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path: root/crawl-ref/source/beam.h
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* Have monsters check constriction before using knockback abilitiesgammafunk2014-07-021-0/+1
* Don't pause the game for offscreen explosions.Neil Moore2014-06-081-1/+1
* Rename nuke_wall() destroy_wall()reaverb2014-06-051-1/+1
* New monster spell: Drain Magic.Steve Melenchuk2014-05-101-3/+3
* Remove the interaction between disintegration and statue enemies.Steve Melenchuk2014-05-101-1/+0
* Let stabbing with blowgun attacks extend effect duration (elliptic).Steve Melenchuk2014-04-271-1/+1
* Ranged attack brands!Steve Melenchuk2014-04-271-0/+1
* Basic ranged attack functionality.Steve Melenchuk2014-04-271-0/+3
* Generalize and clean up some beam initialization code.gammafunk2014-03-061-1/+1
* Allow the draw delay for explosions to be changed (as it can for beams)DracoOmega2014-03-061-0/+1
* Stop enslave soul from sometimes wasting resources.wheals2014-02-231-0/+2
* Magically-penetrating projectiles pierce through shields.Steve Melenchuk2014-02-041-2/+2
* Fix curare source and target being switched. (wheals)Pekka Lampila2014-02-041-1/+1
* Make some unrands more interesting, bring back twowheals2014-02-031-0/+2
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-2/+0
* Fix spelling of "targeting" (#7837)Chris Campbell2013-12-101-1/+1
* Don't let Dryads walk through treesChris Campbell2013-12-031-1/+0
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-1/+1
* Blame the player for effects from known /RE and chaos (#7576)Neil Moore2013-09-271-0/+2
* Don't crash on reflected needles.Neil Moore2013-06-251-1/+1
* Tracers for cloud spells for both players (#2491) and monsters.Steve Melenchuk2013-03-171-0/+4
* Add formatting fix.David Lawrence Ramsey2013-02-131-1/+2
* Fix inconsistencies in bolt struct references.David Lawrence Ramsey2013-02-131-1/+1
* Make targeters aware of monsters their beams cannot hitDracoOmega2013-02-031-0/+1
* Make I and z? usable again in debug builds.Adam Borowski2012-11-271-0/+3
* Don't bother estimating minimal damage in beam tracers.Adam Borowski2012-10-031-1/+1
* Make melee combat use common AC code.Adam Borowski2012-10-031-11/+0
* Use std namespace.Raphael Langella2012-08-261-24/+22
* Get Fireball tracers and targetter to work properly.Steve Melenchuk2012-08-021-2/+4
* Make "visible monster in range" spell check more sophisticated.Steve Melenchuk2012-07-301-0/+1
* Don't prompt in the middle of targetting.Neil Moore2012-07-151-0/+1
* IMB tracer and targetting improvements.Steve Melenchuk2012-07-111-0/+2
* Simplify and sanitize beam AC code, allow beams with proportional AC rule.Adam Borowski2012-06-221-1/+13
* Mindexicide: behaviour_event().Adam Borowski2012-04-211-1/+1
* Always id scrolls of fear as well.Adam Borowski2011-11-201-3/+1
* Don't pass the victim to range_func, it's useless.Adam Borowski2011-11-061-3/+2
* Remove the ranged brand of reaping (unused for over a year).Adam Borowski2011-11-061-3/+2
* Fix ranged combat fsim.Raphael Langella2011-10-071-0/+1
* Item mimics use the new generation algorithm too.Raphael Langella2011-09-051-1/+0
* Eronarn's profane servitors and antihaloesChris Campbell2011-09-031-0/+1
* Don't miscast when the spell can still be aborted (#4281).Raphael Langella2011-07-211-4/+7
* Make cppcheck a bit happier.Adam Borowski2011-07-051-1/+1
* Kludge beams to never hit the same person more than twice.Adam Borowski2011-07-041-0/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* Track the source of monster enchantments.Adam Borowski2011-02-231-4/+4
* Make monster tracers round up average expected damage so that monsters like o...Darshan Shaligram2010-12-081-0/+1
* Simplify phrasingRaphael Langella2010-11-071-1/+1
* Move monster invisibility enchantment handling into its own function.David Lawrence Ramsey2010-10-271-0/+2
* Make some functions static, remove unused among those.Adam Borowski2010-10-271-4/+0
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-6/+6