| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7485 c06c8d41-db1a-0410-9941-cceddc491573
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into a file crawlhistory.txt in docs/obsolete.
I used a perl script to do this under the assumption that all these
change logs used the same system following the keyword "Change History".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6930 c06c8d41-db1a-0410-9941-cceddc491573
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debugging functions, and some other clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5757 c06c8d41-db1a-0410-9941-cceddc491573
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on a level must include at least one stair (ekiM). This guarantee does not apply to areas inside vaults (the builder assumes vault-designers are sane) and does not apply to certain branches (Swamp, Shoals, the branches of Hell), or the non-Dungeon areas (Abyss, Pan, Bazaars).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4169 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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courtesy of maiermirk (1829976, 1831190).
This includes a lot of spacing changes, updates of
some examples and moving around some options into more
sensible groupings.
Highlights:
* add returning weapons to fire_order list
and allow fire_order to use += on new lines
(This should solve the second part of 1829475.)
* heap_brand now defaults to "reverse"
* detected_item_colour defaults to green
Also s/artifact/artefact.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2874 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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Tuned abjuration parameters slightly:
- Monster abjuration attenuates more the more summons it hits.
- Upped player abjuration power slightly. May need more tuning.
Backlight (corona or glow) makes you extremely unstealthy.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1839 c06c8d41-db1a-0410-9941-cceddc491573
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the dungeon).
All dgamelaunch patches are conditionalised by DGL_foo #ifdefs.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1096 c06c8d41-db1a-0410-9941-cceddc491573
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Minor notes refactoring.
Added a basic notes browser on '_'.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@528 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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