| Commit message (Collapse) | Author | Age | Files | Lines |
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used the "danger" or "warning" channels to use that. Sending an error
message to the error channel has the side effect of interrupting all
activity.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5276 c06c8d41-db1a-0410-9941-cceddc491573
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adding yet another entry to props.
FR 1949504: Move version information into the help scroller, yay! It also
looks much nicer now (if I may say so). Go, take a look! :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5234 c06c8d41-db1a-0410-9941-cceddc491573
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I'm actually not entirely convinced this is the way to go.
a) The new one is more informative, but the dump already contains
all that extra information in a much more detail.
b) The new one is much more concise, but that's something that's not
necessary in the dump.
On the plus side, new players doesn't have to get used to two different
designs. Anyway, the old dump is still there, and we could use the
dump options to let the player choose which one to use.
For now, let's try whether it's possible to get used to this one.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5225 c06c8d41-db1a-0410-9941-cceddc491573
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the dumped information in the morgue. Change monster naming to the
precise listing of zombie sub types etc. but list monster types in
brackets for non-unique named monsters, so you can now find
information like the following in your morgue file:
"You can see a goblin, an orc, two orc warriors, thirteen friendly orcs,
and the friendly Bogrim (orc priest)."
Since the concise version of the monster list is still an in-game command
('F'), this also neatly solves the problem of orc players not knowing the
type of their followers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5223 c06c8d41-db1a-0410-9941-cceddc491573
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No longer show the long description of a randart's base item in the dump, instead show the base item name in brackets (such as "[amulet of warding]"). Turfed out things like item weight descriptions that shouldn't infest chardumps anyway.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4863 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4628 c06c8d41-db1a-0410-9941-cceddc491573
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first_band_member was false, if the one it was called with is already
occupied by the player or another monster. This should fix the problem
behind all those bug reports of monsters sharing a square with the
player.
Might introduce new ones, I guess, though I hope it won't.
Also fix a minor display bug in the chardump.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4394 c06c8d41-db1a-0410-9941-cceddc491573
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mutations only apply at these hunger levels, too.
Differentiated mutations into physical (affecting a character's
appearance and stuff: scales, hooves, wings, ...) and internal
(resistances etc.). I guess this is what people usually refer to as
"cosmetic", which I think is an inaccurate description since it makes
it sound like they were completely superficial and had no real effect.
Here's a list of arbitrarily chosen "physical" mutations:
* tough skin, all scales, and fur
* strong/clever/agile, and weak/dopey/clumsy
* deformed
* strong but stiff, and flexible but weak
* frail, and robust
* claws, fangs, hooves, talons, and horns
* stinger, wings
* blue/green marks
Mutations currently not applying are still listed on the 'A' screen,
though in darkgrey and in (brackets).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4246 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4244 c06c8d41-db1a-0410-9941-cceddc491573
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on a level must include at least one stair (ekiM). This guarantee does not apply to areas inside vaults (the builder assumes vault-designers are sane) and does not apply to certain branches (Swamp, Shoals, the branches of Hell), or the non-Dungeon areas (Abyss, Pan, Bazaars).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4169 c06c8d41-db1a-0410-9941-cceddc491573
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osmosis... :p
Anyway, killing the royal jelly now turns all stone walls on the level
into clear rock, together with a cute message.
This currently only works if you actually kill it on the bottom level
- other than the lua magic, which sets a marker to work no matter where
you kill the jelly (I think). Still, it's better than nothing.
Instead of introducing a wrapper function I probably should have made
replace_area non-static, but I wasn't sure if there might be a better
way to do this, and wanted to avoid having to change (and then
possibly change back) all calls and their indenting.
I would have changed the rune probability as well, but I wasn't
entirely sure, how. If I had to guess, I'd say that changing P -> O on
the branch map is the way to go.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3986 c06c8d41-db1a-0410-9941-cceddc491573
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Renamed both of them.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3827 c06c8d41-db1a-0410-9941-cceddc491573
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Most of these fall into the category:
- don't use struct to refer to a class, and vice versa
- msvc doesn't like unistd.h or dirent.h
Doesn't fix all the struct/class problems; I think I'll silence
those for now and move on because it's not all that important.
Tested on OS X.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3571 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3337 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3229 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3194 c06c8d41-db1a-0410-9941-cceddc491573
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always_greet, terse_hand, increasing_skill_progress, use_notes,
confirm_self_target. (default_autoprayer still exists.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2859 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2824 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2823 c06c8d41-db1a-0410-9941-cceddc491573
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include the hero (i.e., no '@' symbol.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2822 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2786 c06c8d41-db1a-0410-9941-cceddc491573
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tag, unless the menu colour tag is empty or "any".
Menu colours are specified as tag:colour:pattern, where the "tag:" part
is optional (default is empty tag, i.e., all menus.)
The following menu tags exist: ability, description, equip, help, inventory,
notes, resists, spell, stash.
Default .crawlrc should probably be changed (and the docs, too...)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2493 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2486 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2484 c06c8d41-db1a-0410-9941-cceddc491573
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few corrections.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2172 c06c8d41-db1a-0410-9941-cceddc491573
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experience/kills, with the section names being turns_by_place and
kills_by_place. Also includes a "visits" dump section (included in the
"misc" section") a brief description of the number of
branches/levels/areas/etc you visited.
Breaks savefile compatibility.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2102 c06c8d41-db1a-0410-9941-cceddc491573
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list; you can press "." repeatedly to select/unselect a number of contiguous
items.
Also, removed the depedancy upon "menu.h" for formatted_string, since that
isn't in menu.h anymore.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2101 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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mostly changed morgue information to past time,
e.g. "Vehumet was exalted by your worship."
(The exception being mutations.)
I admit this was very low priority, but it has
always bugged me.
Included new options (explore_stop for gates and
dump hiscore) in the relevant documentation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2027 c06c8d41-db1a-0410-9941-cceddc491573
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Dropped generation odds of Pan demons post-Orb.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2011 c06c8d41-db1a-0410-9941-cceddc491573
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for the underlying patch.
Only vampires can turn into vampire bats, other species
transform into normal bats, so can't draw blood.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1966 c06c8d41-db1a-0410-9941-cceddc491573
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there are a few traces of things I've changed
(that I've included and then commented out).
There's still lots of stuff to be added, but they
should be playable right now. I notice that their
vampiric bite attack needs to be made more
probable. Feel free to comment on anything that
looks weird, is plain wrong, or goes against the
spirit of Crawl/Stonesoup.
Positive feedback will be appreciated as well. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1870 c06c8d41-db1a-0410-9941-cceddc491573
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Tuned abjuration parameters slightly:
- Monster abjuration attenuates more the more summons it hits.
- Upped player abjuration power slightly. May need more tuning.
Backlight (corona or glow) makes you extremely unstealthy.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1839 c06c8d41-db1a-0410-9941-cceddc491573
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Lua (Lua code can be embedded with {{ <lua code here> }} constructs) that is
run to produce the final map.
Some maps may be broken, this is untested, lots more work needs to be done.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1629 c06c8d41-db1a-0410-9941-cceddc491573
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are now durations.
Removed some unnecessary limitations.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1626 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1607 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1598 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1492 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1489 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1474 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1413 c06c8d41-db1a-0410-9941-cceddc491573
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- Use argv[0] to figure out where Crawl lives and where to find data files.
The Mac Finder sets the working directory to / and the full path to the
executable is available in argv[0] when the user double-clicks.
- Converted some of the old char*s to std::string.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1407 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1401 c06c8d41-db1a-0410-9941-cceddc491573
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shopping.cc (Haran).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1395 c06c8d41-db1a-0410-9941-cceddc491573
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Instead of shops passing around global id_arr arrays, shops use the newly
added third argument to item_def::name() which indicates whether to
override item ID status.
This means that the shop ID SIGHUP protection is now unnecessary; it's
been removed.
Hopefully I caught all the places where the stash tracker tries to get
item names and fixed them, but I might have missed something.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1359 c06c8d41-db1a-0410-9941-cceddc491573
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now item_def::name().
Cleaned up a lot of code in the process.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1341 c06c8d41-db1a-0410-9941-cceddc491573
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Monster spells now use spell_type instead of the old mon_spell_type.
Fixed buggy behaviour when banished from Labyrinth.
DGL_WHEREIS was not including current time, fixed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1275 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1214 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1097 c06c8d41-db1a-0410-9941-cceddc491573
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the dungeon).
All dgamelaunch patches are conditionalised by DGL_foo #ifdefs.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1096 c06c8d41-db1a-0410-9941-cceddc491573
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