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path: root/crawl-ref/source/branch-data.h
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* Remove Hall of Bladesreaverb2014-06-071-1/+2
* Make Crypt three levels; place Tomb entrance only on Crypt:3 (MarvinPA).Steve Melenchuk2014-04-261-2/+2
* Don't try to place Depths' zig entrance on Depths:6.Steve Melenchuk2014-03-121-1/+1
* Move the Vaults entrance up a level (elliptic).Steve Melenchuk2014-03-111-1/+1
* Reduce D to 15 levels.Steve Melenchuk2014-03-111-2/+2
* Reduce Depths to 5 floorsDracoOmega2014-03-111-2/+2
* Purge some references to Forest.Shmuale Mark2014-03-031-1/+2
* Paint Sewer walls blue.Adam Borowski2014-01-271-1/+1
* Generate exactly 0 zig portals in D, and 1 in Depths.Adam Borowski2013-12-191-1/+1
* Make portal entrances and exits proper features on their own.Adam Borowski2013-12-181-10/+10
* Don't let Bailey rock masquerade as stone.Adam Borowski2013-12-081-1/+1
* Shorten DNGN_ENTER_FOO/DNGN_RETURN_FROM_FOO enums.Adam Borowski2013-11-251-7/+7
* Push the "O harder than L" thing.Adam Borowski2013-11-201-1/+1
* Limit the Lair entrance to D:8-11.Adam Borowski2013-11-201-1/+1
* Move the Vaults entrance to D:14-15.Adam Borowski2013-11-201-1/+1
* Bump Depths' absdepth.Steve Melenchuk2013-11-131-1/+1
* Move Vaults entry to Depths:1-3 (was 2-5).Steve Melenchuk2013-11-131-1/+1
* Transform the lower half of D into a new branch: the Depths.Steve Melenchuk2013-11-121-11/+9
* Re-letter the Vestible to 'H' (was: 'U').Steve Melenchuk2013-11-121-1/+1
* Shorten branch enums.Adam Borowski2013-11-031-17/+17
* Don't let --mapstat try to build Dwarf maps.Adam Borowski2013-07-181-1/+1
* Remove the Dwarven Hall.Adam Borowski2013-07-101-0/+2
* Properly set the enums for proper hell branch exits.Adam Borowski2013-06-211-4/+4
* Remove include guards from *-data.hAdam Borowski2013-06-141-6/+2
* Greatly increase ambient noise in CryptDracoOmega2013-06-061-1/+1
* Alternate Forest with Crypt.Steve Melenchuk2013-05-261-1/+1
* Choose Pan floor/wall colours randomly instead of basing them on monstersChris Campbell2013-04-221-1/+1
* #5464 Don't create shafts on Crypt:4Pete Hurst2013-03-291-1/+1
* Merge branch 'master' into mon-pickAdam Borowski2013-02-241-0/+10
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| * Restore save compatibility with 0.11 final.Adam Borowski2013-01-261-0/+11
* | Axe a few invalid comments.Adam Borowski2013-01-131-6/+5
* | Merge branch 'master' into mon-pickAdam Borowski2013-01-091-2/+2
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| * Save compatibility for abyssal stairs.Neil Moore2012-12-301-1/+1
| * The 27 levels of the abyssBrendan Hickey2012-12-301-1/+1
| * Don't let the Crypt entrance generate on Vaults:4.elliptic2012-11-111-1/+1
* | Merge branch 'master' into mon-pickAdam Borowski2012-11-041-2/+2
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| * Shorten Vaults to 5 levels.Michael Gagno2012-08-201-2/+2
* | Convert mon-pick data to a more readable scheme.Adam Borowski2012-08-271-34/+0
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* Bump save compat, in order to recover from monster_spells.Adam Borowski2012-08-191-11/+0
* Hide Hive from gather_branches.Adam Borowski2012-08-151-1/+1
* Purge the remnants of Hive.Adam Borowski2012-07-241-1/+3
* Revert shoals colours and exploration limit.Raphael Langella2012-07-191-1/+1
* Make the Shoals floor brown/yellow depending on height (wet sand).Raphael Langella2012-07-171-1/+1
* Fix level connectivity in Swamp.Michael Gagno2012-07-031-1/+1
* Revert "Use brown for rock walls in Spider."Adam Borowski2012-06-241-1/+1
* Use brown for rock walls in Spider.Michael Gagno2012-06-171-1/+1
* There is no "standard" monster set anymore, rename it to "dungeon".Adam Borowski2012-05-301-1/+1
* Increase absdepth of Swamp/Snake/Shoals/Spider by 1, adjust unique generation...elliptic2012-05-271-4/+4
* Move the Swamp entrance to the same depth range as the other non-Slime Lair b...elliptic2012-05-241-1/+1
* Use more consistent articles and capitalization in portal vault longnames.elliptic2012-05-151-7/+7