
-0
/
+4
*
Merge branch 'ranged_combat'
Steve Melenchuk
2014-05-03
1
-22
/
+88
|
\
|
*
Make ranged attacks play a bit nicer with fsim.
Steve Melenchuk
2014-04-28
1
-0
/
+12
|
*
Let stabbing with blowgun attacks extend effect duration (elliptic).
Steve Melenchuk
2014-04-27
1
-11
/
+30
|
*
Make throwing nets do something on hit again.
Steve Melenchuk
2014-04-27
1
-8
/
+0
|
*
Ranged attack brands!
Steve Melenchuk
2014-04-27
1
-0
/
+29
|
*
Basic ranged attack functionality.
Steve Melenchuk
2014-04-27
1
-5
/
+2
|
*
Hook up ranged_attack to the beam code.
Steve Melenchuk
2014-04-27
1
-0
/
+17
*
|
Remove silver stars
Chris Campbell
2014-04-28
1
-27
/
+4
|
/
*
Fix ranged attacks from invisible monsters not turning off autopickup.
elliptic
2014-04-10
1
-1
/
+6
*
Remove mangroves, make single trees block LOS.
wheals
2014-03-29
1
-11
/
+8
*
Don't let Glaciate blockify insubstantial monsters.
Steve Melenchuk
2014-03-28
1
-1
/
+3
*
Don't lie about the resist chance for some spells.
Shmuale Mark
2014-03-22
1
-1
/
+1
*
Make incurring Dith penance more determinstic.
Steve Melenchuk
2014-03-22
1
-4
/
+3
*
Remove the unused HOLY_LIGHT beam/zap
Chris Campbell
2014-03-22
1
-1
/
+2
*
Buff rods of (fiery) destruction a bit
DracoOmega
2014-03-22
1
-1
/
+1
*
Reduce explosive bolt message spam just a little
DracoOmega
2014-03-22
1
-0
/
+3
*
Fix various tracer issues with the Rod of Destruction
DracoOmega
2014-03-22
1
-1
/
+3
*
Don't print a duplicate message when cancelling a beam that could hit an ally
DracoOmega
2014-03-22
1
-1
/
+2
*
Boost the duration of monster poison clouds
DracoOmega
2014-03-20
1
-2
/
+2
*
Remove Sunray
DracoOmega
2014-03-11
1
-28
/
+2
*
Potion of speed => Potion of haste
reaver
2014-03-10
1
-1
/
+1
*
Allow ghost casting of dazzling spray (Grunt).
gammafunk
2014-03-06
1
-0
/
+8
*
Generalize and clean up some beam initialization code.
gammafunk
2014-03-06
1
-20
/
+47
*
Convert various other sources of player poison to the new system
DracoOmega
2014-03-06
1
-2
/
+1
*
Allow the draw delay for explosions to be changed (as it can for beams)
DracoOmega
2014-03-06
1
-3
/
+4
*
Remove some leftover references to racial equipment
Chris Campbell
2014-03-06
1
-2
/
+1
*
Fix up some TAG_MAJOR_VERSION > 34 issues.
Steve Melenchuk
2014-03-05
1
-1
/
+4
*
Remove unneeded braces.
Neil Moore
2014-03-02
1
-2
/
+0
*
Make arena_delay available outside of arena as view_delay.
Steve Melenchuk
2014-02-27
1
-37
/
+4
*
Glaciate.
Steve Melenchuk
2014-02-25
1
-5
/
+60
*
Remove djinn.
wheals
2014-02-24
1
-0
/
+2
*
Revamp rod of destruction.
wheals
2014-02-24
1
-1
/
+0
*
Stop enslave soul from sometimes wasting resources.
wheals
2014-02-23
1
-12
/
+3
*
Vehumet wrath: employ actual conjurations, not just miscasts.
Steve Melenchuk
2014-02-16
1
-4
/
+11
*
Crystal golem -> Crystal guardian (Grunt, tenofswords).
tenofswords
2014-02-15
1
-2
/
+19
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