| Commit message (Collapse) | Author | Age | Files | Lines |
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The plan is to replace the hardcoded command key names on the help screen
and in the tutorial with these dynamic ones respecting redefined keys.
Unfortunately, several commands have multiple assignments and macro.cc's
command_to_key() only returns the last one, which might not be what the
player is actually using. For example, I don't have a Numpad, so all
mentions of it are of no use to me, and I'd rather have the vi keys
listed, which in turn many other players have no interest in.
You can check the current key assignments if you comment out the
DEBUG_DUMP_COMMANDS definition in chardump.cc and then create a character
dump. This will be removed once I'm finished here.
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Removed inclusion of travel.h from most .h files to reduce the number
of .cc files dependant on it. This involved moving the level_pos
declaration to externs.h, moving the flood_find template to it's own
header file, and moving two typedefs from travel.h to travel_defs.h
because typedefs can't be forward declared (argh).
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This removes a couple of unnecessary includes from header files.
I may have missed adding some tiles includes.
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Also add a few previously indirect includes.
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map_cell no longer has the field "properties", which has been
replaced by the unsigned long array env.pgrid.
env.map has been renamed to env.map_knowledge. It should really
be moved into player.
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Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
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env.show is now a class show_def that stores tagged
unions of type show_type. For the moment, there's also
env.show_los for use in LOS determination, but that
should become an array of boolean at some point.
This breaks save compatibility.
Tiles and console version build and appear to work
fine, but this kind of change is likely to have
some side-effects.
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In the "visits" character dump section, count the number of bazaars and
Ziggurats visited, and list the names of visited non-bazaar/Ziggurat
portal vaults.
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Include new dump section "vaults", which for game-end dumps (or any
wizard-mode dumps) will include a list (by place) of all the vaults
generated in the game.
The savefile now includes a player-associated CrawlHashTable
(you.props), which can be used for storing player information which
doesn't need to be accessed efficiently.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Use TARGET_COMPILER_VC instead, unless you need to find
the Visual C++ version information.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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consistency
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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build will run the test.
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This includes a new transformation TRAN_PIG that the player can not end
at will but rather will have to time out. Pigs (or rather hogs) are fast
but cannot use any equipment except amulets, or cast spells.
If the transformation would cause death by stat loss (due to equipment
loss) the player is paralysed instead.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10061 c06c8d41-db1a-0410-9941-cceddc491573
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(further changes will be much smaller). Breaks savefile compatibility,
and bumps the major savefile version up to 6.
Some changes made to some tiles files, but it hasn't been tested with a tiles
build.
Overview of changes:
* Unrand artefacts are now defined in art-data.txt and is turned into
C code via util/art-data.pl. This has the dual advantage of being
more readable by humans, and that if the unrand data structure
changes then you can just change util/art-data.pl and regenerate
the C code rather than having to change some 70 different C structs
by hand.
* util/art-data.pl automatically updates NO_UNRANDARTS, and also
automatically generates an enumeration of all the unrands which are
equal to their item.special field.
* randart.cc and randart.h have been renamed to artefact.cc and artefact.h,
since the files covers all types of artefacts, and the differences
between randarts, unrandarts and (former) fixed arts have been
minimized since the terms were introduced. Also renamed unrand.h to
art-data.h
* The brands and resistances of former fixed arts are now handled via
artefact properties, but the rest of their special behaviours are still
hardcoded.
* Unrandarts are now distinguished between normal and "special",
with the special ones currently just being identical to the list of
the formed fixed arts. Special unrandarts are randomly generated less
often than normal unrandarts, can be generated in the Abyss if they've
been lost, can't be picked up by monsters, and can't be affected by
Tukima's Dance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10035 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9724 c06c8d41-db1a-0410-9941-cceddc491573
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* Experimentally make tension increase the odds for good effects.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9600 c06c8d41-db1a-0410-9941-cceddc491573
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* Allow choice of deck for Stack Five like for the other abilities.
* Include revision in chardump.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9592 c06c8d41-db1a-0410-9941-cceddc491573
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together with the corresponding unused ability.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9244 c06c8d41-db1a-0410-9941-cceddc491573
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* Loosen restrictions on spell levels of unknown spells for normal books,
so there are more matches even for untrained schools.
* Add a new option dump_book_spells that, if set to true (default), will
dump the spells even for non-randart book. Useful if you don't know
the books' contents by heart and want to know spells at your disposal
without checking some spoilers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9143 c06c8d41-db1a-0410-9941-cceddc491573
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Remove the sound-strength #defines because they're not used anymore (except
for SL_SPLASH, which has been replaced by its value.)
Change some #defines to const variables.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9087 c06c8d41-db1a-0410-9941-cceddc491573
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Move randart spellbook tiles into subfolder /artefact, like for other
artefacts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8415 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8217 c06c8d41-db1a-0410-9941-cceddc491573
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with an asterisk.
* Sif Muna no longer gifts the books specific to Kiku and Vehumet
(Necronomicon, Annihilations, Demonology) though the spells contained
there-in may crop up in randart books.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8011 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8005 c06c8d41-db1a-0410-9941-cceddc491573
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savefile compatibility.
Keep track of how much gold the player has collected, spent at shops,
donated, and otherwise used (like at ziggurats) and include that info
in the misc section of the character dump file.
Place-holder for chaos spawn monster.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7683 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7485 c06c8d41-db1a-0410-9941-cceddc491573
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into a file crawlhistory.txt in docs/obsolete.
I used a perl script to do this under the assumption that all these
change logs used the same system following the keyword "Change History".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6930 c06c8d41-db1a-0410-9941-cceddc491573
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summoned creatures being incapable of bleeding on the floor. This makes
things more difficult for Vampires; on the other hand there was a (more
or less) recent change that lets them regain 1 hp *per turn* when
draining corpses. We might also increase the duration of blood
potions...
Apart from that, various clean-ups.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6393 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6146 c06c8d41-db1a-0410-9941-cceddc491573
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debugging functions, and some other clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5757 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5703 c06c8d41-db1a-0410-9941-cceddc491573
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when absolutelty necessary, rather than whenever the player isn't
delayed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5493 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 1943573: Weird message order when attacking charmed monsters.
Fix 1826896: NOTE_ID could have line breaks in mid-word
Modify the "This feature has more information" hint to mention
mouseclicking for Tiles players rather than 'v' like for purists.
Oh, and when trying to look into BR 1952908 (buggy trap in the Abyss)
I found that traps can be generated in the Abyss after all. I don't
know when that was changed but the last time I checked I remember
seeing something like "if (level == ABYSS) return false" in a
"Can there be traps here?" check. Is my memory playing tricks on me
or was that really changed, and if so, was it intentional?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5445 c06c8d41-db1a-0410-9941-cceddc491573
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vampires' differing descriptions of them, into account.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5394 c06c8d41-db1a-0410-9941-cceddc491573
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hidden elsewhere (e.g. in the "%" screen), and he doesn't use piety the
same way as other gods do anyway.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5353 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5328 c06c8d41-db1a-0410-9941-cceddc491573
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