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* Don't halo all floor in Dwarf.Adam Borowski2012-05-051-1/+1
* Increase the absdepth of Elf.Adam Borowski2012-05-051-2/+2
* Give branches explicit base absdepth, instead of using distance to D:1.Adam Borowski2012-04-261-53/+68
* Sort branch enums and data.Adam Borowski2012-04-251-31/+31
* Fix Shadow Creatures not doing anything in Baileys and Ossuaries.Adam Borowski2012-04-251-2/+2
* A fallback monster set for Ice Caves.Adam Borowski2012-04-251-1/+1
* Ziggurats: use common code with other branches for milestones.Adam Borowski2012-04-131-1/+1
* Get rid of DEPTH_ABYSS/DEPTH_PAN, use relative depths for monster selection.Adam Borowski2012-04-121-2/+2
* Change the place name from "Vault:" to "Vaults:".Adam Borowski2012-04-091-1/+1
* A stub function for the monster set in Vaults.Adam Borowski2012-04-091-1/+1
* Purge remnants of Hell instant upstairs code.Adam Borowski2012-04-081-36/+36
* Remove special-casing of hell absdepth0.Adam Borowski2012-03-271-1/+1
* Shorten Elf to three levels.Adam Borowski2012-03-261-1/+1
* Reduce special-casing of hell depth code somewhat.Adam Borowski2012-01-081-1/+1
* Merge branch 'master' into portal_branchesAdam Borowski2011-12-281-1/+1
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| * Change the Gehenna floor colour from yellow to brown.Michael Gagno2011-12-221-1/+1
* | Remove Hive stairs. Portal vaults don't need separate feature types.Adam Borowski2011-12-131-1/+1
* | Remove hacks to special-case D:1 and Hells upstairs.Adam Borowski2011-11-231-1/+1
* | Move Volcano's monster list to mon-pick (ie, place:Volcano)Adam Borowski2011-11-041-1/+1
* | A branch flag: BFLAG_NO_ITEMS, convert the old giant if to use that.Adam Borowski2011-11-041-21/+36
* | No need to announce milestones by hand, br.enter has that covered.Adam Borowski2011-11-041-2/+2
* | Assign all branches &~ letters.Adam Borowski2011-11-041-11/+11
* | Move Sewer's monster list to mon-pick (ie, place:Sewer).Adam Borowski2011-11-041-1/+1
* | Cut the Hive to 1 level, mark it as a portal branch.Adam Borowski2011-11-041-1/+1
* | Split the branch data into read-only and mutable parts.Adam Borowski2011-11-041-36/+36
* | Remove BFLAG_NO_TELE_CONTROL, redundant with level flags.Adam Borowski2011-11-041-1/+1
* | Remove BFLAG_HAS_ORB, nothing used it.Adam Borowski2011-11-041-1/+1
* | Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults.Adam Borowski2011-11-041-12/+15
* | Branch data for "LEVEL_" and lua branches.Adam Borowski2011-11-041-3/+99
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* Make floor in the Tomb brown, to not conflict with halo.Adam Borowski2011-10-241-1/+1
* Remove unused non-Lua fog generator code, almost unused trap generators.Adam Borowski2011-08-171-24/+0
* Give the Vestibule of Hell its own monster setChris Campbell2011-06-091-1/+1
* Doxygenization and junk purging that was missed by my script.Adam Borowski2011-04-021-4/+0
* Forbid rock from masquerading as stone/metal/slime.Adam Borowski2011-03-211-8/+8
* Reduce ambient noise in Hive from 20->5; Orc, Lair 5->4.Darshan Shaligram2011-01-121-3/+3
* Shorten Elf to 5 floors, adjust vault depthsMarvintheParanoidAndroid2011-01-091-1/+1
* Remove altar_chance from branch data, as it is no longer used.Vsevolod Kozlov2010-12-291-24/+24
* Remove shop_chance from branch-data.h.Vsevolod Kozlov2010-12-291-24/+24
* Rename the Dwarf Hall to the Dwarven Hall; it's still Dwarf for short.David Lawrence Ramsey2010-11-291-3/+3
* Dwarf Hall: reduce it to a single level.Adam Borowski2010-10-261-1/+1
* Dwarf Hall: drop "of Fallen Heroes".Adam Borowski2010-10-261-1/+1
* Merge blue_anna's Dwarf Hall. MANY ISSUES ARE STILL UNFIXED.Adam Borowski2010-09-211-1/+1
* add (more boring) colour changes for geh and tar, to remove darkgreyJesse Luehrs2010-09-101-2/+2
* example usage - alternate colors used for walls in elfJesse Luehrs2010-09-101-1/+2
* Add the enums and entries for blue_anna's Dwarven Hall.Adam Borowski2010-09-061-0/+232