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* Avoid another beholder crash (#8844)Neil Moore2014-08-131-0/+3
* A couple mesmerisation tweaksDracoOmega2014-03-111-2/+4
* Avoid a beholder/fearmonger crash (#6547)Neil Moore2013-12-011-4/+12
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-3/+3
* Replace `mprf(s)` with `mpr(s)`Chris Oelmueller2013-11-281-1/+1
* More formatting fixes for return (...);Neil Moore2013-11-151-13/+13
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-2/+2
* Remove moths of suppressionChris Campbell2013-11-111-1/+1
* Don't equate frenzy with berserk; let non-natural monsters frenzy.Steve Melenchuk2013-07-151-1/+2
* Remove use of 'you' inside player member functionspubby2013-06-301-6/+6
* Include debug.h earlier.Adam Borowski2013-04-261-1/+0
* Indentation fixes.Adam Borowski2012-12-051-2/+2
* Drop a lot of unnecessary braces.Adam Borowski2012-10-241-4/+0
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+1
* Drop a bunch of parentheses from return statements.Adam Borowski2012-08-081-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-6/+6
* Remove spaces between function identifiers and arguments lists.Adam Borowski2012-06-211-5/+1
* Suppression: new function: player_equip_unrand_effectBen Striegel2012-05-181-1/+1
* Drop pointless braces after if/for/while everywhere.Adam Borowski2012-04-201-4/+0
* Merge branch 'master' into unified_combat_controlRobert Burnham2011-11-161-7/+7
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| * Fix an useless use of mon_info by the obsidian axe.Adam Borowski2011-11-071-7/+7
* | Merge branch 'master' into unified_combat_controlRobert Burnham2011-10-251-2/+1
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| * cppcheck: fix inefficient checking for emptiness.Adam Borowski2011-07-051-1/+1
| * Gut and parcel out most of stuff.ccAdam Borowski2011-06-041-1/+0
* | Merge branch 'master' into unified_combat_controlRobert Burnham2011-04-261-4/+4
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| * Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-4/+4
* | Replace DESC_NOCAP_THE with DESC_THERobert Burnham2011-03-251-2/+2
* | Replace DESC_CAP_THE with DESC_THERobert Burnham2011-03-251-6/+6
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* De-mermaid-ify mesmerisation for non-mermaid beholders.Jude Brown2011-03-061-14/+62
* Fix Mesmerisation spell (kilobyte).Jude Brown2011-03-061-1/+2
* Make it less likely the demon axe will trap the player.Shayne Halvorson2011-02-131-1/+1
* Demon axe unrandartShayne Halvorson2011-02-131-13/+22
* Reroll of Zin recite patch.Eronarn Palazzo2011-01-231-0/+1
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-10/+10
* Reorder beholder checks so non-mermaids don't cause costly LOS runs.Adam Borowski2010-07-031-2/+2
* make 'game type' an enum rather than a bool, and serialize itJesse Luehrs2010-03-021-1/+1
* Trim unnecessary #includes.Adam Borowski2010-01-131-2/+0
* Beholding + berserk/fleeing/sanctuaryMatthew Cline2009-12-061-2/+33
* Sometimes give msg when mermaid stops beholdingMatthew Cline2009-12-051-0/+25
* Bug #125: Pacifying mermaid -> still mesmerizedMatthew Cline2009-12-051-1/+2
* Fix mesmerisation being broken too soonMatthew Cline2009-12-021-1/+1
* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-211-0/+1
* Beholder check now uses proper LOS.Robert Vollmert2009-11-211-16/+5
* Update delay for mesmerisation, slowing, and hasteCharles Otto2009-11-151-7/+3
* Remove a few obsolete includes.Robert Vollmert2009-11-101-1/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* behold.cc: Don't use 'you' in methods of player.Vsevolod Kozlov2009-11-081-4/+4
* Replace mons_cannot_move with monsters::cannot_move.Vsevolod Kozlov2009-11-081-1/+1
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-1/+1
* Restore genus check in beholder update.Robert Vollmert2009-11-051-1/+2